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[Обсуждаем] Стартовые ростеры


Dr. Sky

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Время от времени появляются новые игроки, которые задают вопросы по стартовым распискам.

В руках у людей появляются странные наборы различной давности выпуска и они спрашивают как этим играть?

Хочется создать некоторый универсальный гайд новичка, с стартовыми расписками и примерными дальнейшими покупками. Естественно, что с выходом правил 2.5 и наборов кикстартера все это подвергнется корректировке.

Что я хочу от этой темы:

Любой поток сознания, любые предложения и пр. и пр. Сам гайд сформируется после выхода 2.5 отдельной темой.

Вот например расписка стартера русского флота, как я бы ее рекомендовал новичкам. Я там намеренно подменил фрегаты эскортами, в данном случае считаю это допустимым :)

"Русские 990 очков"

+++ DW-Naval-RC-Starter (Dystopian Wars 2.0 v7) (990pts) +++

++ Open (Russian Coalition v14) (990pts) ++

+ SAS +

RC-SAS

RC Dive Bomber [Hunter (Surface, +1)]

Heavy Ack Ack

RC Fighter [Hunter (Aerial, +1)]

Heavy Ack Ack

RC Recon [spotter (Expert)]

Heavy Ack Ack

RC Torpedo Bomber [Hunter (Diving, +2)]

Heavy Ack Ack

+ Large/Massive (435pts) +

Borodino Class Battleship (235pts) [Ablative Armour (+2), RC Commodore, Stoic Crew (25pts), Sturginium Boost, Target Jammer (Torpedoes+Rockets, 4) (15pts), Veliky Escort]

Dudinka Class Assault Carrier (200pts) [Ablative Armour (+2), Carrier (6), Fuel Reserves, Glacier (8", 2) (10pts), Internal Target Jammer (Torpedoes+Rockets, 3), Piercing (Fore Guns), Stoic Crew (20pts), Strategic Value (50), Sturginium Boost]

+ Medium (430pts) +

Rogatina Squadron (205pts)

Azov Class Battle Cruiser (130pts) [Ablative Armour (+2), Combat Patrol, Internal Target Jammer (Torpedoes+Rockets, 3), Regular Crew (10pts), Strategic Value (25), Sturginium Boost]

3x Veliky (75pts) [3x Small Target]

Suvorov Class Cruiser (225pts)

3*Suvorov (75pts) [Ablative Armour (+1), Defensive Crew (5pts), Internal Target Jammer (Torpedoes+Rockets, 2), Sturginium Boost]

+ Small (125pts) +

Attached Veliky Escort (25pts)

Veliky (25pts) [Attachment (RC, Large/Massive, Naval, 3), Small Target]

Kazimov Class Corvette (100pts)

5x Kazimov (100pts) [5x Elusive Target, 5x Small Target, 5x Terror Tactics (1)]

Created with BattleScribe

Изменено пользователем Dr. Sky
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Стартер Британцев

"Британия 990"

+++ DW-Naval-KoB-Starter (Dystopian Wars 2.0 v7) (990pts) +++

++ Open (Kingdom of Britannia v17) (990pts) ++

+ SAS +

KoB SAS

+ Large/Massive (415pts) +

Mornarch Class Heavy Battleship (235pts) [Elite Crew (15pts), KoB Commodore]

Engineers (Experienced), KoB Commodore, Redoutable (P), Shield (X) Generator, Sub Killer (Torpedoes)

Regent Class Battle Carrier (180pts) [Guardian (3, 8" Protective=1) (20pts), Stoic Crew (10pts)]

Carrier (Value), Devastating, Engineers (Experienced), Fuel Reserves, Guardian (X, Range, Protective=Z), Redoutable (P), Strategic Value (Value), Sub Killer (Torpedoes)

+ Medium (355pts) +

Lord Hood Class Battle Cruiser (115pts)

Combat Patrol, Devastating, Engineers (Experienced), Hit and Run, Redoutable (P), Shield (X) Generator, Strategic Value (Value)

Tribal Class Cruiser (240pts)

Tribal (80pts) [stoic Crew (5pts)]

Engineers (Experienced), Redoutable (P), Shield (X) Generator, Sub Killer (Torpedoes)

Tribal (80pts) [stoic Crew (5pts)]

Engineers (Experienced), Redoutable (P), Shield (X) Generator, Sub Killer (Torpedoes)

Tribal (80pts) [stoic Crew (5pts)]

Engineers (Experienced), Redoutable (P), Shield (X) Generator, Sub Killer (Torpedoes)

+ Small (220pts) +

Attacker Class Frigate (120pts) [4x Attacker (120pts)]

Small Target, Sub Killer (Torpedoes)

Swift Class Corvette (100pts) [5x Swift (100pts)]

Elusive Target, Small Target

++ Profile Summary ++

Attacker P/S Torpedoes (T): 1:-|2:4|3:3|4:2|Arc:Fixed P/S

Attacker Turrets (S): 1:4|2:3|3:-|4:-|Arc:270 1 Fore and 1 Aft

Lord Hood Turret (P): 1:9|2:7|3:5|4:3|Arc:270 2 Fore and 1 Aft

Mornarch Fore Torpedoes (T): 1:-|2:10|3:8|4:6|Arc:Fixed Fore

Mornarch Heavy Turret (P): 1:10|2:7|3:6|4:-|Arc:270 1 Fore and 1 Aft

Mornarch Main Turret (P): 1:9|2:7|3:5|4:3|Arc:270 1 Fore and 1 Aft

Mornarch P/S Broadsides (S): 1:7|2:6|3:5|4:-|Arc:P/S Broadsides

Mornarch P/S Torpedoes (T): 1:-|2:8|3:7|4:6|Arc:Fixed P/S

Regent Fore Guns (P): 1:15|2:11|3:7|4:3|Arc:Fixed Fore

Regent P/S Torpedoes (T): 1:-|2:9|3:8|4:7|Arc:Fixed P/S

Regent Torpedo Turret (T): 1:9|2:8|3:7|4:-|Arc:270 Aft

Swift Turret (S): 1:4|2:3|3:1|4:-|Arc:270 Fore

Tribal Fore Torpedoes (T): 1:-|2:8|3:7|4:6|Arc:Fixed Fore

Tribal P/S Torpedoes (T): 1:-|2:6|3:5|4:4|Arc:Fixed P/S

Tribal Turret (P): 1:9|2:7|3:5|4:3|Arc:270 Fore

KoB Dive Bombers: MV:12"|AD:3|AA:2|DR:2|HP:1

KoB Fighters: MV:16"|AD:0|AA:2|DR:2|HP:1

KoB Recon: MV:16"|AD:0|AA:2|DR:3|HP:1

KoB Torpedo Bombers: MV:12"|AD:3|AA:1|DR:3|HP:1

Attacker: DR:3|CR:5|MV:11" (2" min)|HP:2|AP:1|AA:2|CC:2|IR:1|Class:Small Naval|Turn Arc:Small|Crew Type:Regular

Lord Hood: DR:5|CR:7|MV:10" (2" min)|HP:6|AP:6|AA:5|CC:5|IR:5|Class:Medium Capital Naval|Turn Arc:Medium|Crew Type:Stoic

Mornarch: DR:6|CR:10|MV:6" (2" min)|HP:9|AP:8|AA:6|CC:5|IR:7|Class:Large Capital Naval|Turn Arc:Large|Crew Type:Regular

Regent (Stoic Crew): DR:6|CR:10|MV:6" (2" min)|HP:7|AP:7|AA:5|CC:4|IR:5|Class:Massive Capital Naval|Turn Arc:Large|Crew Type:Stoic

Swift: DR:3|CR:4|MV:14" (2" min)|HP:2|AP:2|AA:2|CC:2|IR:1|Class:Small Naval|Turn Arc:Small|Crew Type:Reckless

Tribal (Stoic Crew): DR:5|CR:6|MV:8" (2" min)|HP:5|AP:4|AA:3|CC:3|IR:4|Class:Medium Capital Naval|Turn Arc:Medium|Crew Type:Stoic

++ Selection Rules ++

Big Fuel Tanks: During an Interception Attack the SAW within the SAS have DR 3 instead of DR 2

Carrier (Value): This model is a Carrier and has a complement of SAW equal to the listed value. This model follows the rules for SAS and Carriers on page 166

Combat Patrol: May have an SAS CAP

Devastating

Elusive Target: Non-Capital -1 to hit

Engineers (Experienced): Repair on 3+

Fuel Reserves: When suffering a Crit roll a D6 on a 5+ place a raging fire token on the model

Guardian (X, Range, Protective=Z): Provides X Shield Dice to the model and Z shield dice to all non-shielded models within range

4,5,(red)6 against Gunnery

4,5,(blue)6 against Rockets and Torpedoes

SAS do not benefit from the shield, models can only benefit from one guardian at a time and must choose the one with the highest protection value.

Hit and Run: Declare the use of this MAR before movment sub step. May move up to half it's movement fefore firing then move the remaning Half after firing, may not board if using this MAR.

Hunter (Height Level, Weapons System, Modifier): Gain listed modifier on to hit rolls against models in listed height with the listed weapon

KoB Commodore: Each Game Turn a Kingdom of Britannia player can have their Commodore perform ONE of the following Command Abilities:

* Safe Passage - One Model within 8” of the Commodore’s Model may re-roll a failed Treacherous Terrain Test.

* Pass the Tools - One Model within 8” of the Commodore’s Model may re-roll a single failed Repair attempt.

* Stand up and be Counted! - A Squadron within 8"of the Commodore’s Model may re-roll a single failed Disorder Test.

Commodore Doctrines:

In addition to their Command Abilities, all Kingdom of Britannia Commodores can perform ONE of the following Doctrine Abilities ONCE per Game Turn. These Abilities are designed to reflect the various combat doctrines prevalent in the Kingdom of Britannia.

* For Queen and Country! - This Ability may be activated during the Command Segment of a Squadron's Activation provided a member of the Squadron is within 8” of the Commodore’s Model. The Squadron in question may remove a single Disorder Marker from themselves, before they activate this Game Turn.

* Perfect Plotting - This Ability may be activated during the Command Segment of a non-Disordered Squadron's Activation provided a member of the Squadron is within 8” of the Commodore’s Model. The Squadron gains an additional +1 To Hit Modifier when firing using the Indirect Fire Firing Option.

Redoutable (P): Weapons marked (P) take AD loss at 2 HP instead of 1

Shield (X) Generator: Provides X Shield Dice to the model

4,5,(red)6 against Gunnery

4,5,(blue)6 against Rockets and Torpedoes

Small Target: Capital -1 to hit

Strategic Value (Value): If this model is lost the opponent gains the listed Value in Vistory Points

Sub Killer (Torpedoes): The Weapon listed does not suffer the automatic partially blocked penatly for firing at submerged models, and may targed submerged and deep diving models at range band 1

Created with BattleScribe

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ты бы это в читаемый вид привел - мары и статы можно и в пдф посмотреть, в конце концов. Русский ростер одобрям-с, таким бы и я поиграл

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реквестирую прусский старый стартер.

1 Emperor

3 Riever

2 Geier

9 Arminius (вроде бы)

Изменено пользователем shiza
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