Перейти к содержанию
Друзья, важная новость! ×

Переиздание демонов (Daemons of Chaos)


Master-Romanius

Рекомендуемые сообщения

  • Ответов 303
  • Создана
  • Последний ответ

Топ авторов темы

Топ авторов темы

Изображения в теме

странно это слышать от игрока за вудов.

У вудов нет совсем дешёвых отрядов. Есть много средненьких - по 100-150 очков. Жертвенные отряды часто имеют 120 очков стоимости. Ну, за исключением орла, жрущего рарный слот, имеющего 2 атаки 5-м WS и стоящим 50 очков.

Ссылка на комментарий
Поделиться на другие сайты

Бывают дансера за 70

Как?

При стоимости модели в 18 очков и минимальном количестве в 5 штук.

Да и не берут дансеров даже и по 5 штук.

Ссылка на комментарий
Поделиться на другие сайты

суть не меняется. т.е что бы иметь шанс убить мага их надо брать минимум 5. а это 60 очков - накладненько... за ШАНС.

А террадоны за 105 тогда что? У них на вунду больше, но атак на 1 меньше, они дороже на 75% и у них нет 5+ варда.

Ссылка на комментарий
Поделиться на другие сайты

люди, здесь обсуждают демонов, ДЕМОНОВ, а не укуренных терадонов пляшущих танцы в два такта хит-н-рана вкупе с вудами, так что или создавайте новую тему или говорите про демоноФФ. :(

Ссылка на комментарий
Поделиться на другие сайты

не пойму я, почему 4вс так лучше 3, при условии увеличения числа атак? у магов вс тоже частенько 4, 3 он у хумосов и у крыс. крысы относительно редки, хевимеджик империя тоже не часто встречается, у эльфов вс 4, а скралкедди часто сидят в лесу и на фурий внимания не обращают.

Ссылка на комментарий
Поделиться на другие сайты

у тебя будет герольд сланеша в раковине?) laugh.gif

У меня будет такой герольд, которого можно приписать любому богу))

Всегда думал что у фурий 1 атака с 4-й силой и 3-м вс)

и смеется над нами. давай колись

Ссылка на комментарий
Поделиться на другие сайты

Всегда думал что у фурий 1 атака

О чем еще ты думал? :rolleyes:

не понял?

ты у меня спрашиваешь? :D

он будет из непокрашенного цветного пластилина?)

И главное - там будет полный визивиг

Ссылка на комментарий
Поделиться на другие сайты

  • 2 недели спустя...

Ещё слухи от человека видевшего книгу

Army rules

+5 True ward no requirements that I saw

Daemons no longer poof they crumble

Lords (get 75 to 100 points of gifts if I remember right)

All greater daemons range between 400 and 450 points

Thirster - 7 at and nice ws and str

LOC - didn’t look

GUO- w 10, str 6, t6, at 4, mv 6 you can make him lvl 4 wizard for 120 more points starts as lvl 1

KOS mv 10 nice stats

Daemon prince- 300 points and can be marked for 35 points, same stats almost as hoc version

Named greater daemons(the ones I can remember)

Named guo- ability is to throw nurglings like stone thrower always wounds on +2 and allows no armour saves, only 1 wound per target under template

Named blood thirster type hero (has frenzy and this is only frenzy I saw in the book)

Named lord of change (has access to 8 spells but is only lvl 4 in dice generation)

Heros(50 points of gifts)(can have banners for +25 points)

Heralds give special effects to units, around 100 to 115 points , stats varied depending on god

Locus of khorne = hatred

Locus of tzeentch = +4 ward save/ herald of tzeentch is also lvl 2 mage, disc is +20 points, stats for combat are ws 3 str 3

Locus of slaanesh = ASF/ can be upgraded as wizard

Locus of nurgle regeneration/ can be upgraded as wizard,

Named heralds(the ones I can remember)

Epidimus nurgle - he gives you special abilities army wide for kills made by poison

Skull taker khorne- killing blow on +5 anything

Tzeentch herald - cool effect - get one power dice for every spell your enemy casts in his magic phase

All I remember sorry

Core(all core is 12 points)

Blood letters- mv 5,ws 5, str 6, at 1, t3, killing blow

Plague bearers - no longer have cloud of flies, but are t4 and poison attacks

Horrors-as previous stated get better spells with unit size) stats like a human

Daemonettes - mv 6, ws 5, str 3, t3, at 2, armour piercing

Furries- cant remember if there special or core, str 4, at 1, ld 2

Special all specials are +30 points apiece

Nurglings - ws 3,str3,at 3, w 3 scout and skirmish

Screamers

Flesh hounds ws5,str5,w2,mv 8 magic resistance 1

Cant remember slaanesh one

Rare

Crushers- rider gets ws 5 str 6 at 2/ mount gets ws 5 str 5 at2, +3 to riders save from mount, mv 7 I think! Can have command

Beasts- d6+1 at, ws4, t4(I think), poisoned

Flamers- ws 2, bs above 3, str 5, w 2, at 2, d6 str 4 shoots at 18 inch range mv 6

Fiends - str 4 at 4 mv 10 aura of slaanesh- enemy makes break test on 3 dice and discards lowest

Chariots are for heralds only if I remember right

Chariot of khorne - str 5 impact hits juger has ws 5 str 5 2 a

Chariot of tzeentch - fly str 4 imapct hits

Chariot of slaanesh- mv 10 str 5 impact hits

Magic

we have accesses to metal now

Nurgle lore -

Spell 1(cast on +3) - unit in baes to base with char red it str, ws, and like 3 other things to 1.…. Not reduced by one I mean all the way to 1

Spell 2 - flame template everything under it take toughness test or dies

Tzeentch lore

Gleen magic is true

Spell gives d3 dice to caster only to him though

Last spell is +13 and does 2dr str 5 attacks and turn them to horrors forgot rest

Daemonic gifts and banners (there are 8+ banners now and lot are god specific)

Banners

3d6 str 3 magic missile 25 points

All wounds from poison attacks from unit count double for combat res 25 points

+d6 movement first charge

+d3 to combat res I think its 25 points

Power lvl 5 all things in 12 inches take d6 str 6 hits 75 points

3 dice on break test remove lowest

Stubborn on first break test 25 points

All daemons within 12 inches are stubborn 125 points

Daemonic gifts(gifts range from 75 to 15 points)

2 full pages of gifts and banners… also the lords and heros profiles tell what gifts they can have to reduce confusion. They seem priced just right for there effects!

2D6+2 attacks for 50 points/ note this replaces normal attacks

+2 attacks- name is many arms

Sword does d6 wounds for every wound no armour saves 70 points

Armour +3 save and makes all magic weapons in base non magical 50 points

Gift that gives you char str 10

Spell breaker same cost and effect

Tzeentch will same effect

A gift that gives access to any lore in brb and you know all spells from lore 25 points

Мне больше всего понравился Именной Папа Нургла, который кидается нурлингами по правилам камнемёта, но с нанесением только одной вунды.

Ссылка на комментарий
Поделиться на другие сайты

вот что на варсире есть, практически всё, что нужно, хех:

==NURGLE==

Great Unclean One - 450 points

Lvl 1 wizard base

Lvl 2 35,lvl 3 85,lvl 4 120

Terror

Poisoned

Etc

Stats:

m6,ws4,bs0,s6,t6,w10,i4,a4,ld9

Gifts:

  • Bale sword- 70 auto wounds d6 wounds
  • Nurgling infestation - 50 at start both magic phases on 2 to 6 get another nurgle base on existing base within 6in 1 fails
  • Staff of nurgle-50 casts rancid visitation on power lvl 3
  • Trappings 50 +4 armour regen
  • Noxious vapors 25 always strike last even for high elves
  • Pestilent mucus 25 if you wound they have pass toughness test or it another wound no armour saves
  • Bile - 25 str 4 breath weapon
  • Hunger - 25 reroll fail to wounds
  • Trail- 10 no flanks or rear

Herald of Nurgle - 115 points can have plaquin for got point cost

lvl 1 wizard upgrade for 50 points

regeneration

poison attacks

Stats

m4,ws5,bs0,s5,t5,w2,i2,a3,ld8

Gifts:

  • staff of nurgle- 50 rancid visitation power lvl 3
  • noxious vapors- enemy always srikes last even if they have the always strike first special rule
  • nurgles rot - 25 all models in base to base in every magic phase roll a dice on a 6 they die
  • mucus- 25 if you wound model takes toughness test if they fail one more wound no armour saves
  • bile- 25 strength 4 breath weapon
  • soul hunger- 25 same effect as soc
  • trail- 10 herald or unit he is with denies any bonus like +1 or +2 in the rear or flank. they can still break your ranks though

Plaugebearers- 12 points

m4,ws3,bs0,str4,t4,w1,i1,a1,ld7

poisoned

Banners for unit

Seeping decay 25 reroll wounds

Eternal virulence 25 for every wound by poison it counts as 2 combat res

Nurglings- 35 points

m4,ws3,bs0,str3,t3,w3,i3,a3,ld7

Skirmish scout poison

Beast of Nurgle - 100 points each

m6,ws3,bs0,str4,t5,w4,i1,ad6+1,ld7

regen

slime trail- no flanks or rear bonus

poisoned

==TZEENTCH==

Lord of Change - 450 points

Lvl 2 wizard base

lvl 3 50,lvl 4 85

Terror

Fly

Knows all spells from lore of tzeentch

Etc

Stats

m8,ws6,bs4,s6,t6,w5,i6,a5,ld9

Gifts:

  • Twin heads 75- +2 to cast
  • Tzeentch will 50 same effect as before
  • Staff of change 50 if target wounded take toughness test or dies
  • Spell destroyer 50 same effect
  • Power vortex 30 + 1 dice to pool
  • Dark magister 25 ignore 1st miscast
  • Daemonic robes 25 3+ or better to wound
  • Flames 25- shooting attack d6 str 4 18 in range
  • Corona - 25 every thing in base takes str 3 hit every magic phase both players
  • Sorcery - pick any lore from basic rule book knows all spells

Herald of Tzeentch - 115 points/disc 20/ chariot didnt look

lvl 2 wizard base

flaming attacks

+4 ward

Stats:

m4,ws3,bs4,s3,t3,w2,i3,a2,ld8

Gifts:

  • staff - 50 when you wound they have to pass test or imediatley slain
  • power vortex - 30 extra power dice to pool
  • flames of tzeentch- 25 d6 rng 18 str 4 shooting evil.gif
  • d robes - 25 cant be wounded on anything better than 3+
  • corona- 25 see loc post
  • sorcery- 25 see loc post
  • spell breaker- 25 dispel scroll/ only person i saw that could take regular scroll blink.gif
  • winged horror - 20 fly

disc stats

m1,ws3,bs0,s3,t3,w1,i4,a1,ld7 big nerf

Horrors - 12 points

m4,ws3,bs0,str3,t3,w1,i3,a1,ld7

Banners for unit

change 25 base contact 3d6 str3 hits

Sorcery 15 +1 to casting

bound spells a few of them

0-5 none

6-15 lvl 1 wizard flickering fire d6+1 missles at d6+1 str range 18 in

16-25 lvl 2 wizard gift of chaos 12in anywhere around caster d6 str 6 hit all enemy units even if there in comat

horros generate dice just like wizards and can miscast know all spells from there lvl below

Flamers- 35 points

unit size 3 to 6

m6,ws2,bs4,str5,t4,w2,i4,a2,ld7

Skirmish

Flaming attacks

Flames of tzeentch - d6 str 4 shots 18in

==KHORNE==

Herald of Khorne - 100 points/jugger +55/ chariot 75

magic res 1

hatred

kb

Stats

m5,ws7,bs0,s6,t4,w2,i6,a3,ld8

gifts

for some reason i forgot to write these down although he has a total of 6 possible gifts

Bloodletters- 12 points

m5,ws5,bs0,str5,t3,w1,i4,a1,ld7

Killing blow

Think there mr 1

Banners for unit

Skull totem 25 cant be marched blocked

Icon endless despair 25 +d6 to first charge

Fleshhounds- 35 points min unit size 5

m8,ws5,bs0,str5,t4,w2,i4,a2,ld7

Mr 3

Bloodcrushers - 70 standard is 20

Mr1

+3 riders as

killing

Rider -m5,ws5,bs0,str6,t4,w2,i4,a3,ld7

Crusher -m7,ws5,bs0,str5,t4,w1,i2,a2,ld7

Magic banners

Skull totem 25 cant be marched blocked

Icon endless despair 25 +d6 to first charge

==SLAANESH==

Keeper of Secrets

mv10 with 6 attacks, if i remember right with almost same stats as before

Herald of Slaanesh

m6,ws7,bs0,str4,t3,w2,i7,a4,ld8

cheapest of all heralds: armor piercing, ASF

can be upgraded to LVL 1.

can be given steed or chariot of slaanesh

Gifts:

  • etherblade
  • many armed monstrosity
  • allure of slaanesh
  • daemonic robes
  • enrapturing gaze
  • siren song
  • soporific musk
  • torment blade.

Daemonettes

stats are like i posted before mv6,ws 4,str 3,in is high, armour peircing 2 attacks....

PleasureSeekers

are in the book regular daemoneete stats on top and the steed is like ws3st3 strike first cant remember anything else dont play them mv 10 though

Fiends of Slaanesh - 55 I think

m10,ws4,bs0,str4,t4,w3,i6,a4,ld7

Sporforic musk - enemy uses 3 dice for break test discard lowest

Armour piercing

Изменено пользователем Master-Romanius
Ссылка на комментарий
Поделиться на другие сайты

Гость
Эта тема закрыта для публикации ответов.

×
×
  • Создать...