Пользователь №24 492 Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 Тест тут (на английском): What Kind of D&D Character Would You Be? Мой результат: "Друид штоле"You Are A: True Neutral Human Druid (3rd Level) Ability Scores: Strength- 10 Dexterity- 10 Constitution- 9 Intelligence- 12 Wisdom- 9 Charisma- 9 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXX (9) Neutral Good ---- XXXXXXXXXXXX (12) Chaotic Good ---- XXXXXXXXXX (10) Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18) True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21) Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19) Lawful Evil ----- XXXXXXXXXXXXX (13) Neutral Evil ---- XXXXXXXXXXXXXXXX (16) Chaotic Evil ---- XXXXXXXXXXXXXX (14) Law & Chaos: Law ----- XXXXXX (6) Neutral - XXXXXXXXX (9) Chaos --- XXXXXXX (7) Good & Evil: Good ---- XXX (3) Neutral - XXXXXXXXXXXX (12) Evil ---- XXXXXXX (7) Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXX (6) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXXXXXX (13) Half-Orc - XXXXXX (6) Class: Barbarian - XXXXXXXXXX (10) Bard ------ XXXXXXXXXX (10) Cleric ---- XXXXXXXXXX (10) Druid ----- XXXXXXXXXXXXXXXX (16) Fighter --- XXXXXX (6) Monk ------ XXXXXXXXXXXX (12) Paladin --- XXXXXX (6) Ranger ---- XXXXXXXX (8) Rogue ----- XXXXXXXX (8) Sorcerer -- XXXXXXXXXXXX (12) Wizard ---- XXXXXXXXXXXX (12) Ссылка на комментарий Поделиться на другие сайты Поделиться
д'Артаньян Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 (изменено) "True Neutral Human Cleric (4th Level)"Detailed Results: Strength- 10 Dexterity- 13 Constitution- 13 Intelligence- 13 Wisdom- 18 Charisma- 17 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast. Detailed Results: Alignment: Lawful Good ----- XXX (3) Neutral Good ---- XXXXXXXXXXXX (12) Chaotic Good ---- XXXXXXXXXXX (11) Lawful Neutral -- XXXXXXXXXXXXXX (14) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23) Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22) Lawful Evil ----- XXXXXXXXXXX (11) Neutral Evil ---- XXXXXXXXXXXXXXXXXXXX (20) Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19) Law & Chaos: Law ----- XX (2) Neutral - XXXXXXXXXXX (11) Chaos --- XXXXXXXXXX (10) Good & Evil: Good ---- X (1) Neutral - XXXXXXXXXXXX (12) Evil ---- XXXXXXXXX (9) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXX (10) Gnome ---- XXXX (4) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXXXXX (12) Half-Orc - XXXXXXXXXX (10) Class: Barbarian - XXXXXXXX (8) Bard ------ XXXXXXXXXX (10) Cleric ---- XXXXXXXXXXXXXX (14) Druid ----- XXXXXXXXXXXX (12) Fighter --- XXXXXXXXXX (10) Monk ------ XXXXXXXX (8) Paladin --- XXXXXXXXXX (10) Ranger ---- XXXXXXXXXXXX (12) Rogue ----- XXXXXX (6) Sorcerer -- XXXXXXXXXX (10) Wizard ---- XXXXXXXXXX (10) Изменено 12 апреля, 2015 пользователем д'Артаньян Ссылка на комментарий Поделиться на другие сайты Поделиться
Lopendrik Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 "Lawful Neutral Human Wizard (4th Level)"Lawful Neutral Human Wizard (4th Level) Ability Scores: Strength- 11 Dexterity- 11 Constitution- 15 Intelligence- 12 Wisdom- 13 Charisma- 10 Alignment: Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Ссылка на комментарий Поделиться на другие сайты Поделиться
Mr Carloff Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 "Лоооооооооооооооооооооол. Персонаж, за которого я чаще всего играл в ДнД."You Are A: Neutral Good Human Ranger (4th Level) Ability Scores: Strength- 12 Dexterity- 16 Constitution- 14 Intelligence- 15 Wisdom- 18 Charisma- 17 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. Ссылка на комментарий Поделиться на другие сайты Поделиться
Baribal Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 Прям можно по результатам этого смотреть кто себя недооценивает, а кто переоценивает и в чем -_- Ссылка на комментарий Поделиться на другие сайты Поделиться
Faceless Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 Chaotic Neutral Human Sorcerer. Торадиционно. Ссылка на комментарий Поделиться на другие сайты Поделиться
SleepingShaman Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 Хаотик гуд бард и клерик, клерик воды в Дарк Сан, нейтрал евил иногда. Ссылка на комментарий Поделиться на другие сайты Поделиться
Satorigi Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 "Забавно.."You Are A: Neutral Good Human Wizard (4th Level) Ability Scores: Strength- 14 Dexterity- 16 Constitution- 14 Intelligence- 13 Wisdom- 16 Charisma- 13 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Web page and journal code: Copy and paste the following: <b>I Am A:</b> Neutral Good Human Wizard (4th Level) <br><br><u>Ability Scores:</u><br> <b>Strength-</b>14<br> <b>Dexterity-</b>16<br> <b>Constitution-</b>14<br> <b>Intelligence-</b>13<br> <b>Wisdom-</b>16<br> <b>Charisma-</b>13 <br><br><u>Alignment:</u><br><b>Neutral Good</b> A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.<br> <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. <br><br><u>Class:</u><br><b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br> Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXX (17) Neutral Good ---- XXXXXXXXXXXXXXXXXX (18) Chaotic Good ---- XXXXXXXXXXXX (12) Lawful Neutral -- XXXXXXXXXXXX (12) True Neutral ---- XXXXXXXXXXXXX (13) Chaotic Neutral - XXXXXXX (7) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXXX (11) Chaotic Evil ---- XXXXX (5) Law & Chaos: Law ----- XXXXXXX (7) Neutral - XXXXXXXX (8) Chaos --- XX (2) Good & Evil: Good ---- XXXXXXXXXX (10) Neutral - XXXXX (5) Evil ---- XXX (3) Race: Human ---- XXXXXXXXXXXXXXX (15) Dwarf ---- XXXXXX (6) Elf ------ XXXX (4) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXXX (11) Half-Orc - XX (2) Class: Barbarian - XXXX (4) Bard ------ XXXXXXXXXX (10) Cleric ---- XXXX (4) Druid ----- XXXXXXXX (8) Fighter --- XXXXXXXX (8) Monk ------ XXXXXX (6) Paladin --- XXXXXXXXXX (10) Ranger ---- XXXXXXXXXX (10) Rogue ----- XXXXXXXX (8) Sorcerer -- XXXXXXXXXXXX (12) Wizard ---- XXXXXXXXXXXXXX (14) Ссылка на комментарий Поделиться на другие сайты Поделиться
Inja Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 I am a DM. >_< Ссылка на комментарий Поделиться на другие сайты Поделиться
Mr Carloff Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 You Are A: Neutral Good Human Wizard (4th Level) "?" Ссылка на комментарий Поделиться на другие сайты Поделиться
Котенок Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 (изменено) "True Neutral Human Bard (1st Level)" You Are A: True Neutral Human Bard (1st Level) Ability Scores: Strength- 11 Dexterity- 11 Constitution- 12 Intelligence- 11 Wisdom- 12 Charisma- 9 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXX (14) Neutral Good ---- XXXXXXXXXXXXXXXXX (17) Chaotic Good ---- XXXXXXXXXXXXXXX (15) Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18) True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21) Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19) Lawful Evil ----- XXXXXXXXXXXXXX (14) Neutral Evil ---- XXXXXXXXXXXXXXXXX (17) Chaotic Evil ---- XXXXXXXXXXXXXXX (15) Law & Chaos: Law ----- XXXXXXX (7) Neutral - XXXXXXXXXX (10) Chaos --- XXXXXXXX (8) Good & Evil: Good ---- XXXXXXX (7) Neutral - XXXXXXXXXXX (11) Evil ---- XXXXXXX (7) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXXXXX (13) Half-Orc - XX (2) Class: Barbarian - XXXXXXXXXX (10) Bard ------ XXXXXXXXXXXXXXXX (16) Cleric ---- XXXXXX (6) Druid ----- XXXX (4) Fighter --- XXXXXXXXXX (10) Monk ------ XXXXXXXX (8) Paladin --- XXXXXXXXXX (10) Ranger ---- XXXXXXXXXX (10) Rogue ----- XXXXXXXXXX (10) Sorcerer -- XXXXXXXXXXXX (12) Wizard ---- XXXXXXXXXXXXXX (14) Почему все отписавшиеся - хуманы? О_о Изменено 12 апреля, 2015 пользователем Котенок Ссылка на комментарий Поделиться на другие сайты Поделиться
Ренар Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 "Neutral Good Human Bard/Sorcerer (1st/1st Level)"Ability Scores: Strength- 16 Dexterity- 13 Constitution- 13 Intelligence- 13 Wisdom- 16 Charisma- 11 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells. Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. Ссылка на комментарий Поделиться на другие сайты Поделиться
Insane Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 (изменено) Лол да тут прям съезд нейтралов и сорковизардов. Рейнжер и рога ? Значит буду Штирлицем. "True Neutral Human Ranger/Rogue (3rd/2nd Level)" Ability Scores: Strength- 13 Dexterity- 13 Constitution- 13 Intelligence- 15 Wisdom- 12 Charisma- 13 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. Secondary Class: Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXX (13) Neutral Good ---- XXXXXXXXXXXXXXXXXX (18) Chaotic Good ---- XXXXXXXXXXXXXXX (15) Lawful Neutral -- XXXXXXXXXXXXXXX (15) True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20) Chaotic Neutral - XXXXXXXXXXXXXXXXX (17) Lawful Evil ----- XXXXXXXXXXXX (12) Neutral Evil ---- XXXXXXXXXXXXXXXXX (17) Chaotic Evil ---- XXXXXXXXXXXXXX (14) Law & Chaos: Law ----- XXXXX (5) Neutral - XXXXXXXXXX (10) Chaos --- XXXXXXX (7) Good & Evil: Good ---- XXXXXXXX (8) Neutral - XXXXXXXXXX (10) Evil ---- XXXXXXX (7) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XXXXXX (6) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXX (10) Half-Orc - XXXXXXXX (8) Class: Barbarian - (0) Bard ------ XXXXXXXX (8) Cleric ---- XXXXXXXX (8) Druid ----- XXXXXXXX (8) Fighter --- XXXXXXXX (8) Monk ------ XXXXXXXXXXXX (12) Paladin --- XXXXXXXXXX (10) Ranger ---- XXXXXXXXXXXXXX (14) Rogue ----- XXXXXXXXXXXXXX (14) Sorcerer -- XXXXXXXXXXXXXX (14) Wizard ---- XXXXXXXXXXXXXX (14) Изменено 12 апреля, 2015 пользователем Big Men Ссылка на комментарий Поделиться на другие сайты Поделиться
Insane Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 (изменено) Прям можно по результатам этого смотреть кто себя недооценивает, а кто переоценивает и в чем -_- Барюнь, а ты у нас кто? ============================= 1st Level Изменено 12 апреля, 2015 пользователем Big Men Ссылка на комментарий Поделиться на другие сайты Поделиться
Чучундрик Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 "Lawful Good Human Druid/Wizard (2nd/2nd Level)"You Are A: Lawful Good Human Druid/Wizard (2nd/2nd Level) Ability Scores: Strength- 10 Dexterity- 10 Constitution- 12 Intelligence- 16 Wisdom- 14 Charisma- 11 Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast. Secondary Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Почти как и предполагалось. Ссылка на комментарий Поделиться на другие сайты Поделиться
R'eel Kasrell Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 (изменено) "Neutral Good Human Wizard (3rd Level)"Neutral Good Human Wizard (3rd Level) Ability Scores: Strength- 11 Dexterity- 10 Constitution- 13 Intelligence- 13 Wisdom- 16 Charisma- 10 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24) Chaotic Good ---- XXXXXXXXXXXXXXXXX (17) Lawful Neutral -- XXXXXXXXXXXXX (13) True Neutral ---- XXXXXXXXXXXXXXXXXX (18) Chaotic Neutral - XXXXXXXXXXX (11) Lawful Evil ----- XXXXXXXXXXX (11) Neutral Evil ---- XXXXXXXXXXXXXXXX (16) Chaotic Evil ---- XXXXXXXXX (9) Law & Chaos: Law ----- XXXXXXX (7) Neutral - XXXXXXXXXXXX (12) Chaos --- XXXXX (5) Good & Evil: Good ---- XXXXXXXXXXXX (12) Neutral - XXXXXX (6) Evil ---- XXXX (4) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXX (4) Elf ------ XXXXXXXXXX (10) Gnome ---- XXXXXXXX (8) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXX (9) Half-Orc - XXXXXXXX (8) Class: Barbarian - XXXXXX (6) Bard ------ XXXXXXXXXXXX (12) Cleric ---- XXXXXXXX (8) Druid ----- XXXXXXXXXX (10) Fighter --- XXXXXXXXXX (10) Monk ------ XXXX (4) Paladin --- XXXXXXXXXX (10) Ranger ---- XXXXXXXXXXXX (12) Rogue ----- XXXXXXXX (8) Sorcerer -- XXXXXXXXXXXXXX (14) Wizard ---- XXXXXXXXXXXXXXXX (16) с какого это нейтрально хороший?Почему все отписавшиеся - хуманы? О_о видимо в 1м вопросе, все выбрали 2й пункт :D а не, это харизма от 9 до 12 а уровень валшебника к старости растёт + 129й вопрос...upd: либо это стёб, либо косяк. Но все визарды - самки Изменено 13 апреля, 2015 пользователем R'eel Kasrell Ссылка на комментарий Поделиться на другие сайты Поделиться
Geto Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 Прожал первые пункты везде кроме двух вопросов (возраст и еще что-то), получился добропорядочный хуман-файтер. Ссылка на комментарий Поделиться на другие сайты Поделиться
Mokare Опубликовано 12 апреля, 2015 Жалоба Поделиться Опубликовано 12 апреля, 2015 "True Neutral Human Cleric (3rd Level)"Ability Scores: Strength- 11 Dexterity- 10 Constitution- 10 Intelligence- 13 Wisdom- 12 Charisma- 11 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast. Ссылка на комментарий Поделиться на другие сайты Поделиться
Пользователь №24 492 Опубликовано 13 апреля, 2015 Автор Жалоба Поделиться Опубликовано 13 апреля, 2015 Капитан Политота передал: "True Neutral Human Wizard/Rogue 2nd lvl"Я в РО, так что написать там сам не могу) True Neutral Human Wizard/Rogue (2nd/2nd Level) Ability Scores: Strength- 12 Dexterity- 13 Constitution- 16 Intelligence- 15 Wisdom- 10 Charisma- 11 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Secondary Class: Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item. Ссылка на комментарий Поделиться на другие сайты Поделиться
д'Артаньян Опубликовано 13 апреля, 2015 Жалоба Поделиться Опубликовано 13 апреля, 2015 Смотрю нет пока не одного файтера или варвара. Да и паладинов не наблюдается. Попытался отвечать как типичный паладин и надо же, угадал. "Lawful Good Human Paladin (5th Level)" Ability Scores: Strength- 19 Dexterity- 17 Constitution- 14 Intelligence- 13 Wisdom- 16 Charisma- 17 Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score. Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (40) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22) Chaotic Neutral - XXXXXXXXXXXXX (13) Lawful Evil ----- XXXXXXXXXXXXXXXXXXXX (20) Neutral Evil ---- XXXXXXXXXXX (11) Chaotic Evil ---- XX (2) Law & Chaos: Law ----- XXXXXXXXXXXXXXXXXXXX (20) Neutral - XXXXXXXXXXX (11) Chaos --- XX (2) Good & Evil: Good ---- XXXXXXXXXXXXXXXXXXXX (20) Neutral - XXXXXXXXXXX (11) Evil ---- (0) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXX (4) Gnome ---- XXXXXX (6) Halfling - XXXXXXXX (8) Half-Elf - XXXXXX (6) Half-Orc - XXXXXXXX (8) Class: Barbarian - XXXXXXXXXX (10) Bard ------ XXXXXX (6) Cleric ---- XXXXXXXX (8) Druid ----- XXXX (4) Fighter --- XXXXXXXXXXXXXX (14) Monk ------ XXXXXXXXXXXXXX (14) Paladin --- XXXXXXXXXXXXXXXXXX (18) Ranger ---- XXXXXX (6) Rogue ----- XXXXXXXXXX (10) Sorcerer -- XXXXXXXXXXXXXX (14) Wizard ---- XXXX (4) Ссылка на комментарий Поделиться на другие сайты Поделиться
Trollevich Опубликовано 13 апреля, 2015 Жалоба Поделиться Опубликовано 13 апреля, 2015 (изменено) Раскрывающийся текстTrue Neutral Human Paladin/Sorcerer (2nd/2nd Level) Ability Scores: Strength- 16 Dexterity- 10 Constitution- 14 Intelligence- 12 Wisdom- 12 Charisma- 12Alignment:True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.Primary Class:Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.Secondary Class:Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.Detailed Results:Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) Chaotic Good ---- XXXXXXXXXXXXXX (14) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31) Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19) Lawful Evil ----- XXXXXXXX (8) Neutral Evil ---- XXXXXXXXXXXXXXX (15) Chaotic Evil ---- XXX (3)Law & Chaos: Law ----- XXXXXXXX (8) Neutral - XXXXXXXXXXXXXXX (15) Chaos --- XXX (3)Good & Evil: Good ---- XXXXXXXXXXX (11) Neutral - XXXXXXXXXXXXXXXX (16) Evil ---- (0)Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXXXXXXXX (12) Elf ------ XX (2) Gnome ---- XXXXXXXX (8) Halfling - XXXX (4) Half-Elf - XXXXXX (6) Half-Orc - XXXXXXXXXX (10)Class: Barbarian - XXXXXXXX (8) Bard ------ XXXXXXXX (8) Cleric ---- XXXXXXXX (8) Druid ----- XXXXXXXXXXXX (12) Fighter --- XXXXXXXXXXXX (12) Monk ------ XXXXXXXXXXXXXX (14) Paladin --- XXXXXXXXXXXXXX (14) Ranger ---- XXXXXXXX (8) Rogue ----- XXXX (4) Sorcerer -- XXXXXXXXXXXXXX (14) Wizard ---- XXXXXXXX (8) Изменено 13 апреля, 2015 пользователем Trollevich Ссылка на комментарий Поделиться на другие сайты Поделиться
John_Doe Опубликовано 13 апреля, 2015 Жалоба Поделиться Опубликовано 13 апреля, 2015 "Lawful Good Human Monk (3rd Level)"Lawful Good Human Monk (3rd Level) Ability Scores: Strength- 14 Dexterity- 17 Constitution- 15 Intelligence- 18 Wisdom- 18 Charisma- 13 Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round. Ссылка на комментарий Поделиться на другие сайты Поделиться
dima_v Опубликовано 13 апреля, 2015 Жалоба Поделиться Опубликовано 13 апреля, 2015 "Тоже выпал монах" Neutral Good Human Monk (4th Level) Ability Scores: Strength- 14 Dexterity- 14 Constitution- 14 Intelligence- 14 Wisdom- 13 Charisma- 13 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round. Web page and journal code: Copy and paste the following: <b>I Am A:</b> Neutral Good Human (4th Level) <br><br><u>Ability Scores:</u><br> <b>Strength-</b>14<br> <b>Dexterity-</b>14<br> <b>Constitution-</b>14<br> <b>Intelligence-</b>14<br> <b>Wisdom-</b>13<br> <b>Charisma-</b>13 <br><br><u>Alignment:</u><br><b>Neutral Good</b> A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.<br> <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. <br><br><u>Class:</u><br><b>Monks</b> are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round. <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br> Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21) Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18) Lawful Neutral -- XXXXXXXXXXXXXXXXX (17) True Neutral ---- XXXXXXXXXXXXXXXXX (17) Chaotic Neutral - XXXXXXXXXXXXXX (14) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXX (10) Chaotic Evil ---- XXXXXXX (7) Law & Chaos: Law ----- XXXXXXXXX (9) Neutral - XXXXXXXXX (9) Chaos --- XXXXXX (6) Good & Evil: Good ---- XXXXXXXXXXXX (12) Neutral - XXXXXXXX (8) Evil ---- X (1) Race: Human ---- XXXXXXXXXXXXXXX (15) Dwarf ---- XXXXXXXXXX (10) Elf ------ XXXXXX (6) Gnome ---- XXXXXX (6) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXXX (10) Half-Orc - XXXX (4) Class: Barbarian - XXXXXXXX (8) Bard ------ XXXXXXXX (8) Cleric ---- XXXXXXXXXX (10) Druid ----- XXXXXXXXXXXX (12) Fighter --- XXXXXXXXXX (10) Monk ------ XXXXXXXXXXXXXX (14) Paladin --- XXXXXXXXXXXX (12) Ranger ---- XXXXXXXX (8) Rogue ----- XXXXXX (6) Sorcerer -- XXXXXXXXXXXX (12) Wizard ---- XXXXXXXXXX (10) Ссылка на комментарий Поделиться на другие сайты Поделиться
Lavrenov Опубликовано 13 апреля, 2015 Жалоба Поделиться Опубликовано 13 апреля, 2015 (изменено) "Lawful Neutral Human Ranger (4th Level)" Lawful Neutral Human Ranger (4th Level) Ability Scores: Strength- 9 Dexterity- 14 Constitution- 13 Intelligence- 11 Wisdom- 11 Charisma- 13 Alignment: Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.Забавный тест. Изменено 13 апреля, 2015 пользователем Lavrenov Ссылка на комментарий Поделиться на другие сайты Поделиться
Era3er Опубликовано 13 апреля, 2015 Жалоба Поделиться Опубликовано 13 апреля, 2015 "внезапно эльф"Neutral Good Elf Wizard (3rd Level) Ability Scores: Strength- 12 Dexterity- 11 Constitution- 13 Intelligence- 15 Wisdom- 13 Charisma- 11 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful. Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Ссылка на комментарий Поделиться на другие сайты Поделиться
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