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Переиздание зверолюдей (Beastmen)


Mr V

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Ага, значит и зверям дадут свою монстру. Правы те люди которые говорят что игра в солдатиков превращается в игру монстров. До свиданья Warhammer, здравствуй Warmonsters.

вархаммер таки про драконов и магов.

про солдатиков есть миллион исторических систем :)

мне интересно, что там будет за алтарь - должен быть баффер очередной. и очень интересна магия - какой аналог гейтвея получат бисты.

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  • 3 недели спустя...
  • 2 недели спустя...
Minotaurs: Still Core with Doombull. The only "Ogre-Sized" infantry in the list.

Magic Lore: Believed to be an entirely new "Lore of the Dark Forest".

Special Character: A Foe-Render character with the +1Ld of the old book, among other things.

Something we can confirm as false is this from the new models:

* New Beastlord and Bray-Shaman models.

There's a new special character bray-shaman, but Hastings has said there's no generic non-doombull characters in wave 1.

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Млин, у минотавров даже рожи мускулистые =)

Жаль, что бисты теперь не скирмиша.

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Имхо, стало гораздо лучше. Порадовали бестигоры, только шолдер пады у них маринские напоминают.

Минотавры пока непонятные. Есть неплохие, а есть, которые голых египетских кошек напоминают)

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Неоднозначные впечатления.

Бестигоры сильно подросли в размерах. Это радует.

С чёрных орков практически стали.

Наплечники а-ля космодесант очень смутили.

На минотаврах чересчур много мяса. Где шерсть,я спрашиваю?

Да и рожи у них... крысоогрские какие-то.

Горы и ангоры нормальные.

Не обрадовали,но и не расстроили.

Приличные козлы.

Персонаж не ясен - будто шаман,так ведь обещали с клювом.

Но выглядит он классно.

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Че то "не узнаю вас в гриме" - где тонны хаоситской символики? Почему вместо звездочек на баннерах какие-то рогатые ведра с скрешенными вилками? Неуж-то казлы не хаоситские боле?

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"Из Хаоса в самобытность" - Skaven II. История повторяется?

И лично я это очень поддерживаю. Хаос и так чуть ли не везде пустил свои корни. Двух кодексов ему за глаза.

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Из признаков эмансипации бистменов пока что: 1) отсутствие символики Тёмных Богов на новых моделях 2) смена названия армии,в котором ранее было чётко прописано,что они ̶ш̶а̶в̶к̶и слуги Великой Четвёрки на нечто более нейтральное.

Любопытно,какую нишу займут "бистмены-атеисты".

И в то же время - Хаоса меньше не станет.

Ведь на подходе уже гремят пушками и скрипят механизмами тёмные родственники дварфов.

Бог,как говорится,Троицу любит ;)

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Немного слухов с камня:)

Ok, just had a quick 5 minute convo with my mate who's had a 5 minute read thorough the new book.

Herds have split , both ranked up but ungor get the option to skirmish

Unruly has gone

New rule for "herds"- when in combat take a leadership check.

If passed the unit gets hatred, if you roll insane courage you get hatred and frenzy. Didn't seem to be a downside if you failed.

Bestigor capture standards if they simply win a round of combat, get to add it (and any others they capture) to their combat res.

Minotaurs get frenzy if they win a round of combat, for every round they win they get a cumulative extra attack! Minos can only ever pursue or overrun 1d6 (they can now overrun)

Chariots STILL CORE

Centigor, still special not fast cav. No drunken every turn, instead roll a dice at the beginning of the game. Effects range from +2 I, to -1 movement to something else he couldn't remember.

New unit Harpies

New unit. Some kind of jabberwoky thing. Enemy units in 12" take Ld check, for every number they fail by take a wound no armour. seemed to be 5's across the board. If it takes a wound in combat enemy takes a S5 hit. 275 points.

Think he said about a gorgon thing, mainly 6's.

There was a normal giant, then there was a cyclops giant which was basically a giant with only Ld8, but armed with a stone thrower and every (enemy?) wizard within 24" has to pass a leadership check or not be able to cast spells.

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Ведь на подходе уже гремят пушками и скрипят механизмами тёмные родственники дварфов.

Какие-то новые слухи про цвергов? Насколько я слышал, и слышал многократно, ГВ упорно задвигает эту армию на "задворки великой империи". Т.е. крест на ней не ставит, как, скажем, на скватах или тех же псах войны, но и выпустить обещает "когда получится". С учётом загруженности ГВшников это означает "почти никогда, если не свершится чудо".

Что же касается бистов, то выделение их в отдельную книгу, на мой взгляд, будет им только в плюс. Старая система "солянки сборной мясной" с хаосодемонобистами была, ИМХО, перебором. Сначала от неё отошли, разделив книги, а теперь ещё и выделяют бистов как совершенно самостоятельную армию. Ну, возможно, дадут ей какие-то плюшки от хаоса (есть же у морталов цверговская демонопушка).

Изменено пользователем Wlad
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Отличные твари!!! Что вы носом воротите? Я уверен, что в наборах будет куча обвеса и вариантов сборки, так что каждый сможет сделать своих уродов симпатичными)))

Жду книжку и даже не пытаюсь читать ваши слухи)))

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New rule for "herds"- when in combat take a leadership check.

If passed the unit gets hatred, if you roll insane courage you get hatred and frenzy. Didn't seem to be a downside if you failed.

Minotaurs get frenzy if they win a round of combat, for every round they win they get a cumulative extra attack! Minos can only ever pursue or overrun 1d6 (they can now overrun)

New unit Harpies

New unit. Some kind of jabberwoky thing. Enemy units in 12" take Ld check, for every number they fail by take a wound no armour. seemed to be 5's across the board. If it takes a wound in combat enemy takes a S5 hit. 275 points.

Интересная система добавления ненависти и бешенства) Выиграли раунд, вот вам атака :)

Вот только с таким правилом как бы не вышло, что у них изначально по 2 атаки

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Posted by Nethrag over on Herdstone

Marks are gone.

Gifts are 1 per army.

QUOTE

What units get the beastial roll?

pretty sure it was only gor and bestigor type stuff (i.e. not the minos or razorgors)

Doombull doesn't seem to make minos core (there maybe a special character that does, I don't know)

Minos are S5 basic (plus the other rules we've mentioned) and have recieved a 15 point price hike, so potential there for lots of S7 or hand weapons for extra attacks at S5. Seem decent.

Razorgor, are a unit like minos. M7 T5 4A, S5 with +1S on the charge. same cost as the new minos. Seem decent.

Harpies are special......bugger....

Bestigor are same stat line, no price change and are now special.....I honestly can't understand that move at all. Seems ridiculous that they have actually made bestigor worse than before?!?! I really hope my mate has missed something but I don't believe he has. (maybe like an awesome banner because them and the BSB are the only ones capable of taking a magic banner)

The core chariots still have a gor and a bestigor on them.

Ambush now is quite different.

To ambush a unit you must have an "equivalent" unit deployed on the board. Have no idea what that means for joined characters etc.

Can ambush from turn one.

No leadership check required, it now works as such --> Roll a dice for the unit ambushing. On a 1, your opponent gets to place it any board edge. 2-3 it doesn't turn up that turn, 4 turns up on the left flank, 5 turns up on the right flank, 6 you get to choose a table edge. Sounds pretty crap to me.

Centigor massive price hike, are now just classed as normal cav, but are still in light armour, don't seem to be any different otherwise except for the drunken changing to roll a dice at the beginning of the game.1-2, +2I, 3-4 -1M but a reroll on the leadership check to gain hatred once in combat, 5-6 stubborn.

Nothing like what I was hoping for to be honest.

5 rare choices. All seem pretty useful.

Giant and spawn stay the same it seemed.

3 more all are the same points and are a bit more expensive than an upgraded helpit abomination. None have any saving throw or regen etc.

Cyclops giant thing. Anti magic in a basket, not only does every wizard within 24"? need to pass a leadership check to cast spell that turn, any they fail to meet the casting value of, count as miscasts?!?! Seems insane to me.

Has a stonethrower that it can move (not march) and shoot with.

Has a standard attack profile (so not a table like a giant) which is 6 S6. T5 5W.

Jabberwocky thing. that 12" leadership check or suffer wounds for how much you fail by is for every unit within 12" but it does need to have los to the jabber thing (think its that way round rather than the jabber needing los to it, but could be wrong). again T5 5W.

Other big thing.

T6 6A S6 killing blow. Can instead of attacking do a single attack that killing blows on a 4+. If it makes a killing blow then it regains d3 wounds.

A few of the better gifts/items.

gift 20points, +1A

gift 15pts, 5+ scaly skin

this one seems pretty insane. 25pts. bound one use only power level 5. All enemy arcane items within 18" are destroyed. The bearer of each item that is destroyed takes d6S4 hits.......ouch to say the least.

Other items that he could remember

GW, reroll missed hits, 40 points

2 handed weapon, +1d3 attacks, if 6 has rolled ignore armour.

however there didn't seem to be ANY ward saves except a 2+ ward against flaming attacks (which also gave the unit a 4+ ward against flaming). There was a light armour which gave regen for 50 points. (obvious combo with those two assuming one's a talisman and ones an armour, you can bet your life it'll be more expensive than a simple 4+ ward which it basically is).

плюс интересное замечание от знающих людей, что книга пишется уже во многом под 8ку, так что некоторые вещи будут работать лучше именно в ней, например антимагия циклопов.

Some things from Ravik at Herdstone

No Daemon Prince at all.

No marks what so ever, as already mentioned.

Wargors are T5, yes that's a wargor - the hero one. (his stats being 553452438)

Doombull - M6, WS6, BSwhocares?, S6, T5, W5, I5, A5, Ld8, Frenzy, Fear, Bloodgreed (+1 Frenzy if win), D3 Impact hits, and unit gets frenzy if the doombull is (starts frenzied) but doesnt use primal fury

Mutations! - +1 init (cheap), 5+ scaly skin (cheap), armour piercing (cheap), model and unit are stubborn (pricey, but oh so worth it)

4 pages of Items

Minotaurs at mid 50's points wise, same stats as before but 1 less initiative. Option for shields and they do cause 1 impact hit with no min. distance.

Harpies can scout for additional points! (woo)

Hope when he says Mino's have same stats he didnt notice the S5, which im assuming's the case since other sources say S5 and the Doombull is +1S.

As for the army list as a whole, im looking forward to it, a couple of units of Bestigors a unit of Mino's a Unit of Dragon Ogres (*cough* Razorgors*). Core same as at the moment and hopefully get a rare in there, that or summon one with magic.

It does seem that bestigors although cool and interesting, will probably be made of broken from what magic banners they can take as they are the only Unit that can take one.

Hmm, if care full a Doombull in Bestigors makig them frenzy might work, if you can stay out of the Doombull charging out on his own range :P

Bit more that was posted afterwards

Magic - Lore of the Wild (7 spells!) 0-6 like the old Tzeentch

0- Bestial Surge - 7+ movement spell, doesn't make you charge though, might be faq'd

1- Viletide - 7+ 5d6 S1 24" magic missles

2 - Devolve, 9+, enemy units within 12" take ld, amount failed = # of wounds with no AS

3 - bray-scream, 10+, one character within 12" makes a breath weapon attack at s3 with no AS (I like this one)

4 - Traitor-kin, 10+, all enemy models within 12" riding a mount of any kind suffer number of attacks = mounts attacks w/ same S. same for monsters & handlers and chariots. no AS bonus for mounted or barding, etc. (Hello Hydras! biggrin.gif )

5 - mantle of ghorok, 13+, friendly character within 6", model gains +d6 S and +d6 S (max 10), if 1 or more 6's rolled, model suffers a wound with no saves of any kind (Interesting one, and can be potentially devastating)

6 - Savage dominion, 16+, 'summon' a giant, gorghon or jabberslythe, place at any point on table edge and move as if returning from pursuing an enemy off the table

Cenitgors can be core from the Warhoof guy (mid 100pts) (who looks bloody terrible IMO), has a Unicorn Helmet, hates Welves and MR2.

Wargors are cheaper than current beastlords by 10pts. Beast lords are around 1 MoN (current book price) more expensive, Doombulls are similarly increased in price.

Gors are same price, however the sheild/AHW costs 1 point.

Unors are 1 point more and come with shield, option for spears. Option for cheap SC upgrade.

Ungor raiders are BS3 and armed with Shortbows, 50% more expensive than currently.

All 3 types can ambush, these are the only ones that can, this includes characters.

That Bestial Roll thing I mentioned before is called Primal Fury, though someone may have covered that

Some magic items from Ravik

There's a pricey killing blow item - (most of yer points) killing blow plus when the character kills a character in a challenge, they become unbreakable and cause terror. This carries onto whatever unit the character was with.

Edit - All yer points item - Their LD is used for your S

We've got that Bonecrusher mace back, this time Stonecrusher, +3S and not a GW. S10 vs Steamtanks, Chariots, Warshrines, Corpse Cart etc.

Nangelder, cause terror and models wounded by this get -1 ld per wound suffered

Hunting spear, spear in cc, single bolt from bolt thrower, may shoot after moving (not marched) and may S&S

Axes of khorgor, two hands, +1A, re-roll missed to hit in cc (Cheaper this time)

Two handed weapon, +d3 attacks and if a 6 is rolled, they ignore armour - rolled at start of combat, until end of phase

Brass cleaver, single bonus attack against each model in btb

Everbleed, every time suffer a wound, on a 6, model suffers another wound with no saves of any kind and keep rolling as long as you keep rolling 6's

Enchanted items -

Shard of the herdstone, place a herstone marker in your deployment zone at beginning, after forces are deployed - all bray-shamans within 6" at start of magic generate 1 extra power dice

Horn of the great hunt (beastlord/wargor), bound level 3, counts a Bestial surge but with a range of 36" - Sweet!

Horn of the first beast (beastlord/wargor), all beastmen within 36" can re-roll failed primal fury

Stone of spite, bound level 5, every arcane item within 18" explodes, causing d6 s4 hits against bearer per item, items are gone. Costs the same as a dispel scroll, one per army.

The big 100pt? item is what id call overpriced, S = enemies ld. At best that is S10, an item that makes you S10 straight out isnt even worth 100pts.

Most of the other items look tasty mind you and im looking forward to using them. I wish the herdstone shard could be put anywhere, wont really work in deployment zone unless you play defensively.

Although it sounds as if Skirmishing is gone for Gors and Ungors, you're probably going to have normal ranks now (so +1 compared to current combat resolution).

Other buffs/ points:

Ld increase to 7 for Gors apparently.

Hatred by making a Ld test.

If you win combat you also apparently steal the enemy banner.

And you still retain the Ambush rule.

Staying the same cost and charging 1 point for HW/Shield. Sounds just right to me...

Ungors getting the same treatment and coming with a shield for 1 more point also sounds right.

No more lores.

Gors are LD 7 now.

Can Ambush on turn 1 if lucky.

You need the same unit size and type for a unit to ambush. Then in the remaining moves phases each turn roll a d6

1 - Lose scent, opponent gets to choose table edge

2-3 Roll again next turn

4 - Beasts left side

5 - Beasts right side

6 - Beasts table edge of choice

Drunk is different too

1 roll at start of game

1-2 Sober! +2 Init

3-4 - hangover from hell! re-roll Primal Fury, -1 M

5-6 Drunken Bravado - Stubborn

No LOS needed for jabber- doesn't affect ITP

Giant is as WOC one, no marks

Malagor SC is a flying LV 4 Shaman, gets +1 to cast (cumulative) for each spell if not dispelled for that turn, units within 6" get frenzied from primal fury if rolling a double and passing

No ward save items bar the Talisman!!

Banner of rust . All units (F or F)range! 6 inches. hero level items allowance price, doesn't affect scaly saves,count armour 1 worse than it is, units in B2B count it 2 worse

Chariots are true core. Cheaper by 5, S4 tuskers but no charge bonus, but potential hatred.

Razor chariots are 65 points more, but mental STW 5's, 1 Razorgor 4A S5, +1 S on charge, 4+Sv

also a hero choice Mino called gorbull, d3 impact hits

slaughterer's call - all minos become frenzy, loose primal fury, think you declare when to use it#

Cyclops update,all enemy wizards with line of site take LD check, if fail, any failed attempts to cast spells = miscast, gets re-roll hits in combat against magic users, carrys massive rocks, treated as stone thrower with no min range.

crown of horns 75pts, make you stubborn

banner 75pts give unit +1S

staff of darkhoth casts number 0 move spell

you can only ambush a herd if you have a unit of the same type and at least equal unit size already on the board deployed normally

Изменено пользователем Master-Romanius
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