HorrOwl Опубликовано 3 февраля, 2009 Жалоба Поделиться Опубликовано 3 февраля, 2009 В слухаха ничего про интеграцию не было IIRC.:) Ссылка на комментарий Поделиться на другие сайты Поделиться
Uchenikkk Опубликовано 3 февраля, 2009 Жалоба Поделиться Опубликовано 3 февраля, 2009 А с чего вы взяли, что интеграция вообще будет? Хотя бы с того, что до нового кодекса инквов, inducted guard никуда не денется. Ссылка на комментарий Поделиться на другие сайты Поделиться
HorrOwl Опубликовано 3 февраля, 2009 Жалоба Поделиться Опубликовано 3 февраля, 2009 Ну так, инквы и будут брать... если названия не поменяются. :) Ссылка на комментарий Поделиться на другие сайты Поделиться
tilindir Опубликовано 3 февраля, 2009 Жалоба Поделиться Опубликовано 3 февраля, 2009 В слухаха ничего про интеграцию не было IIRC.:) Был же слушок про инква в разделе Ха Ку у ИГшников. Ссылка на комментарий Поделиться на другие сайты Поделиться
Wolf Lord Rolfr Опубликовано 3 февраля, 2009 Жалоба Поделиться Опубликовано 3 февраля, 2009 я не про редкость ПП, а про нестабильность. Про плазменные пушки на технике черным по белому написано, что там система охлаждения, которая не позволяет оружию перегреваться. Ссылка на комментарий Поделиться на другие сайты Поделиться
Custos Опубликовано 3 февраля, 2009 Жалоба Поделиться Опубликовано 3 февраля, 2009 Other 2009 releases: - Plastic Valkyrie - Eldar Bikes - Plastic Daemon Prince - Assorted Collector's Range/Bitz Packs ой-ой-ой!а что жее это получается-валькирия отдельно от кодекса ИГ выйдет? Ссылка на комментарий Поделиться на другие сайты Поделиться
Mikhail Опубликовано 3 февраля, 2009 Жалоба Поделиться Опубликовано 3 февраля, 2009 Все таки в слухах имели ввиду не перса инква, ИМХО, а типа него, т.е. с ретюнуой, дающей бенефиты. А насчет сентей и Хеллов. Ну не знаю, Сенть и Хелл с ПК?Быстрые масинки, бегают/ездять стреляют по одним и тем же целям, только наверна в 10-15 очков разница по стоимости итоговой будет? Ссылка на комментарий Поделиться на другие сайты Поделиться
HorrOwl Опубликовано 4 февраля, 2009 Жалоба Поделиться Опубликовано 4 февраля, 2009 Сенть и Хелл с ПК? я думаю, они будут отличаться примерно также , как хэллхаунд и сенть с хэвифлеймером.:) Ссылка на комментарий Поделиться на другие сайты Поделиться
Nit Опубликовано 4 февраля, 2009 Жалоба Поделиться Опубликовано 4 февраля, 2009 Platoons have been rumoured to have a great number of options available to them including attaching various support vehicles like sentinels, hellhounds and demolishers.Хм... интересно, а оргина можно в такой платун запихнуть? Ссылка на комментарий Поделиться на другие сайты Поделиться
Lord Velard Опубликовано 4 февраля, 2009 Жалоба Поделиться Опубликовано 4 февраля, 2009 Интересно, как они сделают интеграцию с инквизицией да никак Ссылка на комментарий Поделиться на другие сайты Поделиться
Nakatan Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 да никак он явно что-то знает о новом кодексе но не говорит( Ссылка на комментарий Поделиться на другие сайты Поделиться
Gregor Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 (изменено) он явно что-то знает о новом кодексе но не говорит( с учетом того что кодекс уже переводят на русский :). Изменено 5 февраля, 2009 пользователем Gregor Ссылка на комментарий Поделиться на другие сайты Поделиться
Uchenikkk Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 Не "никак", а как в новых марах ;) Ссылка на комментарий Поделиться на другие сайты Поделиться
Nit Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 Поскольку народ, похоже, не читает ежедневно обновляемый "итог слухов", рискну привести его полностью(если модератор против, он может удалить этот пост): " General info Release Rumoured to be 2 May 2009. Rumoured to include at least 2 waves of releases. It is unclear when the second wave will appear. Rules Judging from the release schedule, it is pretty much confirmed that Primaris Psykers will make a return. Primaris Psykers will apparently be able to blast tanks with a psychic power. No further details have emerged as yet. There is rumoured to be a new commander type called a Fleet Officer that allows some type of orbital bombardment. Newer rumours hint at this possibly being a new advisor type. The green of a Commissar Lord was seen some time ago, and it is rumoured to have rules in the new Codex. Some have said this could include allowing Stormtroopers as Troops choices. There has also been rumoured to be an Inquisitor and Retinue entry as an HQ choice, which would supposedly appear much like the elites from the current Daemon Hunters/Witch Hunters books. There has been no recent mention of this however. The advisors special rule may have been dropped. It is not clear if it has been replaced with something else or if they count as Squad upgrades. One informant tells me Commissars can supposedly be added to individual squads. GGM007 later confirmed this: Originally Posted by GGM007 Commisars were squad upgrades more like Warlocks. GGM007 also offered the following from a GW Manager: Originally Posted by GGM007 He said that command squads could be accompanied by 3 types of 'Councilor' which were 'Fleet liason officer' some kind of psyker/astropath and an artillery spotter/officer. The actual HQ choices to lead ths command squad included a normal officer as now, the Commisar Colonel who he described as having lots of inspirational powers (fearless?) and the new one was the Primaris Psyker, who could smite tanks and the suchlike. The assumption has been made based on the WIP Stormtrooper mini that Stormtroopers will be able to take shotguns and can Infiltrate if not transported. You can supposedly have a Storm Trooper Squad/Platoon as a Troops choice (not clear if this means both or one of), but this is reliant on an upgraded HQ choice, which is NOT linked to the Commissar Lord as previously rumoured, just the basic Officer who can be upgraded for x-amount to get Storm Troopers as Troops. They may also get to pick from a list of mission 'operations', such as outflank, deepstrike etc. Bestiaparda offered the following: Originally Posted by Bestiaparda Hellguns will be now AP 3 as I said in the other long dead post, making stormtroopers capable of dealing with a lot of different (MEQ) opponents... This has been confirmed by one of my Ninja who said that AP3 "hot shots" for Hell Guns will be in there, but wasn’t sure if it was a permanent thing. He gathered it's more likely going to be like the Dire Avengers’ Blade Storm skill. There are apparently a few other things that you can give the Command Squad to affect the army. No further details are available as yet. Sniper Squads can supposedly infiltrate, get stealth, range finders and all models in the squad have sniper rifles and BS 4. Veteran squads are rumoured to become upgrades to platoons rather than Elites choices and may work like Ork Ard Boyz in that you may upgrade one unit in the whole army. Platoons will supposedly benefit from various special rules which only work if the Platoon Command Squad is alive and within 12” of the rest of the platoon. One such special rule is rumoured to be called "Platoon Drill" or something similar, and grants the ability to ignore any other squad within the Platoon for the purposes of determining the enemy's cover save. What this means is that the Guard squads will get a cover save when being shot at through a squad in the same Platoon, but their enemy will not get one when the squad shoots back. Another unconfirmed rumour says Platoons will have some kind of "overwatch" rules, allowing them a round of shooting during the enemy’s shooting phase at the cost of shooting and assaulting next turn (effectively going to ground). It is unclear what, if any, further restrictions apply (one per turn, once per battle?). reds8n semi confirms this with the following: Originally Posted by reds8n I believe that command squads will in fact be able to give actual orders to their troops-- I assume perhaps only the ones under their direct command perhaps ? These have various affects, the ones I heard about being one that reduces their chance to hit ( for guard ! ) but ignores/lowers cover saves. .... and one that in affect puts the platoon onto overwatch. Which I was immensely skeptical of, and then I saw that Thunderfire datasheet. Another poster who will remain anonymous heard that orders are given by Officers to a squad (note not the whole Platoon) within command radius or via Vox channel. Orders generally make a squad do something such as make them better shots, rally, or recover from things like pinning or gone to ground. These orders are not automatic and will probably require a Ld test. Orders will be one or maybe two orders per officer per turn. One Order apparently grants one extra shot during shooting. GGM007 added the following info on orders which is subtly different: Originally Posted by GGM007 one allows lasgun armed troopers to fire twice, the other he [GW Manager] talked about was called 'TAAAANK!!' which allows the squad to add +1 to penetrate armour for a turn of shooting. Platoons have been rumoured to have a great number of options available to them including attaching various support vehicles like sentinels, hellhounds and demolishers. They still take up a FOC spot, but become part of the platoon and so will benefit from the Platoon Drill rule. Doctrines have supposedly been replaced by Platoons with more options, so for example, rather than Armoured fist squads a player would buy Chimeras for a whole platoon, or buy the whole platoon grav-chutes to give them deep strike, or drop the heavy weapons from squads and give the platoon Scout. This system would allow “crusade” style armies of multiple regiments. Another rumour says that there will be multiple flavours of Platoon with varying rules and options, such as Heavy Platoons, the squads will have the option of taking up to three heavy weapons teams; Assault Platoons, able to take up to three assault weapons; Stealth Platoons possibly able to infiltrate. It is not clear if this was based on a proper rumour or mutant wishlisting. This has been given some credence with catdubh posting the following: Originally Posted by catdubh From the way I was told it an assault platoon can only take assault weapons, 3 flamers fine, 3 G/L fine, 3 plasma no. From both a fluff point of view and game balance it seams fair to me. Also told Heavy Weapons squads are now 10 men not six and that the rumour of all squads in a platoon being able to take 3 Heavies per squad is not quite right. Instead a Heavy Weapon Squad can be attached to a platoon. Very similar but as to which one is correct we will have to wait There has been much talk about a point decrease to 4points per Guardsman. This has also been rumoured to be 50 point Infantry squads (10 men with Sgt, Heavy Bolter & Flamer). Heavy weapons teams will supposedly be required to be on large bases, with Col.Gravis posting the following: Originally Posted by Col.Gravis Aye, if your basing your teams at the moment it would proabbly not be adviseable to base them seperately, which is all I'm saying at the moment. It is assumed there will be some sort of rule making HW Teams a single 2W entity, like a Space Marine Attack Bike. Nothing has been rumoured on this yet though. Kill Points have supposedly been sorted out. The example given to me was a platoon Command Squad and 4 Guardsmen Squads will surrender one kill point if you lose half the platoon (eg - Command Squad & two Guard Squads). You then surrender another kill point if the Platoon is wiped out. So instead of being five KP worth, that platoon is worth two. More recently, this has been rumoured to be 1 KP for the entire Platoon, although there is some conjecture about whether Officers will yield a further KP. Conscript will supposedly be a Troops choice much like Daemon in the Chaos Marine Dex in that they do not take up a FOC slot. They will supposedly come with a command squad mad up of a Commissar and three teams of Heavy Bolters. The concept is that if the Conscripts break, the Heavy Bolter team guns them down each one killed gives +1 to their Ld up to a max of 10. They are supposedly also Fearless until the Commissar and HW team have been killed. On the other hand, some rumours say conscripts will disappear altogether, or remain only as “naked” Platoons. Different kinds of Sentinel will be available for both FA and HS slots, with the slot determining the weapon and upgrade options, as well as special rules. FA Sentinals will retain Scout, but only be open topped, whereas HS ones will lose Scout, but will be enclosed and have options for heavy weapons such as the Plasma Cannon. The chimera seems to have been given new stats and undefined special rules in Forge World’s IA2 update. http://www.forgeworld.co.uk/pdf/ia2-update.pdf This could be an indication of what is to come. The Valkyrie will be included, possibly as a transport for Stormtroopers, but will most likely be a skimmer (possibly fast) and is rumoured to allow embarked troops to deploy after deep striking. Another rumour says they will be able to DS more accurately like Drop Pods. GGM007 added the following: Originally Posted by GGM007 The Valkyrie was desrcibed as having 2 types, both carrying troops but one was more of a gunship. Ogryns have been rumoured to be T5 with a 4+ save and Feel No Pain. There are rumoured to be 21 “variants” of tank in the new Codex. It is unclear what exactly constitutes a variant though. It has been rumoured that at least one old style of artillary tank, possibly the Griffon, will make a return. It is also rumoured that IG tanks will get a special rule allowing them to fire sponson weapons as though they were Defensive weapons. Opinion is still up in the air on the veracity of this one. The Leman Russ can be bought as a squadron so you can get 3 for a single FOC. It is also rumoured to get a drop in front armour to 13. GGM007 also dropped the following tid-bit: Originally Posted by GGM007 'Lumbering Behemoth' rule allows Tanks to move (up to 6) and fire some weapons, he said Battlecannon and lascannon or BC and HB but not all of it together (assuming a standard LC hull HB sponsons set up {makes me wish my Russ had sponsons........}) One of my spies tells me all Russ variants will have front armour 14 and side armour 13. Plus there is supposed to be 13 different main weapon options available for the Leman Russ battle tank. The Hellhound is supposedly bought in squadrons of 3 (this could mean up to 3), and they can combine there firepower but will sacrifice a turn of shooting like dire avengers do. They will subsequently suffer +1 to any damage results during their reload turn. It has also been rumoured to have three variants, although no further details have emerged about this. Bestiaparda supplemented this with the following: Originally Posted by Bestiaparda There will be three types of Hellhound: Hellhound, Devildog and another name I don´t remember... Three types of tank=three types of gun=flamer, melta and plasma. One of my Ninja tells me that apparently the three different Hellhounds will be Fire attack, Chemical attack and Biological attack. He wasn’t able to elaborate on the rules. It has been pretty much universally stated that the Baneblade is NOT in the new codex. Minis First Wave rumoured to be as follows (US$): IG Codex $25 IG Primaris Psyker $15 IG Ratling Snipers $20 IG Sentinel $25 IG Cadian Command Squad $25 IG Catachan Command Squad $25 IG Valkyrie $50 IG Cadian Shock Troops $22 IG Catachan Jungle Fighters $22 The green of the Commissar Lord can be seen here: http://warseer.com/forums/attachment...7&d=1214001137 New Ratlings have supposedly been spotted and have cloaks and hoods. The new Sentinel box is rumoured to have all Heavy Weapon options including at least a Plasma Cannon, as well as the Armoured Crew Compartment bits in the box. The contents of the Command Squads apparently includes an underarm swagger stick Drill Instructor style. It is not clear which one has this, but most likely it will be the Cadian one. Some say the Valkyrie will include bits to make a Vulture as well. This is far from confirmed and could just be wish-listing repeated as rumour. A CAD picture of the interior can be seen here: http://warseer.com/forums/attachment...8&d=1214001168 The Cadian and Catachan Boxes are most likely 10 man sets with a heavy weapon included. Nothing has been said about whether the box will include multiple heavy weapon options, or if individual heavy weapons sets will be withdrawn. The Catachans are rumoured to be a slight improvement in sculpt more in line with the recent Heavy Weapons team than their original incarnation. GGM007 has dished the following info from a Manager: Originally Posted by GGM007 He said Cadians will be repacked from 20 to 10 but he didn't think it would include a HW team. The Battleforce would also change (prob losing the Russ and gaining Sentinals or something, basically Troopers are about to get more expensive..........) Plastic Roughriders in the Cadian style have been rumoured. Little has been said about these, so they would be 2nd wave at the very least. CAD drawings of some tanks have been spotted but it is not clear if these are simply concepts or if they are in production. It has been rumoured that the new Leman Russ kit will allow plastic demolishers and a 3rd variant, another rumour saying 5 (standard, demolisher, conqueror, exterminator, and the new variant). It is also rumoured that Chimeras and Hellhounds will share a kit. The C SD picture of what is thought to be the new Hellhound can be seen here: http://www.warseer.com/forums/attach...8&d=1233353300 They don’t seem to be included in the first wave either way. A WIP Stormtrooper with shotgun (assumed to be Plastic) has been seen. It is unclear when or if this will be released but it doesn't appear to be in the first wave. They are supposedly 10 models to a box from £12-15. No further word on box contents. WIP can be seen here: http://warseer.com/forums/attachment...4&d=1232629639 There have been rumours of Greatcoat plastics for some time, but these have been consistently shot down by those “in the know”. It seems quite a few GW managers are reporting that plastic Greatcoats are in the pipeline, possibly even as soon as 2nd wave. They will supposedly make Steel Legion, Kreig, and/or Valhallans, which some people believe to be a sign the rumour is untrue, as the look of those regiments would need to be drastically altered to create them all from one kit. Regardless of whether or not they are being developed, it is safe to say they will not be seen during the initial release. Background & Art Nothing has yet emerged about the background and art of the new Codex " ЗЫ обновлен сегодня. Ссылка на комментарий Поделиться на другие сайты Поделиться
NigatiF Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 Hellguns will be now AP 3 ужосьЪ, хотя от маровских ветеранов тож этого ждали. Ссылка на комментарий Поделиться на другие сайты Поделиться
Жарптица Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 будет че нить в виде ап6 на дистрации 6-12, на 1-6 ап 3 :) Ссылка на комментарий Поделиться на другие сайты Поделиться
Gregor Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 (изменено) будет че нить в виде ап6 на дистрации 6-12, на 1-6 ап 3 :) У хелгана сейчас рендж 24 и АП5, C3 так что ты неправ. Сейчас вопрос несколько в АП аружия сколько в его Силе, ибо везде повальный ковер сейв. Если и силу поднимут (или хотябы только её)то тау от зависти свои винтувки сожрут :crazy: . Изменено 5 февраля, 2009 пользователем Gregor Ссылка на комментарий Поделиться на другие сайты Поделиться
Жарптица Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 сила 3 останется неизменной 100%. А ап3, смотря на то как это воплотили в марах, 100% буден не на 24 и скорее даже не на 12 от отряда оппонента. Ссылка на комментарий Поделиться на другие сайты Поделиться
Nit Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 Судя по Platoons have been rumoured to have a great number of options available to them including attaching various support vehicles like sentinels, hellhounds and demolishers. They still take up a FOC spot, but become part of the platoon and so will benefit from the Platoon Drill rule. и учитавая, что"Platoon Drill" or something similar, and grants the ability to ignore any other squad within the Platoon for the purposes of determining the enemy's cover save. What this means is that the Guard squads will get a cover save when being shot at through a squad in the same Platoon, but their enemy will not get one when the squad shoots back.холмики и другие кочки у ИГ-шников будут в большом почёте. А если в ллатун можно будет добавить огрина (толстый, закрывает 50%), то можно и без холмов. Ссылка на комментарий Поделиться на другие сайты Поделиться
NigatiF Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 ибо везде повальный ковер сейв 3+ кавер, это весчЪ гораздо более редкая нежели 3+ армор. И если не будет ограничений типа "гет хот" и порезаного рэнджа, то хэлл это убер пушко. Ссылка на комментарий Поделиться на другие сайты Поделиться
Mr.Woland-DCLXVI Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 Усё по слухам так сладко, что сразу-же чувствуется что где-то что-то подрежут и подведут под логику ГВ... Ссылка на комментарий Поделиться на другие сайты Поделиться
Lord Velard Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 (изменено) А я кстати тут решил форджем подзакупиться, для коллекции и ваообще, чтобы было. Мало ли что. IA-DKK-T-011 MODIFIED RYZA PATTERN LEMAN RUSS DEMOLISHER TURRET IA-DKK-T-008 MODIFIED RYZA PATTERN LEMAN RUSS EXECUTIONER TURRET IA-GUA-T-030 EXTERMINATOR GRYPHONNE IV CONVERSION KIT IA-GUA-T-007 HYDRA FLAK TANK CONVERSION KIT IA-GUA-T-013 MANTICORE MISSILE TANK CONVERSION KIT IA-GUA-T-039 VANAHEIM PATTERN MEDUSA CONVERSION KIT Изменено 5 февраля, 2009 пользователем Lord Velard Ссылка на комментарий Поделиться на другие сайты Поделиться
Mikhail Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 (изменено) Господа офицеры,а давайте привяжем господина Яснова (если не ошибаюсь), будем пытать его, под звуки фортепьяно и выбьем из него весь его бай лист? :D :D Изменено 5 февраля, 2009 пользователем Mikhail Ссылка на комментарий Поделиться на другие сайты Поделиться
Mr.Woland-DCLXVI Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 Господа офицеры,а давайте привяжем господин Яснова и будем пытать его, под звуки фортепьяно и выбьем из него весь его бай лист? :D:D Ссылка на комментарий Поделиться на другие сайты Поделиться
Morpeh Опубликовано 5 февраля, 2009 Жалоба Поделиться Опубликовано 5 февраля, 2009 Гидрагидрагидрагидрагидрагидрагидрагидра... Ссылка на комментарий Поделиться на другие сайты Поделиться
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