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анки (Warhammer 40,000 8th Edition) [71 PL, 1,001pts]

Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [71 PL, 1,001pts]

Rules: Soldiers of the Machine God

No Force Org Slot

Forge World Choice

Categories: No Force Org Slot

Forge World: Stygies VIII

Forge World Dogma: Shroud Protocols

Forge World Dogma Description Ref

Shroud Protocols Your opponent must subtract 1 from their hit rolls when shooting at units with this dogma if they are more than 12" away. Codex: Adeptus Mechanicus

HQ [14 PL, 164pts]

Tech-Priest Dominus [7 PL, 82pts]

Selections: Eradication Ray [10pts], Phosphor Serpenta [2pts]

Categories: Character, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Faction: Imperium, HQ

Rules: Canticles of the Omnissiah

Abilities: Lord of the Machine Cult, Master of Machines (Dominus), Masterwork Bionics, Refractor Field, Unit: Tech-Priest Dominus, Weapon: Eradication Ray, Omnissian Axe, Phosphor Serpenta

Abilities Description Ref

Lord of the Machine Cult You can re-roll hit rolls of 1 in the Shooting phase for friendly <FORGE WORLD> units within 6" Codex: Adeptus Mechanicus

Master of Machines (Dominus) At the end of your Movement phase this model can repair a single friendly <FORGE WORLD> or QUESTOR MECHANICUS model within 3" (but not itself). If the model being repaired is a <FORGE WORLD> model, it regains D3 lost wounds; if it is a QUESTOR MECHANNICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn. Codex: Adeptus Mechanicus

Masterwork Bionics At the beginning of each of your turns, this model regains D3 lost wounds. Codex: Adeptus Mechanicus

Refractor Field This Model/Unit has a 5+ invulnerable save. Codex: Adeptus Mechanicus

Unit M WS BS S T W A Ld Save Ref

Tech-Priest Dominus 6" 3+ 2+ 4 4 5 3 8 2+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Eradication Ray 24" Heavy D3 6 -2 1 Attacks from this weapon that target enemies at 8" or less are resolved with an AP of -4 and a Damage of D3. Codex: Adeptus Mechanicus

Omnissian Axe Melee Melee +1 -2 2 - Codex: Adeptus Mechanicus

Phosphor Serpenta 18" Assault 1 5 -1 1 Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Codex: Adeptus Mechanicus

Tech-Priest Dominus [7 PL, 82pts]

Selections: Eradication Ray [10pts], Phosphor Serpenta [2pts], Warlord

Categories: Character, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Faction: Imperium, HQ, Warlord

Rules: Canticles of the Omnissiah

Abilities: Lord of the Machine Cult, Master of Machines (Dominus), Masterwork Bionics, Refractor Field, Unit: Tech-Priest Dominus, Weapon: Eradication Ray, Omnissian Axe, Phosphor Serpenta

Abilities Description Ref

Lord of the Machine Cult You can re-roll hit rolls of 1 in the Shooting phase for friendly <FORGE WORLD> units within 6" Codex: Adeptus Mechanicus

Master of Machines (Dominus) At the end of your Movement phase this model can repair a single friendly <FORGE WORLD> or QUESTOR MECHANICUS model within 3" (but not itself). If the model being repaired is a <FORGE WORLD> model, it regains D3 lost wounds; if it is a QUESTOR MECHANNICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn. Codex: Adeptus Mechanicus

Masterwork Bionics At the beginning of each of your turns, this model regains D3 lost wounds. Codex: Adeptus Mechanicus

Refractor Field This Model/Unit has a 5+ invulnerable save. Codex: Adeptus Mechanicus

Unit M WS BS S T W A Ld Save Ref

Tech-Priest Dominus 6" 3+ 2+ 4 4 5 3 8 2+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Eradication Ray 24" Heavy D3 6 -2 1 Attacks from this weapon that target enemies at 8" or less are resolved with an AP of -4 and a Damage of D3. Codex: Adeptus Mechanicus

Omnissian Axe Melee Melee +1 -2 2 - Codex: Adeptus Mechanicus

Phosphor Serpenta 18" Assault 1 5 -1 1 Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Codex: Adeptus Mechanicus

Troops [24 PL, 328pts]

Kataphron Destroyers [10 PL, 144pts]

Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers

Rules: Canticles of the Omnissiah

Abilities: Bionics, Heavy Battle Servitor

Kataphron Destroyer [48pts]

Selections: Phosphor Blaster [6pts], Plasma Culverin [27pts]

Unit: Kataphron Destroyer, Weapon: Phosphor Blaster, Plasma Culverin (Standard), Plasma Culverin (Supercharge)

Kataphron Destroyer [48pts]

Selections: Phosphor Blaster [6pts], Plasma Culverin [27pts]

Unit: Kataphron Destroyer, Weapon: Phosphor Blaster, Plasma Culverin (Standard), Plasma Culverin (Supercharge)

Kataphron Destroyer [48pts]

Selections: Phosphor Blaster [6pts], Plasma Culverin [27pts]

Unit: Kataphron Destroyer, Weapon: Phosphor Blaster, Plasma Culverin (Standard), Plasma Culverin (Supercharge)

Abilities Description Ref

Bionics All models in this unit have a 6+ invulnerable save. Codex: Adeptus Mechanicus

Heavy Battle Servitor Models in this unit do not suffer the penalty for firing a Heavy weapon after moving, but can only Advance D3". Codex: Adeptus Mechanicus

Unit M WS BS S T W A Ld Save Ref

Kataphron Destroyer 6" 4+ 4+ 5 5 3 2 7 4+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Phosphor Blaster 24" Rapid Fire 1 5 -1 1 Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Codex: Adeptus Mechanicus

Plasma Culverin (Standard) 36" Heavy D6 7 -3 1 - Codex: Adeptus Mechanicus

Plasma Culverin (Supercharge) 36" Heavy D6 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved. Codex: Adeptus Mechanicus

Skitarii Vanguards [7 PL, 92pts]

Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium

Rules: Canticles of the Omnissiah

Abilities: Bionics, Rad Saturation

8x Skitarii Vanguard [64pts]

Unit: Skitarii Vanguard, Weapon: Radium Carbine

Skitarii Vanguard (Transuranic Arquebus) [20pts]

Selections: Transuranic Arquebus [12pts]

Unit: Skitarii Vanguard, Weapon: Transuranic Arquebus

Vanguard Alpha [8pts]

Selections: Radium Carbine

Unit: Vanguard Alpha, Weapon: Radium Carbine

Abilities Description Ref

Bionics All models in this unit have a 6+ invulnerable save. Codex: Adeptus Mechanicus

Rad Saturation Reduce the Toughness of enemy units (other than VEHICLES) by 1 whilst they are within 1" of any Skitarii Vanguard units.

Unit M WS BS S T W A Ld Save Ref

Skitarii Vanguard 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Adeptus Mechanicus

Vanguard Alpha 6" 4+ 3+ 3 3 1 2 7 4+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Radium Carbine 18" Assault 3 3 0 1 Each time you make a wound roll of 6+ for this weapon, that hit inflicts 2 damage instead of 1. Codex: Adeptus Mechanicus

Transuranic Arquebus 60" Heavy 1 7 -2 D3 This weapon cannot be fired if the firing model moved during the Movement phase. This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage. Codex: Adeptus Mechanicus

Skitarii Vanguards [7 PL, 92pts]

Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium

Rules: Canticles of the Omnissiah

Abilities: Bionics, Rad Saturation

8x Skitarii Vanguard [64pts]

Unit: Skitarii Vanguard, Weapon: Radium Carbine

Skitarii Vanguard (Transuranic Arquebus) [20pts]

Selections: Transuranic Arquebus [12pts]

Unit: Skitarii Vanguard, Weapon: Transuranic Arquebus

Vanguard Alpha [8pts]

Selections: Radium Carbine

Unit: Vanguard Alpha, Weapon: Radium Carbine

Abilities Description Ref

Bionics All models in this unit have a 6+ invulnerable save. Codex: Adeptus Mechanicus

Rad Saturation Reduce the Toughness of enemy units (other than VEHICLES) by 1 whilst they are within 1" of any Skitarii Vanguard units.

Unit M WS BS S T W A Ld Save Ref

Skitarii Vanguard 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Adeptus Mechanicus

Vanguard Alpha 6" 4+ 3+ 3 3 1 2 7 4+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Radium Carbine 18" Assault 3 3 0 1 Each time you make a wound roll of 6+ for this weapon, that hit inflicts 2 damage instead of 1. Codex: Adeptus Mechanicus

Transuranic Arquebus 60" Heavy 1 7 -2 D3 This weapon cannot be fired if the firing model moved during the Movement phase. This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage. Codex: Adeptus Mechanicus

Elites [7 PL, 71pts]

Cybernetica Datasmith [3 PL, 41pts]

Selections: Gamma Pistol [10pts], Power fist [9pts]

Categories: Character, Infantry, Cybernetica Datasmith, Tech-Priest, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Faction: Imperium, Elites

Rules: Canticles of the Omnissiah

Abilities: Master of Machines (Datasmith), Refractor Field, Unit: Cybernetica Datasmith, Weapon: Gamma Pistol, Power fist

Abilities Description Ref

Master of Machines (Datasmith) At the end of your Movement phase this model can repair a single friendly Kastelan Robot within 3". That model regains D3 lost wounds. A model may not be the target of the Master of Machines ability more than once per turn. Codex: Adeptus Mechanicus

Refractor Field This Model/Unit has a 5+ invulnerable save. Codex: Adeptus Mechanicus

Unit M WS BS S T W A Ld Save Ref

Cybernetica Datasmith 6" 3+ 3+ 4 4 4 2 8 2+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Gamma Pistol 12" Pistol 1 6 -3 2 You can re-roll failed wound rolls for this weapon if attacking a VEHICLE Codex: Adeptus Mechanicus

Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.

Servitors [4 PL, 30pts]

Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Infantry, Servitors, Faction: Imperium, Elites

Rules: Canticles of the Omnissiah

Abilities: Mindlock

Servitor (Heavy Bolter) [15pts]

Selections: Heavy Bolter [10pts]

Unit: Servitor, Weapon: Heavy bolter

3x Servitor (Servo arm) [15pts]

Unit: Servitor, Weapon: Servo-arm

Abilities Description Ref

Mindlock Servitors improve both their Weapon Skill and Ballistic Skill to 4+, and their Leadership to 9, whilst they are within 6" of a friendly TECH-PRIEST. Codex: Adeptus Mechanicus

Unit M WS BS S T W A Ld Save Ref

Servitor 5" 5+ 5+ 3 3 1 1 6 4+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Heavy bolter 36" Heavy 3 5 -1 1 -

Servo-arm Melee Melee x2 -2 3 Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll.

Heavy Support [26 PL, 438pts]

Kastelan Robots [12 PL, 220pts]

Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Kastelan Robots, Vehicle, Faction: Imperium, Heavy Support

Rules: Canticles of the Omnissiah

Abilities: Battle Protocols, Battle Protocols: Aegis, Battle Protocols: Conqueror, Battle Protocols: Protector, Repulsor Grid, Explosion: Explodes (Kastelan)

Kastelan Robot [6 PL, 110pts]

Selections: Heavy Phosphor Blaster [15pts]

Unit: Kastelan Robot, Weapon: Heavy Phosphor Blaster

Two Heavy Phosphor Blasters [30pts]

Selections: 2x Heavy Phosphor Blaster [30pts]

Weapon: Heavy Phosphor Blaster

Kastelan Robot [6 PL, 110pts]

Selections: Heavy Phosphor Blaster [15pts]

Unit: Kastelan Robot, Weapon: Heavy Phosphor Blaster

Two Heavy Phosphor Blasters [30pts]

Selections: 2x Heavy Phosphor Blaster [30pts]

Weapon: Heavy Phosphor Blaster

Abilities Description Ref

Battle Protocols When this unit is set up, the Aegis Protocol (see below) is in effect. You can attempt to change the unit’s battle protocol at the start of each of your Movement phases if there is a friendly <FORGEWORLD> Cybernetica Datasmith within 6". To do so, roll a D6; on a 2+ the attempt is successful and you can select any one of the three battle protocols to take effect from the start of the next battle round. Otherwise, the attempt fails and the unit’s current protocol remains in effect. Codex: Adeptus Mechanicus

Battle Protocols: Aegis Whilst this battle protocol is in effect, you can add 1 to any armour and invulnerable saving throws you make for models in the unit. Codex: Adeptus Mechanicus

Battle Protocols: Conqueror Whilst this battle protocol is in effect, this unit cannot shoot, but it can fight twice in each Fight phase instead of only once. Codex: Adeptus Mechanicus

Battle Protocols: Protector Whilst this battle protocol is in effect, this unit cannot move or charge, but you can double the number of shots it makes with each of its ranged weapons – i.e., the heavy phosphor blaster’s Type becomes Heavy 6 and the incendine combustor’s Type becomes Heavy 2D6. Codex: Adeptus Mechanicus

Repulsor Grid All models in this unit have a 5+ invulnerable save against shooting attacks. In addition, each time you roll a 6 (after re-rolls, but before modifiers) for a repulsor grid’s invulnerable saving throw, the unit that made that attack suffers a mortal wound. Codex: Adeptus Mechanicus

Explosion Dice Roll Distance Mortal Wounds Ref

Explodes (Kastelan) 6 3" D3 Codex: Adeptus Mechanicus

Unit M WS BS S T W A Ld Save Ref

Kastelan Robot 8" 4+ 4+ 6 7 6 3 10 3+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Heavy Phosphor Blaster 36" Heavy 3 6 -2 1 Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Codex: Adeptus Mechanicus

Onager Dunecrawler [7 PL, 109pts]

Selections: Cognis Heavy Stubber [2pts]

Categories: Vehicle, Onager Dunecrawler, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Faction: Imperium, Heavy Support

Rules: Canticles of the Omnissiah

Abilities: Crawler, Emanatus Force Field, Explosion: Explodes (Dunecrawler), Unit: Onager Dunecrawler, Weapon: Cognis Heavy Stubber, Wound Track (Dunecrawler): Onager Dunecrawler 1, Onager Dunecrawler 2, Onager Dunecrawler 3

Neutron Laser and Cognis Heavy Stubber [37pts]

Selections: Cognis Heavy Stubber [2pts], Neutron Laser [35pts]

Weapon: Cognis Heavy Stubber, Neutron Laser

Abilities Description Ref

Crawler This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon. Codex: Adeptus Mechanicus

Emanatus Force Field This model has a 5+ invulnerable save. You can re-roll invulnerable saving throws of 1 for any Onager Dunecrawler if it is within 6" of at least one other <FORGE WORLD> Onager Dunecrawler. Codex: Adeptus Mechanicus

Explosion Dice Roll Distance Mortal Wounds Ref

Explodes (Dunecrawler) 6 6" D3 Codex: Adeptus Mechanicus

Unit M WS BS S T W A Ld Save Ref

Onager Dunecrawler * 5+ * 6 7 11 * 8 3+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Cognis Heavy Stubber 36" Heavy 3 4 0 1 You may fire this weapon even if the firing model Advanced but you must subtract 2 from any hit rolls if you do so. Codex: Adeptus Mechanicus

Neutron Laser 48" Heavy D3 10 -4 D6 Treat damage rolls of 1 or 2 made by this weapon as 3 instead. Codex: Adeptus Mechanicus

Wound Track (Dunecrawler) Remaining W M BS A Ref

Onager Dunecrawler 1 6-11+ 8" 3+ 3 Codex: Adeptus Mechanicus

Onager Dunecrawler 2 3-5 6" 4+ D3 Codex: Adeptus Mechanicus

Onager Dunecrawler 3 1-2 4" 5+ 1 Codex: Adeptus Mechanicus

Onager Dunecrawler [7 PL, 109pts]

Selections: Cognis Heavy Stubber [2pts]

Categories: Vehicle, Onager Dunecrawler, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Faction: Imperium, Heavy Support

Rules: Canticles of the Omnissiah

Abilities: Crawler, Emanatus Force Field, Explosion: Explodes (Dunecrawler), Unit: Onager Dunecrawler, Weapon: Cognis Heavy Stubber, Wound Track (Dunecrawler): Onager Dunecrawler 1, Onager Dunecrawler 2, Onager Dunecrawler 3

Neutron Laser and Cognis Heavy Stubber [37pts]

Selections: Cognis Heavy Stubber [2pts], Neutron Laser [35pts]

Weapon: Cognis Heavy Stubber, Neutron Laser

Abilities Description Ref

Crawler This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon. Codex: Adeptus Mechanicus

Emanatus Force Field This model has a 5+ invulnerable save. You can re-roll invulnerable saving throws of 1 for any Onager Dunecrawler if it is within 6" of at least one other <FORGE WORLD> Onager Dunecrawler. Codex: Adeptus Mechanicus

Explosion Dice Roll Distance Mortal Wounds Ref

Explodes (Dunecrawler) 6 6" D3 Codex: Adeptus Mechanicus

Unit M WS BS S T W A Ld Save Ref

Onager Dunecrawler * 5+ * 6 7 11 * 8 3+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Cognis Heavy Stubber 36" Heavy 3 4 0 1 You may fire this weapon even if the firing model Advanced but you must subtract 2 from any hit rolls if you do so. Codex: Adeptus Mechanicus

Neutron Laser 48" Heavy D3 10 -4 D6 Treat damage rolls of 1 or 2 made by this weapon as 3 instead. Codex: Adeptus Mechanicus

Wound Track (Dunecrawler) Remaining W M BS A Ref

Onager Dunecrawler 1 6-11+ 8" 3+ 3 Codex: Adeptus Mechanicus

Onager Dunecrawler 2 3-5 6" 4+ D3 Codex: Adeptus Mechanicus

Onager Dunecrawler 3 1-2 4" 5+ 1 Codex: Adeptus Mechanicus

Force Rules

Soldiers of the Machine God: If your army is Battle-forged, all Troops units in ADEPTUS MECHANICUS Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. (Codex: Adeptus Mechanicus)

Selection Rules

Canticles of the Omnissiah: All units with this ability gain a bonus during the battle depending on the Canticle of the Omnissiah currently being canted.

At the start of each battle round, pick which Canticle of the Omnissiah from the table below is in effect for the duration of the battle round. The same Canticle may not be picked twice during the same battle.

Alternatively, you can randomly determine which Canticle of the Omnissiah is in effect by rolling a D6 and consulting the table below. Note that if you randomly determine a Canticle, it takes effect even if the same Canticle has been in effect earlier in the battle.

If you have a Battle-forged army, units only receive the bonus if every model in their Detachment has this ability.

1. Incantation of the Iron Soul:

You can re-roll failed Morale tests for affected units.

2. Litany of the Electromancer:

Roll a D6 for each enemy unit that is within 1" of any affected units; on a roll of 6, the unit being rolled for suffers D3 mortal wounds.

3. Chant of the Remorseless Fist:

You can re-roll any failed hit rolls of 1 for affected units in the Fight phase.

4. Shroudpsalm:

Affected units gain the bonus to their armour saving throws as if they were in cover. Units already in cover are unaffected.

5. Invocation of Machine Might:

Affected units have +1 Strength.

6. Benediction of the Omnissiah:

You can re-roll failed hit rolls of 1 for affected units in the shooting phase. (Codex: Adeptus Mechanicus)

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Приведи ростер в порядок, а то ни, его не понятно, что там у тебя в этой простыне

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Ужасная простыня. Не понятно кто взят и в каком количестве. Не надо копировать весь текст из батл скрайба,лучше ручками написать. Напиши читаемый ростер и как этим планируется играть.

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