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Witch Hunters: Adepta Sororitas Mod


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Если понадобиться помощь-спрашивай

спасибо, если шо то спрошу

Не, я всёровно свой перевод сделаю

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  • Ответов 492
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Топ авторов темы

Топ авторов темы

Извиняюсь, а как сие чудо скачать? А то у меня выдаёт ошибку... или скачать уже нельзя?

Можно, поищи на других сайтах, задай запрос в поисовике, я бы дал ссылку но администрация это врядли поймёт

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Да администрация врятли поймет почему ты не дал ссылку по Л.С.

Ну просто знаешь, уже надоели, ещё с моего сайта, те пользователи которым надо подать всё на блюдичке(без обид), хотя может у него и дел полно или что но это уже не мои проблемы. И к томуже надо учится пользоваться поисковиком и за короткое время находить нужный материал, ну и к тому-же я непомню где я этот мод видел.(Отмазка)

P.S.

Я самоучка и у меня уже есть свой(не хороший) взгляд на жизнь.

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Спасибо, всё уже нашёл, завтра дома скачаю ( на работе как то не с руки). Посмотрел скрины в интернете - мне кажется или сёстры из этого не официального мода на много симпатичнее и детализированнее чем в соулсторме?

Насколько играбельная бета? В компанию сестрёнками не пускают порубиться ( там вроде и так планета поделена)? Тема довольно старая, выпуск полной версии заморожен или уже состоялся? Или всё накрылось медным тазом?

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Спасибо, всё уже нашёл, завтра дома скачаю ( на работе как то не с руки). Посмотрел скрины в интернете - мне кажется или сёстры из этого не официального мода на много симпатичнее и детализированнее чем в соулсторме?

Насколько играбельная бета? В компанию сестрёнками не пускают порубиться ( там вроде и так планета поделена)? Тема довольно старая, выпуск полной версии заморожен или уже состоялся? Или всё накрылось медным тазом?

Этот проект уже давно закрыли. Есть официальная бета, а есть не офицеальная. Раздница в том что в не офицеальной почти всё есть, мод практически готов, но всё же не доконца. Отсуствует одно здание, нет эффекта на троне, половина войска не прописанны в АИ

Модели действительно куда лучше чем в СС, один минус что в армипаинтер невозможно раскрашивать модели, есть где то текстурки позволяющие раскрашивать, но от этого страдает качество моделей, а точнее текстур

Изменено пользователем Smoke5261
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Народ, некто из вас не стыкался с такой проблемой, что когда меняещь какой-то файл в папке атриб то текст не видит(хоть всё правильно сделал), я просто модель здания заменил а игра начала выделоватся. Если кто-то с подобным столкнулся то напишите

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Народ, некто из вас не стыкался с такой проблемой, что когда меняещь какой-то файл в папке атриб то текст не видит(хоть всё правильно сделал), я просто модель здания заменил а игра начала выделоватся. Если кто-то с подобным столкнулся то напишите

Уважаемый, Вам сюда, наберитесь терпения и попробуйте еще раз заменить здание, а то так и будите "стыкаться" в будущем ;)

P.S. "Повторение - мать учение", не поленись проверь алгоритм своих действий еще разок, возможно ошибка всплывет...

Изменено пользователем Obsorber
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  • 1 месяц спустя...

Подскажите, пжл, как сделать чтобы в Арми Пейнтере можно было просматривать все (!) юниты сестер, включая асассинов и аркофлагеллантов (они есть в моей версии, но их почему-то не видно в пейнтере)?

Спасибо.

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  • 2 месяца спустя...

Последнее время поработал и на этот проект. Инфа приватная, но в наш специфический раздел вроде обычно мало кто ходит так что можете ознакомиться кому интересно (инфа эксклюзивна для Warforge так что просьба ее далее не распространять):

"Исправления в OE-коде для WH от Grumbling Orc-а"

Which Hunters OE-code fix and remade information.

OE-coder: Grumbling Orc

Special for KRMZ, Friedric P., Thudmeizer.

- Sound (and some other) OE-fixes (added or edited events and where they were inserted by GrOrc, mention

path where path was added or changed):

adeptus_arbites_combat_melee

- sound_vocal_charge: run_fire_01 (new motion).

- sound_vocal_combat (new event): melee01, mellee02, kill_01, kill_02, kill_03.

speech\races\witch_hunters\witch_hunters_adeptus_arbites_combat_melee\combat

- sound_vocal_damage (new event): melee_damage01, melee_damage02, thrown_long, thrown_short.

speech\races\witch_hunters\witch_hunters_adeptus_arbites_combat_melee\damage

- sound_vocal_die: thrown_death, sync_death_03, sync_death_04.

- Motion thrown_getup was Looping type. This is incorrect and changed to Hold End type.

- Motions thrown_long and thrown_short were Looping type. This is incorrect and changed to Non Looping type.

- Added thrown progress modifier for thrown_death.

adeptus_arbites_fire_support

- sound_vocal_charge (new event): move_firing_bolter, move_firing_plasma.

speech\races\witch_hunters\witch_hunters_adeptus_arbites_fire_support\charge

- sound_vocal_combat (new event): melee_attack_shotgun01, melee_attack_shotgun03, melee_attack_bolter01,

melee_attack_grenade01, melee_attack_firegun01, melee_attack_plasma01, sync_kill_01_shotgun, sync_kill_03_shotgun.

speech\races\witch_hunters\witch_hunters_adeptus_arbites_fire_support\combat

- sound_vocal_damage (new event): melee_damage_shotgun01, melee_damage_shotgun02, thrown, thrown_02, thrown_firegun.

speech\races\witch_hunters\witch_hunters_adeptus_arbites_fire_support\damage

- sound_vocal_die: die_bolter_02, die_thrown, sync_death_01, sync_death_03, sync_death_04.

- Added missing fire sounds for sync_kill_01_shotgun, sync_kill_03_shotgun.

- Added missing damage sounds for thrown, thrown_02, thrown_firegun.

- Added missing all other events for sync_death_01, sync_death_02, sync_death_03, sync_death_03_shotgun.

- Added missing sound for grenade launcher fire (standard IG grenade sound is used now).

- Added missing sound for stubber fire (standard heavy bolter sound is used now).

- Added missing all needed sounds for thrown_getup, thrown_getup_firegun.

- Added thrown progress modifier for die_thrown.

arcoflagellant

- sound_vocal_charge (new event): move_firing_01 (new motion), move_firing_02 (new motion), move_firing_03 (new motion),

(all of move_firing_0# were added in new motions group move_firing_group_01).

speech\races\witch_hunters\witch_hunters_archoflagellant\charge

- sound_vocal_combat (new event): melee_attack_01 (new motion), melee_attack_02 (new motion).

speech\races\witch_hunters\witch_hunters_archoflagellant\combat

- sound_vocal_damage (new event): melee_damage_01 (new motion), melee_damage_02 (new motion),

(all of melee_damage_0# were added in motions melee_damage_group), thrown_01, thrown_02, thrown_03.

speech\races\witch_hunters\witch_hunters_archoflagellant\damage

- sound_vocal_die: thrown_death_01, thrown_death_02.

- Motions thrown_01, thrown_02, thrown_03 were Looping type. This is incorrect and changed to Non Looping type.

- Added missing bodyfall sounds for thrown_death_01, thrown_death_01 and added thrown progress modifier for them.

battle_sister

- sound_vocal_charge: move_firing_bolter, move_firing_flamer, move_firing_fulgurant.

- sound_vocal_combat (new event): melee_attack_01, sync_kill_01, sync_kill_03.

speech\races\witch_hunters\witch_hunters_battle_sister\combat

- sound_vocal_damage (new event): melee_damage_01, thrown_01, thrown_02.

speech\races\witch_hunters\witch_hunters_battle_sister\damage

- Motions thrown_01 and thrown_02 were Hold End type. This is incorrect and changed to Non Looping type.

- Added thrown progress modifier for die_thrown.

battle_sister_veteran

- sound_vocal_charge (new event): firing_run.

speech\races\witch_hunters\witch_hunters_battle_sister_veteran\charge

- sound_vocal_combat (new event): melee_attack_01, sync_kill_01, sync_kill_03.

speech\races\witch_hunters\witch_hunters_battle_sister_veteran\combat

- sound_vocal_damage (new event): melee_damage_01, thrown_01, thrown_02.

speech\races\witch_hunters\witch_hunters_battle_sister_veteran\damage

- sound_vocal_die (sound path changed):

speech\races\witch_hunters\witch_hunters_battle_sister_veteran\die

- Added missing sound footfalls for thrown_getup.

- Motions thrown_01 and thrown_02 were Hold End type. This is incorrect and changed to Non Looping type.

- Added thrown progress modifier for die_thrown.

callidus (no any (!) sounds before)

- sound_vocal_charge (new event): run_firing.

speech\races\witch_hunters\witch_hunters_callidus\charge

- sound_vocal_combat (new event): melee_01, melee_02, sync_kill_01, melee_03_special_attack_01.

speech\races\witch_hunters\witch_hunters_callidus\combat

- sound_vocal_damage (new event): melee_damage_01, melee_damage_02, thrown.

speech\races\witch_hunters\witch_hunters_callidus\damage

- sound_vocal_die (new event): die_normal, thrown_death (added thrown progress modifier).

speech\races\witch_hunters\witch_hunters_callidus\die

- Added missing melee weapon sounds for melee_01, melee_02, sync_kill_01, melee_03_special_attack_01.

- Added missing fire sounds for idle_firing, run_firing.

- Added missing damage sounds for melee_damage_01, melee_damage_02, thrown.

- Added missing all other sound and decall events for melee_03_special_attack_01.

- Motions thrown were Looping type. This is incorrect and changed to Non Looping type.

Remarks:

1. Combat sound "Ha-a-a-a!" is good, but sound "Aha..." is not so good for melee combat animation.

2. This model are needed with special sound for special attack. Both speech and weapon effect.

Canoness (no any vocal sounds before)

- sound_vocal_charge (new event): run_firing_tracking.

speech\races\witch_hunters\witch_hunters_canoness\charge

- sound_vocal_combat (new event): melee_attack_01_epee, melee_attack_01, special_attack_01_epee, special_attack_01,

special_attack_02_epee, special_attack_02, special_attack_03_epee, special_attack_03, sync_kill_01_epee, sync_kill_01,

sync_kill_03_epee, sync_kill_03.

speech\races\witch_hunters\witch_hunters_canoness\combat

- sound_vocal_damage (new event): melee_damage_01_epee (new motion), melee_damage_02_epee (new motion),

melee_damage_01 (new motion), melee_damage_02 (new motion), thrown_01, thrown_02.

speech\races\witch_hunters\witch_hunters_canoness\damage

- sound_vocal_die (new event): die_02_for_getup, thrown_die, sync_death_01, sync_death_03, sync_death_04.

speech\races\witch_hunters\witch_hunters_canoness\die

- Added missing fly(jetpack) sounds for fly_breakdown, fly, fly_go_down, fly_go_up, fly_setup.

- Added missing melee weapon sound for special_attack_03_epee. (Same as other epee attack with start sound from

masse attack. May be special weapon sound is needed here.)

- Added missing damage sounds for thrown_01, thrown_02.

- Added missing bodyfall sounds for die_02_for_getup.

- Added missing sound for melta fire (in motions: firing_melta_projectile, run_firing_melta_projectile). Added

new event with true melta sound on path

races\witch_hunters\troops_weapons\melta_gun

- Motions thrown_01 and thrown_02 were Hold End type. This is incorrect and changed to Non Looping type.

- Added thrown progress modifier for thrown_die.

Remarks:

1. New vocal combat sound is needed with more expression and volume. Now it too short, inexpressive and silent.

2. Melee damage special anims are missing in 3D-level. Now I made new melee damage motions with melee attack anims

for them, and I added new sound vocal, sound damage and spark effects. We just needed with melee damage anims replacing

if authors of model will make them. However even now we have good working variant.

3. New sound for melta gun fire was added on path

races\witch_hunters\troops_weapons\melta_gun

celestian_sister (no any vocal sounds before)

- sound_vocal_charge (new event): move_firing_fulgurant, move_firing_melta.

speech\races\witch_hunters\witch_hunters_celestian\charge

- sound_vocal_combat (new event): melee_attack_01, melee_attack_flamer_01, melee_imagifer_attack_01,

sync_kill_01, sync_kill_03.

speech\races\witch_hunters\witch_hunters_celestian\combat

- sound_vocal_damage (new event): melee_damage_01, melee_imagifer_damage_01 (new motion), thrown_01, thrown_02,

thrown_flamer_01, thrown_flamer_02, thrown_flamer_03, thrown_imagifer_01, thrown_imagifer_02.

speech\races\witch_hunters\witch_hunters_celestian\damage

- sound_vocal_die (new event): die_01, die_flamer_01, die_imagifer, die_thrown_fulgurant, die_thrown_flamer,

die_thrown_imagifer, sync_death_01, sync_death_01_flamer, sync_death_03, sync_death_03_flamer, sync_death_04,

sync_death_04_flamer, sync_death_04_imagifer.

speech\races\witch_hunters\witch_hunters_celestian\die

- Added missing sound for melta fire (in motions: idle_firing_melta, move_firing_melta_projectile). Added

new event with true melta sound on path

races\witch_hunters\troops_weapons\melta_gun

- Added missing melee weapon sounds for melee_imagifer_attack_01.

- Motion melee_damage_01 was added to melee_damage_flamer_group.

- Added missing damage sounds for thrown_01, thrown_02, thrown_flamer_01, thrown_flamer_02, thrown_flamer_03,

thrown_imagifer_01, thrown_imagifer_02.

- Added missing all needed sound and other events for thrown_getup, thrown_getup_flamer, thrown_getup_imagifer.

- Added missing bodyfall sounds for die_01, die_flamer_01, die_imagifer, die_thrown_fulgurant, die_thrown_flamer,

die_thrown_imagifer.

- All thrown motions set as Non Looping.

- Added thrown progress modifier for die_thrown_fulgurant, die_thrown_flamer, die_thrown_imagifer.

Remarks:

1. Melee damage special anims with imagifer using are missing in 3D-level. Now I made new melee damage motions with

melee attack anim for it, and I added new sound vocal, sound damage and spark effects. We just needed with melee

damage anims replacing if authors of model will make them. However even now we have good working variant.

cherubin (no any vocal sounds before)

- sound_vocal_charge (new event): move_firing.

speech\races\witch_hunters\witch_hunters_cherubim\charge

- sound_vocal_combat (new event): melee_attack_01, melee_attack_02.

speech\races\witch_hunters\witch_hunters_cherubim\combat

- sound_vocal_damage (new event): melee_damage_01 (new motion), melee_damage_02 (new motion), thrown_01, thrown_02,

thrown_03, thrown_getup.

speech\races\witch_hunters\witch_hunters_cherubim\damage

- sound_vocal_die (new event): die_01, die_02, die_jumping_01, die_jumping_02, die_thrown.

speech\races\witch_hunters\witch_hunters_cherubim\die

- Added missing melee weapon sounds for melee_attack_01, melee_attack_02.

- All thrown motions set as Non Looping.

- Added missing damage sounds for thrown_01, thrown_02, thrown_03.

- Added missing all needed events for thrown_death_flying, die_thrown, thrown_getup.

- Added missing bodyfall sounds for die_01, die_02.

- Added thrown progress modifier for die_thrown.

Remarks:

1. Melee damage special anims are missing in 3D-level. Now I made new melee damage motions with melee attack anims

for them, and I added new sound vocal, sound damage and spark effects. We just needed with melee damage anims replacing

if authors of model will make them. However even now we have good working variant.

cherubin_henchmen (no any vocal sounds before)

- sound_vocal_charge (new event): move_firing.

speech\races\witch_hunters\witch_hunters_cherubim\charge

- sound_vocal_combat (new event): melee_attack_01, melee_attack_02.

speech\races\witch_hunters\witch_hunters_cherubim\combat

- sound_vocal_damage (new event): melee_damage_01 (new motion), melee_damage_02 (new motion), thrown_01, thrown_02,

thrown_03, thrown_getup.

speech\races\witch_hunters\witch_hunters_cherubim\damage

- sound_vocal_die (new event): die_01, die_02, die_jumping_01, die_jumping_02, die_thrown.

speech\races\witch_hunters\witch_hunters_cherubim\die

- Added missing melee weapon sounds for melee_attack_01, melee_attack_02.

- All thrown motions set as Non Looping.

- Added missing damage sounds for thrown_01, thrown_02, thrown_03.

- Added missing all needed events for thrown_death_flying, die_thrown, thrown_getup.

- Added missing bodyfall sounds for die_01, die_02.

- Added thrown progress modifier for die_thrown.

Remarks:

1. Melee damage special anims are missing in 3D-level. Now I made new melee damage motions with melee attack anims

for them, and I added new sound vocal, sound damage and spark effects. We just needed with melee damage anims replacing

if authors of model will make them. However even now we have good working variant.

crusader_henchmen (no any vocal sounds before)

- sound_vocal_charge (new event): move_firing_01.

speech\races\witch_hunters\witch_hunters_crusader\charge

- sound_vocal_combat (new event): melee_01, special_attack_01.

speech\races\witch_hunters\witch_hunters_crusader\combat

- sound_vocal_damage (new event): melee_damage_01 (new motion), thrown_01.

speech\races\witch_hunters\witch_hunters_crusader\damage

- sound_vocal_die (new event): die_01, sync_death_04.

speech\races\witch_hunters\witch_hunters_crusader\die

- Added missing melee weapon sounds for melee_01, special_attack_01.

- Added missing damage sounds for thrown_01 and this motion set as Non Looping.

Remarks:

1. Melee damage special anims are missing in 3D-level. Now I made new melee damage motions with melee attack anims

for them, and I added new sound vocal, sound damage and spark effects. We just needed with melee damage anims replacing

if authors of model will make them. However even now we have good working variant.

eversor

- sound_vocal_charge: run_firing.

speech\races\witch_hunters\witch_hunters_eversor\charge

- sound_vocal_combat: melee_01_leftslap, melee_02_pick, melee_03_backhandslap, melee_01_leftslap_shorter,

special_attack_01_ushirogeri, special_attack_02_dragonpunch, sync_kill_01, sync_kill_02, sync_kill_03, sync_kill_04.

speech\races\witch_hunters\witch_hunters_eversor\combat

- sound_vocal_damage: melee_damage_l, melee_damage_r, thrown_02, thrown_03_360.

speech\races\witch_hunters\witch_hunters_eversor\damage

- sound_vocal_die: die_normal_01, die_normal_02, thrown_death, sync_death_04.

speech\races\witch_hunters\witch_hunters_eversor\die

- Motion sync_kill_04 was Looping type. This is incorrect and changed to Hold End type.

- Added missing damage sounds for thrown_02, thrown_03_360 and this motions set as Non Looping.

- Added thrown progress modifier for thrown_death.

hospitalier (no any vocal sounds before)

- sound_vocal_charge (new event): move_firing.

speech\races\witch_hunters\witch_hunters_sister_hospitaller\charge

- sound_vocal_combat (new event): melee_attack_01, melee_attack_02.

speech\races\witch_hunters\witch_hunters_sister_hospitaller\combat

- sound_vocal_damage (new event): melee_damage_01, thrown_01, thrown_02.

speech\races\witch_hunters\witch_hunters_sister_hospitaller\damage

- sound_vocal_die (new event): die_01, thrown_die, sync_death_04.

speech\races\witch_hunters\witch_hunters_sister_hospitaller\die

- Added missing damage sounds for thrown_01, thrown_02 and this motions set as Non Looping.

- Added missing sound footfalls for thrown_getup.

- Added thrown progress modifier for thrown_die.

immolator

- Sound for muli-melta fire was changed to true multi-melta sound on path

races\witch_hunters\troops_weapons\multimelta

- Fixed bug with tracers for Immolator bolters.

inquisitrice (no any vocal sounds before)

- sound_vocal_charge (new event): move_firing_01.

speech\races\witch_hunters\witch_hunters_female_inquisitor\charge

- sound_vocal_combat (new event): melee_attack_01, special_attack_01, special_attack_02.

speech\races\witch_hunters\witch_hunters_female_inquisitor\combat

- sound_vocal_damage (new event): melee_damage_01 (new motion), thrown_01, thrown_02.

speech\races\witch_hunters\witch_hunters_female_inquisitor\damage

- sound_vocal_die (new event): die_01, thrown_death, sync_death_04.

speech\races\witch_hunters\witch_hunters_female_inquisitor\die

- Added missing fire sounds for idle_firing, move_firing_01 (standard plasma gun sound is used now as most congenial).

- Added missing melee weapon sounds for melee_attack_01, special_attack_01, special_attack_02.

- Added missing damage sounds for thrown_01, thrown_02 and this motions set as Non Looping.

- Added thrown progress modifier for thrown_death.

Remarks:

1. Melee damage special anims are missing in 3D-level. Now I made new melee damage motions with melee attack anims

for them, and I added new sound vocal, sound damage and spark effects. We just needed with melee damage anims replacing

if authors of model will make them. However even now we have good working variant.

judgement chair (no any vocal sounds before)

- sound_vocal_charge (new event): run_firing (new motion).

speech\races\witch_hunters\witch_hunters_throne_judgement\charge

- sound_vocal_combat (new event): melee_01_inqui_slashing, melee_02_groundshake,

speech\races\witch_hunters\witch_hunters_throne_judgement\combat

- sound_vocal_damage (new event): melee_01_inqui_damaged (new motion).

speech\races\witch_hunters\witch_hunters_throne_judgement\damage

- sound_vocal_die (new event): die_01.

speech\races\witch_hunters\witch_hunters_throne_judgement\die

- Added missing fire sounds for fire motion (Baneblade Battlecannon sound is used now). Range firing progress

modifier was added.

- Added missing melee weapon sounds and spark effects for melee_01_inqui_slashing,

melee_02_groundshake (here also stamp sound).

- Added missing melee move action.

Remarks:

1. Melee damage special anims are missing in 3D-level. Now I made new melee damage motion with melee attack anim

for them, and I added new sound vocal, sound damage and spark effects. We just needed with melee damage anims replacing

if authors of model will make them. However even now we have good working variant.

living_saint (no any vocal sounds before)

- sound_vocal_charge (new event): move_01_firing (new motion).

speech\races\witch_hunters\witch_hunters_celestine_saint\charge

- sound_vocal_combat (new event): melee_01, melee_02, melee_special_01, melee_special_02, melee_special_03, melee_special_04,

sync_kill_04a_long, sync_kill_04b_long.

speech\races\witch_hunters\witch_hunters_celestine_saint\combat

- sound_vocal_damage (new event): melee_damage (new motion).

speech\races\witch_hunters\witch_hunters_celestine_saint\damage

- sound_vocal_die (new event): die_01.

speech\races\witch_hunters\witch_hunters_celestine_saint\die

- Added missing melee weapon sounds for melee_special_04.

Remarks:

1. There are 6 special attacks. I add vocal combat for 4 of them. However there are special attack 5 and 6. We need

special sound for them. No vocal but for special effects. Now this actions are silent as yet.

2. Vocal damage was added in new motion with sound damage and spark effects. We need special sound for this. Living_saint

must not speak with plaintive voice in damage event but maybe she must speak about her faith and invulnerability. :).

living_saint_alternative (no any vocal sounds before)

- sound_vocal_charge (new event): move_01_firing (new motion).

speech\races\witch_hunters\witch_hunters_celestine_saint\charge

- sound_vocal_combat (new event): melee_01, melee_02, melee_special_01, melee_special_02, melee_special_03, melee_special_04,

sync_kill_04a.

speech\races\witch_hunters\witch_hunters_celestine_saint\combat

- sound_vocal_damage (new event): melee_damage (new motion).

speech\races\witch_hunters\witch_hunters_celestine_saint\damage

- sound_vocal_die (new event): die_01.

speech\races\witch_hunters\witch_hunters_celestine_saint\die

- Added missing melee weapon sounds for melee_special_04.

Remarks:

1. There are 6 special attacks. I add vocal combat for 4 of them. However there are special attack 5 and 6. We need

special sound for them. No vocal but for special effects. Now this actions are silent as yet.

2. Melee damage special anims are missing in 3D-level. Vocal damage was added in new motion with sound damage and

spark effects. We need special sound for this. Living_saint must not speak with plaintive voice in damage event

but maybe she must speak about her faith and invulnerability. :).

Penitent_Engine (no any vocal sounds before)

- sound_vocal_charge (new event): run_firing.

speech\races\witch_hunters\witch_hunters_penitent_engine\charge

- sound_vocal_combat (new event): melee_01, melee_02, melee_03.

speech\races\witch_hunters\witch_hunters_penitent_engine\combat

- sound_vocal_damage (new event): melee_damage_01 (new motion), melee_damage_02 (new motion), melee_damage_03 (new motion).

speech\races\witch_hunters\witch_hunters_penitent_engine\damage

- sound_vocal_die (new event): die_01.

speech\races\witch_hunters\witch_hunters_penitent_engine\die

- Added missing run firing and run tracking actions for true default structure of actions. New motions and conditions

were added for this. Default action was changed.

Remarks:

1. Melee damage special anims are missing in 3D-level. Now I made new melee damage motions with melee attack anims

for them, and I added new sound vocal, sound damage and spark effects. We just needed with melee damage anims replacing

if authors of model will make them. However even now we have good working variant.

porte_etendard (no any vocal sounds before)

- sound_vocal_charge (new event): move_firing (new motion).

speech\races\witch_hunters\witch_hunters_retributor_veteran\charge

- sound_vocal_combat (new event): melee_attack_01, melee_attack_02, melee_attack_03.

speech\races\witch_hunters\witch_hunters_retributor_veteran\combat

- sound_vocal_damage (new event): melee_damage_01 (new motion), melee_damage_02 (new motion), thrown_01, thrown_02.

speech\races\witch_hunters\witch_hunters_retributor_veteran\damage

- sound_vocal_die (new event): die_01, thrown_death, sync_death_04.

speech\races\witch_hunters\witch_hunters_retributor_veteran\die

- Added missing damage sounds for thrown_02.

- Added thrown progress modifier for thrown_death.

Remarks:

1. Melee damage special anims are missing in 3D-level. Now I made new melee damage motions with melee attack anims

for them, and I added new sound vocal, sound damage and spark effects. We just needed with melee damage anims replacing

if authors of model will make them. However even now we have good working variant.

repentia

- sound_vocal_charge (new event): run_firing_01 (new motion), run_firing_02 (new motion). (New motion in new run_firing_group.)

speech\races\witch_hunters\witch_hunters_repentia\charge

- sound_vocal_combat (new event): melee_attack_01, melee_attack_02, sync_kill_01, sync_kill_02.

speech\races\witch_hunters\witch_hunters_repentia\combat

- sound_vocal_damage (new event): melee_damage_01 (new motion), melee_damage_02 (new motion), thrown_01, thrown_02, thrown_03.

speech\races\witch_hunters\witch_hunters_repentia\damage

- sound_vocal_die: die_thrown_01.

- Added missing damage sounds for thrown_01, thrown_02, thrown_03.

- Added missing sound footfalls and terrain effects for thrown_getup.

- Added thrown progress modifier for die_thrown_01.

Remarks:

1. Melee damage special anims are missing in 3D-level. Now I made new melee damage motions with melee attack anims

for them, and I added new sound vocal, sound damage and spark effects. We just needed with melee damage anims replacing

if authors of model will make them. However even now we have good working variant.

retributor_sister

- sound_vocal_charge (new event): run_firing_01 (new motion), run_firing_01_flamer (new motion). (New motions in new corresponding actions.)

speech\races\witch_hunters\witch_hunters_retributor\charge

- sound_vocal_combat (new event): melee_attack_01, melee_attack_01_flamer, melee_attack_01_melta.

speech\races\witch_hunters\witch_hunters_retributor\combat

- sound_vocal_damage (new event): melee_damage_01 (new motion), melee_damage_01_flamer (new motion), melee_damage_01_melta (new motion),

thrown_bolter_01, thrown_bolter_02, thrown_bolter_03.

speech\races\witch_hunters\witch_hunters_retributor\damage

- sound_vocal_die: die_01, die_thrown_bolter, die_thrown_flamer, die_thrown_melta, sync_death_03_bolter.

- Added missing sound footfalls and terrain effects for run_01, run_01_flamer, thrown_getup, thrown_getup_flamer.

- Added missing melee weapon sounds and all other effects for melee_attack_01, melee_attack_01_flamer, melee_attack_01_melta.

- Added missing damage sounds for thrown_bolter_01, thrown_bolter_02, thrown_bolter_03.

- Added all needed effects for die_01, die_thrown_bolter, die_thrown_flamer, die_thrown_melta.

- Added missing bodyfall and footfall sounds for sync_death_01_bolter.

- Added all needed effects for sync_death_01_flamer, sync_death_01_melta.

- Added thrown progress modifier for die_thrown_bolter, die_thrown_flamer, die_thrown_melta.

Remarks:

1. Melee damage special anims are missing in 3D-level. Now I made new melee damage motions with melee attack anims

for them, and I added new sound vocal, sound damage and spark effects. We just needed with melee damage anims replacing

if authors of model will make them. However even now we have good working variant.

sentinel_builder (no any vocal sounds before)

- sound_vocal_charge (new event): run_firing (new motion in new action).

speech\races\witch_hunters\witch_hunters_sentinel_builder\charge

- sound_vocal_combat (new event): melee_attack1, melee_attack2, melee_attack3, synckill_4.

speech\races\witch_hunters\witch_hunters_sentinel_builder\combat

- sound_vocal_damage (new event): melee_block.

speech\races\witch_hunters\witch_hunters_sentinel_builder\damage

- sound_vocal_die (new event): die.

speech\races\witch_hunters\witch_hunters_sentinel_builder\die

- Added missing run firing and run tracking actions for true default structure of actions. New motions and conditions

were added for this. Default action was changed.

seraphim_sister (no any vocal sounds before)

- sound_vocal_charge (new event): move_firing_01a_bolter, move_firing_01a_flamer, move_firing_inferno_no_fire.

speech\races\witch_hunters\witch_hunters_seraphim\charge

- sound_vocal_combat (new event): melee_01_bolter, melee_01_flamer, melee_01_inferno (new motion).

speech\races\witch_hunters\witch_hunters_seraphim\combat

- sound_vocal_damage (new event): melee_damage_01_bolter (new motion), melee_damage_01_flamer (new motion),

melee_damage_01_inferno (new motion), (all in new melee_damage motion groups), thrown_01, thrown_02.

speech\races\witch_hunters\witch_hunters_seraphim\damage

- sound_vocal_die (new event): die_01, die_02, thrown_death, syncdeath_04.

speech\races\witch_hunters\witch_hunters_seraphim\die

- Added missing fly(jetpack) sounds for move_firing_01a_bolter, move_firing_01a_flamer, move_firing_inferno_no_fire,

move_tracking_01, move_tracking_02, move_01, move_02, move_03, jump_breakdown, jump_godown, jump_goup, jump_setup.

(Some of jump motions were renamed for standard OE-names.)

- Added missing fire sounds for move_firing_01a_flamer, move_firing_inferno, idle_firing_melta_01_desync, melee_01_bolter,

melee_01_flamer, melee_01_inferno (new motion).

- Added missing melee weapon sounds for melee_01_bolter, melee_01_flamer, melee_01_inferno (new motion).

- Added missing melta bombs ability action.

- Added missing damage sounds for thrown_01, thrown_02.

- Motion thrown_getup was changed to standard view.

- Added missing bodyfall sounds and terrain effects for die_01, die_02, thrown_death.

- Added thrown progress modifier for thrown_death.

Remarks:

1. New sound for melta(inferno) gun fire was added on path

races\witch_hunters\troops_weapons\melta_gun

seraphim_sister_veteran (no any vocal sounds before)

- sound_vocal_charge (new event): move_firing.

speech\races\witch_hunters\witch_hunters_seraphim_veteran\charge

- sound_vocal_combat (new event): melee_attack_01, sync_kill_01, sync_kill_03.

speech\races\witch_hunters\witch_hunters_seraphim_veteran\combat

- sound_vocal_damage (new event): melee_damage_01, thrown_01, thrown_02.

speech\races\witch_hunters\witch_hunters_seraphim_veteran\damage

- sound_vocal_die (new event): die_01, die_thrown, sync_death_01, sync_death_03.

speech\races\witch_hunters\witch_hunters_seraphim_veteran\die

- Added missing fly(jetpack) sounds for move_firing, move_tracking, move_01, move_02, jump_flying, jump_goup.

- Added missing jump action: jump_breakdown, jump_godown, jump_setup. 3D-anims for corresponding motions

xrefed from Seraphim Sister. All needed sounds and effects were added in all corresponding motions.

- Added missing jumpjet effects for move_tracking.

- Added missing melta bombs ability action. Grenade anims is absent on 3D-level therefore it is xrefed from Seraphim Sister.

- Added missing damage sounds for thrown_01, thrown_02.

- Added missing bodyfall sounds and terrain effects for die_01, die_thrown.

- Added missing sound footfalls and terrain effects for thrown_getup.

- Added thrown progress modifier for die_thrown.

Как видите OE-код моделей WH находился доселе в весьма плачевном состоянии. Вокал практически отсутствовал, многие другие звуки и эффекты тоже. Исправлению подверглись почти все юниты WH. Много чего я поправил и буду теперь поддерживать этот покинутый проект по мере сил. Все мои правки в виде новых WHE-файлов уже у Тюдо и дело теперь за ним. Он должен наваять новую озвучку по новым возможностям обновленного OE-кода. В принципе уже сейчас девочки болтают в бою как надо. И многие другие глюки тоже исправлены. Так что теперь ждем, что там Тюдо наваяет дальше с озвучкой.

У меня новых WH даже не просите. Проект не мой и я им не распоряжаюсь. Все вопросы по нему к KRMZ (если достучитесь до него ;) ) или к Тюдо. Но тем не менее возможность для всех получить обновленных WH приблизилась на весьма земетный шаг. Если Тюдо не будет сильно тормозить, как он это обычно делает, то стоит ждать обновленных девочек. Это самый красивый по моделям и текстурам мод во всей истории моддинга под DoW.

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  • 7 месяцев спустя...

У меня такой вот вопросик: данный мод я прицепил к combiner моду для SS, и играя в скирмише столкнулся вот с такой штукой:

soulstorm.png

Эти святые просто брали и плодились из ниоткуда в неслабых количествах (на повторе смотрел - сначала одна наплодилась, потом 2, потом 4 итд). Кто нибудь сталкивался с этим или знает почему такая вот штука? (версия - та что со всеми открытыми юнитами).

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  • 2 месяца спустя...

Вот моя первая работа с текстурами. Это при очень! бета версия расскраски Witch Hunters. Есть не доработки с некоторыми текстурами, но если понравится, я попытаюсь до делать. Жду комментариев)

На данный момент готова почти вся пехота, кроме селестианок и некоторых дополнительных командиров

http://s46.radikal.ru/i114/1112/d9/4e2532319d59.jpg

http://s017.radikal.ru/i428/1112/49/b70e38fb4c0b.jpg

http://s40.radikal.ru/i090/1112/c5/40538e0b2185.jpg

http://s59.radikal.ru/i164/1112/d1/7df4a68ea096.jpg

И кстати, что нибудь новое про мод слышно? Или после выхода DoW 2 всё окончательно заглохло?

Изменено пользователем LeonardGOOG
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И кстати, что нибудь новое про мод слышно? Или после выхода DoW 2 всё окончательно заглохло?

Cоздатели мода не стали его доделывать сами и другим запретили

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Cоздатели мода не стали его доделывать сами и другим запретили

Блин, неужели им так сложно было хотя бы расскраску выложить(((

Эт чтож получается, раз запретили , ток для себя делал)

Изменено пользователем LeonardGOOG
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Да забей и выкладывай)

Эт можно конечно, ток я пока что не доделал. Если кому нить надо будет, попробую доделать)

Вот еще неск скринов

http://s017.radikal.ru/i443/1112/19/7bda69f03329.jpg

http://i072.radikal.ru/1112/67/6572e14615ba.jpg

http://s48.radikal.ru/i119/1112/07/cf0f3ededea0.jpg

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А есть ли версия этого мода на соулшторм и если есть то киньте ссылку на нее.

Можно dc мод установить, но там надо будет ai немного подкорректировать

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но там надо будет ai немного подкорректировать
Можете рассказать по подробнее?
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но под Соулштормом тоже работает
Пишет невозможно включить указанное дополнение
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objective points для DC надо разархивировать в папку соулшторма.

http://narod.ru/disk/16006793000/objective_points.7z.html

Изменено пользователем Shadowclaw
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А кто нибудь встречался с такой проблемой: До постройки Трона правосудия всё нормально, как только он появляется на карте, начинается дурдом - деревья синеют, а их кроны становятся бело - синими и угловатыми, вместо текстур кратеров на земле появляется кнопка "остановить", эффекты огня заменяются на шевелящееся изображение инквизирорши, с палок на которых на цепях висят люди начинает свисать синяя колбаса, а живая святая "мрачнеет" - крылья становятся чёрно-розовыми. И ещё AI не работает...

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