Перейти к содержанию
Друзья, важная новость! ×

The Squad Mod 2.5 for DoW2 v2.2 & CR v2.3


Рекомендуемые сообщения

Если понравилось поставьте мне +!

Мод версии 2.5 http://www.mediafire.com/?o22imxn7ryl4ibd

fix 1.7 http://www.mediafire.com/?bvd5zvdrjcc76i4

Патч Dow_2_chaos_rising_2.6.rar

STEAM скачать можно тут http://cdn.steampowered.com/download/SteamInstall.msi

Взято с http://forums.relicnews.com/showthread.php...ated-01-09-2010

Автор Jaylo

Описание:

Мод, который делает игру более интересной и похожей на 1 dow. В компании он меняет кровавых воронов на ультрамаринов, добавляет в отряды больше юнитов (к примеру в отряде Таркуса есть техмарин и ешё больше тактических космодесантников), ещё есть новые скиллы, броня и оружие. Есть капсула призывающая отряды имперской гвардии.

post-25750-1317460694_thumb.jpg

В скримиш ещё не играл, потом напишу.

Ещё в моде есть шлема, но я их не устанавливал.

Способ установки:

Внимание! Для мода требуется STEAM! Игра должна находиться сдесь D:\steam\SteamApps\common\dawn of war 2. Диск может быть любой. После установки мода для пираток снова потребуется кряк!

1)Скачиваем мод, фикс и патч.

2)Кидаем все файлы из архива патча в игру.

3)Из архива с модом папку Data и папку Locale кидаем в "D:\Program Files\Steam\SteamApps\common\dawn of war 2\GameAssets"

4)Кидем папку Data из папки фикс в "D:\Program Files\Steam\SteamApps\common\dawn of war 2\GameAssets"

5)Открываем Steam, открываем библиотеку и нажимаем ДОБАВИТЬ ИГРУ (в нижнем левом углу), И выбираем ДОБАВИТЬ СТОРОННЕЮ ИГРУ

6)Нажимаем ОБЗОР и находим "D:\steam\SteamApps\common\dawn of war 2\DOW2.exe"

7)Затем в библиотеке находим DOW2 кликаем правой кнопкой мыши и нажимаем свойства.

8)В строку расположение копируем это "D:\steam\SteamApps\common\dawn of war 2\DOW2.exe" -applaunch 15620 -dev

9)В библиотеке нажимаем на DOW2 и нажимаем играть.

post-25750-1317460730_thumb.jpg

post-25750-1317460742_thumb.jpg

post-25750-1317460757_thumb.jpg

Изменено пользователем ivan45654
Ссылка на комментарий
Поделиться на другие сайты

Для оригинала и Хаос Райзинга

Установка

Закинуть мод в папку "C:\Program Files\Steam\SteamApps\common\dawn of war 2\GameAssets"

И добавить команду запуска "-dev"

насколько я понял

Ссылка на комментарий
Поделиться на другие сайты

Сделал нормальное описание и способ установки. Патч скоро залью. Если у вас лицуха, то некоторые шаги можно пропустить (такие как установка патча или стима).

[ Добавлено спустя 9 минут 20 секунд ]

Залил патч 2.6

Изменено пользователем ivan45654
Ссылка на комментарий
Поделиться на другие сайты

  • 2 недели спустя...
В скирмише что-нибудь изменилось?

К сожалению нет. А как называется мод на dow 2 который в скримише лимиты выше делает?

Ссылка на комментарий
Поделиться на другие сайты

  • 3 года спустя...
  • 1 год спустя...

Не ругайте за гробокопательство. просто пишу ремарку.

Мод сильно перегружен деталями. Я не хочу сильно критиковать, многие идеи очень и очень здоровские, но

- чрезмерно много десантников в отряде.

Вполне достаточно 5 человек - сержант+4 парня. 1 парень в каждом отряже всегда дублирует оружие Сержанта. (пример: Таркус взял болтер - один из парней с болтером/огнеметом/плазмой/мелтой).

- Слишком много противников в отряде и слишком много летального оружия,даже на примархе. 40-50 существ в отряде перебор - возможно стоит уменьшить число до 15-18, но поднять качество и способности - гранаты, подкопы и прочее. И пер[мордашки]нсить урон оружия.

- Все таки вопрос об оснащение каждого десантника снаряжение м остается открытым - это самая крутая фишка,которая могла бы быть.

- Возможно ли развертывать за счет десантных капсул не используемых членов команды - цирус/библиарий?

Ссылка на комментарий
Поделиться на другие сайты

  • 2 года спустя...

Доброго вечера. вижу тема больше не актуальна, и как заявил предыдущий коментатор про гробокопательство. Но я не знаю куда обратиться. мод я скачал тут и в определенный момент он начал выдавать ошибку. не где чёткого ответа не нашел да и форум реликов перекрыли. выложу под спойлер сам лог

"лог"

-- Starting Mission SCAR --

FOUND CAMPAIGN QUEST

PC: Mission added.

QUEST: QuestType:

QUEST: Quest is Primary.

QUEST: We dont have primary yet... Setting this one to primary

QUEST: Quests:SetupPlayers()

QUEST: Using default player setup for quest:

SGroup_Create: Group with name actorgroup_elena already exists, be very careful!

SGroup_Create: Group with name actorgroup_thaddeus already exists, be very careful!

SGroup_Create: Group with name actorgroup_cyrus already exists, be very careful!

SGroup_Create: Group with name actorgroup_tarkus already exists, be very careful!

SGroup_Create: Group with name actorgroup_avitus already exists, be very careful!

SGroup_Create: Group with name actorgroup_techmarine already exists, be very careful!

SGroup_Create: Group with name actorgroup_librarian already exists, be very careful!

QUEST: Quests:Initial()

PC: scar is go

SCAR Init: Setting Up Regions

PC: Initialize Regions starting

QUEST: GetMarkerName

PC: Looking for player markers mkr_x11_Start1

PC: CHECK 1: N = 0

PC: Region: city Assigned to enemy

QUEST: Quests:InitializeRegions()

PC: Discovery system initiating.

PC: Initialize Regions complete

SCAR Init: Searching for Stratagems

World Entities: 3643

Found Stratagem: ebps\world_objects\ice_objects\gameplay\stratagem_psyker

Found Stratagem: ebps\world_objects\ice_objects\gameplay\stratagem_intel

SCAR Init: Starting Quests

QUEST: Quests:Start()

ENCOUNTER: Building Encounter

ENCOUNTER: Spawning Encounter

ENCOUNTER: CreateSBP 0 28.196710586548 99.999938964844 1 1

Assign Wargear

sgcount: 1

SGroup: sg_encounter_1

ENCOUNTER: Spawning Encounter

ENCOUNTER: CreateSBP 35 -295.00329589844 99.999938964844 1 20

Assign Wargear

sgcount: 1

SGroup: sg_encounter_1

ENCOUNTER: Spawning Encounter

ENCOUNTER: CreateSBP 35 -285.00329589844 99.999938964844 1 20

Assign Wargear

sgcount: 1

SGroup: sg_encounter_1

ENCOUNTER: Spawning Encounter

ENCOUNTER: CreateSBP 23 -276.00329589844 99.999938964844 1 20

Assign Wargear

sgcount: 1

SGroup: sg_encounter_1

ENCOUNTER: Spawning Encounter

ENCOUNTER: CreateSBP 23 -291.00329589844 99.999938964844 1 20

Assign Wargear

sgcount: 1

SGroup: sg_encounter_1

ENCOUNTER: Spawning Encounter

ENCOUNTER: CreateSBP 50 -195.8032989502 99.999938964844 1 20

Assign Wargear

sgcount: 1

SGroup: sg_encounter_1

ENCOUNTER: Spawning Encounter

ENCOUNTER: CreateSBP 50 -287.00329589844 99.999938964844 1 20

Assign Wargear

sgcount: 1

SGroup: sg_encounter_1

ENCOUNTER: Spawning Encounter

ENCOUNTER: CreateSBP 41 -170.00329589844 99.999938964844 1 2

Assign Wargear

sgcount: 1

SGroup: sg_encounter_1

data

{

},

ENCOUNTER: Spawning Encounter

ENCOUNTER: CreateSBP 41 -178.00329589844 99.999938964844 1 2

Assign Wargear

sgcount: 1

SGroup: sg_encounter_1

data

{

},

ENCOUNTER: Spawning Encounter

ENCOUNTER: CreateSBP 51 -244.8032989502 99.999938964844 1 2

Assign Wargear

sgcount: 1

SGroup: sg_encounter_1

ENCOUNTER: Spawning Encounter

ENCOUNTER: CreateSBP 27 -241.8032989502 99.999938964844 1 2

Assign Wargear

sgcount: 1

SGroup: sg_encounter_1

ENCOUNTER: Spawning Encounter

ENCOUNTER: CreateSBP 27 -227.20329284668 99.999938964844 1 20

Assign Wargear

sgcount: 1

SGroup: sg_encounter_1

ENCOUNTER: Spawning Encounter

ENCOUNTER: CreateSBP 27 -201.3032989502 99.999938964844 1 20

Assign Wargear

sgcount: 1

SGroup: sg_encounter_1

SCAR Init: Populating Encounters

ENCOUNTER: mkr_Chaff11

ENCOUNTER: ChooseEncounter( table: 87A5BF10 chaos_marines region table: 87A5BEE8 )

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

ENCOUNTER: FilterEncounters() markerType = X04SideEntrance maxRadius = 15 nearestEncounter = 0

ENCOUNTER: Marker is too close to another

ENCOUNTER: mkr_Chaff28

ENCOUNTER: ChooseEncounter( table: 87A73510 chaos_marines region table: 87A5BEE8 )

ENCOUNTER: FilterEncounters() markerType = x04smlRangedChaff maxRadius = 10 nearestEncounter = 71.270973205566

ENCOUNTER: Encounter x04smlRangedChaff does NOT exist.

ENCOUNTER: mkr_Chaff47

ENCOUNTER: ChooseEncounter( table: 87A73588 chaos_marines region table: 87A5BEE8 )

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

World_Pos has generated a position outside the world and was clamped.

ENCOUNTER: FilterEncounters() markerType = X11medRangedChaff maxRadius = 15 nearestEncounter = 230.53340148926

ENCOUNTER: 1 encounter definitions found.

-- FATAL SCAR Error! --

World_GetRand: Invalid parameters. min 1 must be less than or equal to max 0

Lua Procedural-Functions.scar Ln 68 (PC_Rand)

Lua Encounters.scar Ln 346 (ChooseEncounterByWeight)

Lua Encounters.scar Ln 298 (ChooseEncounter)

Lua Encounters.scar Ln 65 (SpawnChaffUnits)

Lua ProceduralBackend.scar Ln 420 (Rule_Populate)

Lua ProceduralBackend.scar Ln 290 (Rule_StartMeUp)

Lua ProceduralBackend.scar Ln 130 ((null))

-- FATAL SCAR Error! --

FATAL Scar Error calling init function <>. Execution has been terminated!

-- Shutting Down Mission SCAR --

ну и дополнение

"лог2"
20:14:56.59 -- DOW2 Warnings Log --

20:14:56.59 F:\Steam\steamapps\common\Dawn of War 2\dow2.exe started at 2019-09-12 20:14

20:14:56.59 OS NT 6.2, 8127 MB Physical Memory, 4488 Mb Physical Available, 3306 Mb Virtual Available

20:14:56.59 RUN OPTIONS: -logs -applaunch 15620 -dev

20:14:56.59 WORKING DIR: 'F:\Steam\steamapps\common\Dawn of War 2'

20:14:56.59 USER: 'dron8'

20:14:56.64 MOD -- Initializing mod 'DOW2', version '2.6.0', locale 'russian'.

20:14:57.17 APP - Multi-threading Enabled

20:14:57.17 XTHREAD: Detected 12 core(s) with 12 hardware thread(s)

20:14:57.18 ParentalControls: Games Explorer found.

20:14:57.18 ParentalControls: Module found.

20:14:57.18 ParentalControls: Dawn of War II IGameExplorer::VerifyAccess() call succeeded (0x00000000).

20:14:57.18 ParentalControls: Dawn of War II access granted.

20:14:57.20 NetworkManager::Create - creating network manager

20:14:58.23 WorldwideLoginService::WorldwideLoginService - initializing

20:14:58.23 WinTransport - CreateSocket exclusive broadcast socket was available.

20:14:58.23 WinTransport - CreateSocket listening for broadcasts on default port

20:14:58.23 RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function...

20:14:58.23 WinTransport - Host Name: DESKTOP-SO836FB, aliases: , type=AF_INET, len=4

20:14:58.23 WinTransport - Host IP Address #0: 192.168.0.103

20:14:58.23 WinTransport - Interface #0: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST

20:14:58.23 WinTransport - Interface #1: ip:192.168.0.103, broadcast:192.168.0.103, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST

20:14:58.23 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;

20:14:58.23 SessionManager - Peer Header Size = 15 bytes

20:14:58.23 SessionManager - Game Data overhead = 4 bytes

20:14:58.23 SessionManager - Proxy overhead = 7 bytes

20:14:58.23 AutomatchInternal: Instantiating

20:14:58.23 MessageInternal::CreateChannel: Created channel fffffffe

20:14:58.23 MessageInternal::CreateChannel: Created channel fffffffb

20:14:58.23 MessageInternal::CreateChannel: Created channel fffffffd

20:14:58.23 RLink::ThreadFunction - Entering network thread function...

20:14:58.23 NetworkManager::Create - creating network manager

20:14:58.23 SteamService: region is RU

20:14:58.23 Net::ThreadFunction - Entering network thread function...

20:14:58.23 MessageInternal::CreateChannel: Created channel 00000053

20:14:58.23 GAME -- Dawn of War 2, EXE Version: 2.6, Build 10243

20:14:58.54 Detected Device Vendor:0x10DE DeviceID:0x1C82, Product:0x0017, Version:0x0015, Subversion:0x000D, Build:8813

20:14:58.56 ShaderDatabase : shader [DATA:Shaders\TERRAINOVERLAY.SHADER] specifies an undefined inputlayout terrainbasemesh.

20:14:58.59 VIDEO -- Driver Name = nvldumd.dll Desc = NVIDIA GeForce GTX 1050 Ti

20:14:58.59 VIDEO -- Driver Vendor = 0x10DE Device = 0x1C82 SubSys = 0x86261043 Rev = 0x00A1

20:14:58.59 VIDEO -- Driver Version Product = 0x0017 Version = 0x0015 SubVersion = 0x000D Build = 0x226D (8813)

20:14:58.59 VIDEO -- Driver GUID = {D7B71E3E-5FC2-11CF-9E51-2BA61BC2DA35}

20:15:01.25 VIDEO -- Detected Display Video Memory [4095 MB]

20:15:01.25 VIDEO -- 64bit OS Detected

20:15:01.31 VIDEO - NVIDIA card version [65552], memory, dedicated [4096 MB], system [0 MB], shared [4063 MB]

20:15:01.31 VIDEO -- Dedicated Video Memory [4096 MB]

20:15:01.31 VIDEO -- Graphics Card Memory [4095 MB] Texture Memory Available [4071 MB].

20:15:01.31 RTREF - Creating RenderTarget <worldscene render target>

20:15:01.31 RTREF - Found Reservation

20:15:01.31 RTREF - Creating RenderTarget <depth pre-pass render target>

20:15:01.31 RTREF - Found Reservation

20:15:01.31 RTREF - Creating RenderTargetTexture worldscene render target texture

20:15:01.31 RTREF - Found RTT Reservation

20:15:01.31 RTREF - Creating RenderTargetTexture post process bright pass texture

20:15:01.31 RTREF - Found RTT Reservation

20:15:01.31 RTREF - Creating RenderTargetTexture depth pre-pass render target texture

20:15:01.31 RTREF - Found RTT Reservation

20:15:01.31 VIDEO - Using shader profile 'sm3'

20:15:01.37 SHADER -- variable [g_bPostProcessingEnabled] declared in [effectpool.shader] but not in .fx.

20:15:01.37 SHADER -- variable [g_useTerrainLightmap] declared in [effectpool.shader] but not in .fx.

20:15:01.40 SHADER -- variable [textureSize] declared in [terrain_splatongeometry.shader] but not in .fx.

20:15:01.56 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [4071MB] Available [4038MB] Used [33MB].

20:15:01.58 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [4071MB] Available [4034MB] Used [37MB].

20:15:01.75 RTREF - Creating RenderTarget <shadow texture dummy>

20:15:02.36 SOUND -- FMOD System Initializing...

20:15:02.40 SOUND -- Speaker output configuration set to Stereo

20:15:02.44 SOUND -- FMOD System Initialized on device .

20:15:02.58 SOUND -- SIR Filter 1 initialized

20:15:02.58 SOUND -- SIR Filter 2 initialized

20:15:02.58 SOUND -- Initializing ...

20:15:02.59 SOUND -- 96 voices selected, using 96 LOD settings

20:15:02.71 SOUND -- Initialization completed!

20:15:02.78 1 GameObj::m_loadState = LOAD_None

20:15:02.78 GAME -- Beginning FE

20:15:02.84 starting fe

20:15:02.84 ScaleformFrontEnd - Loading Front End

20:15:04.51 starting fe done

20:15:04.51 APP -- Resetting fp control word.

20:15:04.63 Requesting ticket

20:15:04.63 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.68 SteamLoginService::SetConnected: Steam connection established

20:15:04.68 OnConnect: successful connection established, enabling reconnect

20:15:04.69 LastStandManager -- not connected / Deactivate.

20:15:04.69 OnConnect: this wasnt a reconnect, no need for autologin

20:15:04.69 OnLogin: no previous login, auto selecting profile not required

20:15:04.69 Profile [01100001:04b8d057] selected on controller#0

20:15:04.69 LastStandManager -- Connect/SelectProfile -- Begin Loading.

20:15:04.69 SteamGetUserTitleData::OnComplete: result=0, length=3872

20:15:04.69 LastStandManager -- Begin GetUserTitleData.

20:15:04.69 LastStandManager -- Processing.

20:15:04.69 LastStandManager -- UserTitleData Event Successful.

20:15:04.69 LastStandManager -- Load UserTitleData Success.

20:15:04.69 LastStandManager -- End GetUserTitleData.

20:15:04.76 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.84 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.86 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.87 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.88 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.88 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.89 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.89 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.99 SteamAuthManager::GetAuthToken state ID : 1

20:15:04.99 OnRequest app ticket returned N

20:15:04.99 SteamAuth received ticket at t=6765

20:15:04.99 SteamAuthManager::GetAuthToken state ID : 2

20:15:05.20 LastStandManager -- Load StatsData Success.

20:15:05.20 LastStandManager -- Load RankData Success.

20:15:06.00 Found 1 profiles for account /steam/76561198039486551

20:15:06.00 Found profile: /steam/76561198039486551

20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_eldar\survive\farseer_hero at index 0.

20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_ork\survive\mekboy_hero at index 1.

20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_marine\survive\tactical_marine_hero at index 2.

20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_tyranid\survive\hive_tyrant_hero at index 3.

20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_chaos\survive\chaos_sorcerer_hero at index 4.

20:15:19.69 PBGM Loaded in 10.664001 seconds.

20:15:20.18 NetworkManager::DispatchEvents() - Warning - Time between calls was 11178 ms

20:15:20.19 GAME -- Using player profile DESKTOP-SO836FB

20:15:22.88 NetworkManager::DispatchEvents() - Warning - Time between calls was 2691 ms

20:15:24.86 FactoryT - CreateForm transition_movie

20:15:24.89 FactoryT - CreateForm main_menu

20:15:24.89 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3991MB] Used [80MB].

20:15:25.00 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3995MB] Used [76MB].

20:15:25.02 RTREF - Creating RenderTarget <worldscene render target>

20:15:25.02 RTREF - Found Reservation

20:15:25.02 RTREF - Reservation is available, allocating

20:15:25.02 RTREF - Creating RenderTargetTexture WorldScene render target texture

20:15:25.02 RTREF - Found RTT Reservation

20:15:25.02 RTREF - RTT Reservation is Avaliable! Allocating!

20:15:25.02 RTREF - Creating RenderTargetTexture FronEndVis render target

20:15:25.02 RTREF - Creating RenderTargetTexture Post Process bright pass texture

20:15:25.02 RTREF - Found RTT Reservation

20:15:25.02 RTREF - RTT Reservation is Avaliable! Allocating!

20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 1

20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 2

20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 3

20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 4

20:15:25.27 FactoryT - CreateForm news

20:15:25.47 RTREF - Creating RenderTarget <depth pre-pass render target>

20:15:25.47 RTREF - Found Reservation

20:15:25.47 RTREF - Reservation is available, allocating

20:15:25.47 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture

20:15:25.47 RTREF - Found RTT Reservation

20:15:25.47 RTREF - RTT Reservation is Avaliable! Allocating!

20:15:39.52 MessageInternal::CreateChannel: Created channel 0000004e

20:15:40.17 FactoryT - CreateForm campaign_selection_form

20:15:41.47 MessageInternal::DestroyChannel: Destroyed channel 0000004e

20:15:41.48 MessageInternal::CreateChannel: Created channel 0000004e

20:15:41.96 starting online hosting

20:15:41.96 SlotManager::GetStringFromSlots: compressed = 23 bytes / 92 bytes

20:15:42.18 BT! - SockInit: SOCK_FD_SET_SIZE = 64

20:15:42.19 DBG - SockConnect: 0/s->stHandle=4064

20:15:42.19 DBG - SockConnect: 0/4064 connect deferred (in progress)

20:15:42.34 DBG - SockAnimateAll: socket 0/4064 connection complete.

20:15:42.49 battleserverrelay - Connected:

Connection [ 1/ 1] - local=192.168.0.103:51184, remote=52.71.52.61:27021, type=CONNECT, timeTookToConnectMS=308, silentTimeMS=0, lastSockError=0

20:15:42.51 Session::Initialize - info, initializing session object, using threads.

20:15:42.51 SessionManager::RegisterSession - Registering RL_NEW session 0f5aef50

20:15:42.52 Created Matchinfo for sessionID 4933896

20:15:42.52 OnJoinAdvertisementSuccess - joined online match, server leave notification required

20:15:42.53 starting local hosting

20:15:42.53 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;

20:15:42.53 Allocated route ID=0 for PeerID 1 at WINaddr:192.168.0.103:6112;

20:15:42.53 Transport::OpenInternal request to WINaddr:192.168.0.103:6112;

20:15:42.53 Session::Host sid = 4B4908, hostURL = , local addresses = WINaddr:192.168.0.103:6112;

20:15:42.53 Session::GetState - info, session [4933896]'s state changed to [2:STATE_CONNECTING].

20:15:42.53 ValidateCustomData: called with 353 bytes of custom data

20:15:42.54 Host accepted Peer 1 into the match at address list=WINaddr:192.168.0.103:6112;, routes=WINaddr:192.168.0.103:6112;

20:15:42.54 WorldwideAdvertisementService::Process - EVENT_NEWPEER

20:15:42.54 Session::GetState - info, session [4933896]'s state changed to [3:STATE_CONNECTED].

20:15:42.54 Session Connection Event - ReasonID: 0 ReasonDebug: SessionOperationInfo::SUCCESS

20:15:42.54 HostAsync - got operation info 0:SessionOperationInfo::SUCCESS

20:15:42.54 hosting - Session is connected

20:15:42.54 Sending matchinfo change #3

20:15:42.54 HostAsync - completed with HostResult = 0

20:15:42.54 WorldwideAutomatchService::OnHostComplete - automatcher is no longer active - stopPollPending 0 automatchPollID 18446744073709551615

20:15:42.54 SlotManager::GetStringFromSlots: compressed = 35 bytes / 92 bytes

20:15:42.56 FactoryT - CreateForm campaign_save_game_selection_form

20:15:42.56 local host PeerID 1 LOCL ack= 0 ( 0ms~0) unack= 3, retry= 0, highwaterOOS=0 (ip=WINaddr:192.168.0.103:6112;), pending=0, dead=0, RS#=0/2

20:15:42.56 MessageCounts: inval=0/0, seek=0/0, join=1/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=1/0, Pdel=0/0, drop=0/0, data=1/0, mdat=0/0, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=2/0, PPrx=1/0, ping=0/0, Pfrg=0/0, rely=2/0, lb_p=0/0, lb_c=0/0, cast=0/0, cdat=0/0, sorq=0/0, sorp=0/0, acto=0/0, spob=0/0

20:15:42.67 FactoryT - CreateForm campaign_party_panel

20:15:42.67 FactoryT - CreateForm chat_panel

20:15:42.72 Session - rcv'd Join request - address noaddr/relay/PID=CD7D262ACE8039FD in use by existing peer (ignoring)

20:15:42.72 Session::PollTransportEvents AddPeerMessage ignored, peer 1 already in m_peers

20:15:42.80 SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS 262, transmitAckLastTimeMS 44575 | Peer ---E- M#00000000 Sack00000001 NSack00000000 (C0.0% S:0.0) [ ]

20:15:42.83 Rejecting packet type 0 that claims to come from ourself

20:15:43.07 SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS 264, transmitAckLastTimeMS 44839 | Peer ---E- M#00000000 Sack00000002 NSack00000000 (C0.0% S:0.0) [ ]

20:15:49.63 RTREF - Releasing RenderTarget

20:15:49.63 RTREF - Found Reserved RenderTarget by Name <worldscene render target>

20:15:49.63 RTREF - Found Matching RenderTarget, ref count is <2>

20:15:49.63 RTREF - Releasing Matching RenderTarget

20:15:49.63 RTREF - Found Reserved RTT By Name <worldscene render target texture>

20:15:49.63 RTREF - Found Matching RTT, ref count is <2>

20:15:49.63 RTREF - Releasing Matching RTT

20:15:49.63 RTREF - Found Reserved RTT By Name <post process bright pass texture>

20:15:49.63 RTREF - Found Matching RTT, ref count is <2>

20:15:49.63 RTREF - Releasing Matching RTT

20:15:49.63 RTREF - Releasing RenderTarget

20:15:49.63 RTREF - Releasing RenderTarget

20:15:49.63 RTREF - Releasing RenderTarget

20:15:49.63 RTREF - Releasing RenderTarget

20:15:49.63 RTREF - Releasing RenderTarget

20:15:49.63 RTREF - Releasing RenderTarget

20:15:49.63 RTREF - Releasing RenderTarget

20:15:49.63 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>

20:15:49.63 RTREF - Found Matching RenderTarget, ref count is <2>

20:15:49.63 RTREF - Releasing Matching RenderTarget

20:15:49.63 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>

20:15:49.63 RTREF - Found Matching RTT, ref count is <2>

20:15:49.63 RTREF - Releasing Matching RTT

20:15:49.63 MessageInternal::CreateChannel: Created channel 00000055

20:15:49.77 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3830MB] Used [241MB].

20:15:49.85 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3983MB] Used [88MB].

20:15:49.85 NetworkManager::DispatchEvents() - Warning - Time between calls was 4384 ms

20:15:57.01 APP -- Game Start

20:15:57.01 MessageInternal::CreateChannel: Created channel 00000050

20:15:57.01 MessageInternal::DestroyChannel: Destroyed channel 00000055

20:15:57.03 GAME -- Ending FE

20:15:57.03 ScaleformFrontEnd - Unloading Front End

20:15:57.43 GAME -- *** Beginning mission snow_iceworks (1 Humans, 7 Computers) ***

20:15:57.64 GameLoadPanel::Activate(true)

20:15:57.64 2 GameObj::m_loadState = LOAD_Game

20:15:57.64 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3976MB] Used [95MB].

20:15:57.66 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3982MB] Used [89MB].

20:15:57.88 GAME -- Precaching Action

20:15:58.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0

20:15:58.40 GAME -- Loading Animators

20:15:59.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0

20:16:04.53 NetworkManager::DispatchEvents() - Warning - Time between calls was 3285 ms

20:16:17.56 ImpassMap Load CRC

20:16:17.56 : 1056964608

20:16:17.56 : 1059892375

20:16:17.56 : 1053609165

20:16:17.56 : 0

20:16:17.56 g: 425632575

20:16:17.56 f: 425632575

20:16:18.62 NetworkManager::DispatchEvents() - Warning - Time between calls was 7440 ms

20:16:18.62 MessageInternal::CreateChannel: Created channel 00000043

20:16:18.97 Regenerating CanBuildMap data...

20:16:19.03 Generating PathSectorMap...

20:16:19.21 Finished GeneratePathfinding...

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_objects\industrial\urban_post_30m_big) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt

20:16:20.29 MessageInternal::CreateChannel: Created channel 0000004d

20:16:20.31 MOD UI - Error loading key bindings file settings:keydefaults.lua

20:16:22.11 GAME -- Loading completed (24 seconds)

20:16:22.11 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3987MB] Used [84MB].

20:16:22.31 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3987MB] Used [84MB].

20:16:22.31 SIM -- Setting SyncErrorChecking level to None

20:16:22.31 GameLoadPanel::SetPressAnyKey

20:16:22.31 3 GameObj::m_loadState = LOAD_Wait

20:16:22.86 4 GameObj::m_loadState = LOAD_Done

20:16:22.87 7 GameObj::m_loadState = LOAD_None

20:16:22.87 RTREF - Creating RenderTargetTexture Water render target texture

20:16:22.87 RTREF - Creating RenderTarget <worldscene render target>

20:16:22.87 RTREF - Found Reservation

20:16:22.87 RTREF - Reservation is available, allocating

20:16:22.87 RTREF - Creating RenderTargetTexture WorldScene render target texture

20:16:22.87 RTREF - Found RTT Reservation

20:16:22.87 RTREF - RTT Reservation is Avaliable! Allocating!

20:16:22.87 RTREF - Creating RenderTarget <depth pre-pass render target>

20:16:22.87 RTREF - Found Reservation

20:16:22.87 RTREF - Reservation is available, allocating

20:16:22.87 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture

20:16:22.87 RTREF - Found RTT Reservation

20:16:22.87 RTREF - RTT Reservation is Avaliable! Allocating!

20:16:22.87 RTREF - Creating RenderTargetTexture Post Process bright pass texture

20:16:22.87 RTREF - Found RTT Reservation

20:16:22.87 RTREF - RTT Reservation is Avaliable! Allocating!

20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 1

20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 2

20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 3

20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 4

20:16:22.87 PerformanceRecorder::StartRecording for game size 8

20:16:22.87 GAME -- Starting mission...

20:16:22.90 RTREF - Creating RenderTargetTexture MiniMapScene render target texture

20:16:24.33 LOAD_DEBUG_TEMP 0 -- SimulationController SimulateInternal

20:16:24.33 LOAD_DEBUG_TEMP 0 -- UWWGC

20:16:24.35 LOAD_DEBUG_TEMP 1 -- SimulationController SimulateInternal Complete

20:16:24.35 LOAD_DEBUG_TEMP 1 -- SimulationController SimulateInternal

20:16:24.35 LOAD_DEBUG_TEMP 1 -- UWWGC

20:16:24.36 LOAD_DEBUG_TEMP 2 -- SimulationController SimulateInternal Complete

20:16:24.63 LOAD_DEBUG_TEMP 2 -- SimulationController SimulateInternal

20:16:24.63 LOAD_DEBUG_TEMP 2 -- UWWGC

20:16:38.99 PerformanceRecorder: Not enough game time to update profile history

20:16:38.99 GetMaxFrameTimeFromProfile: players=8 expected FPS=19.119625, bars=5, max avg=0.033, sd=0.020, 5 samples = 0.05 0.05 0.01 0.01 0.03

20:16:38.99 PerformanceRecorder::EndRecording - game size=8, max average=0.000000, worst frame=0.052302

20:16:38.99 Recording: No [8 players]

20:16:38.99 Performance Test Mode

20:16:38.99 Total frame time: 16.12 sec

20:16:38.99 Total frame count: 1750

20:16:38.99 Max/Avg: 0.00, 0.00 sec (fps=0.00, 0.00) (-1 samples)

20:16:38.99 Bars: 0

20:16:38.99 Profile Max Performance[8 players] = 0.05 0.05 0.01 0.01 0.03

20:16:38.99 Profile Avg Performance[8 players] = 0.05 0.05 0.01 0.01 0.02

20:16:38.99 ReportMatchStats - Campaign game, nothing to do

20:16:38.99 ReportSimStats - storing simulation results for match 0:0

20:16:39.02 GameApp::ShutFrontEnd

20:16:39.02 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3673MB] Used [398MB].

20:16:39.11 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3979MB] Used [92MB].

20:16:39.11 GameObj::ShutdownGameObj

20:16:39.11 GAME -- Ending mission - 'Game In Progress'

20:16:39.12 RTREF - Releasing RenderTarget

20:16:39.12 RTREF - Releasing RenderTarget

20:16:39.12 RTREF - Found Reserved RenderTarget by Name <worldscene render target>

20:16:39.12 RTREF - Found Matching RenderTarget, ref count is <2>

20:16:39.12 RTREF - Releasing Matching RenderTarget

20:16:39.12 RTREF - Found Reserved RTT By Name <worldscene render target texture>

20:16:39.12 RTREF - Found Matching RTT, ref count is <2>

20:16:39.12 RTREF - Releasing Matching RTT

20:16:39.12 RTREF - Found Reserved RTT By Name <post process bright pass texture>

20:16:39.12 RTREF - Found Matching RTT, ref count is <2>

20:16:39.12 RTREF - Releasing Matching RTT

20:16:39.12 RTREF - Releasing RenderTarget

20:16:39.12 RTREF - Releasing RenderTarget

20:16:39.12 RTREF - Releasing RenderTarget

20:16:39.12 RTREF - Releasing RenderTarget

20:16:39.12 RTREF - Releasing RenderTarget

20:16:39.12 RTREF - Releasing RenderTarget

20:16:39.12 RTREF - Releasing RenderTarget

20:16:39.12 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>

20:16:39.12 RTREF - Found Matching RenderTarget, ref count is <2>

20:16:39.12 RTREF - Releasing Matching RenderTarget

20:16:39.12 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>

20:16:39.12 RTREF - Found Matching RTT, ref count is <2>

20:16:39.12 RTREF - Releasing Matching RTT

20:16:39.20 MessageInternal::DestroyChannel: Destroyed channel 0000004d

20:16:39.55 SOUND -- Flushing cache ...

20:16:39.60 SOUND -- Flush complete!

20:16:39.60 CRCBlockManager Max Count: 1

20:16:39.60 MessageInternal::DestroyChannel: Destroyed channel 00000043

20:16:40.31 MessageInternal::DestroyChannel: Destroyed channel 0000004e

20:16:40.31 LastStandManager -- Deactivated.

20:16:40.31 SOUND -- Shutting down ...

20:16:40.31 SOUND -- Sim Thread - calling stop all sounds ...

20:16:40.35 SOUND -- Shark Thread - stop all sounds received and called by update()...

20:16:40.35 SOUND -- Shark Thread - stop all sounds returning properly...

20:16:40.35 SOUND -- Sim Thread - stop all sounds returned ...

20:16:40.35 SOUND -- Sim Thread - Killing shark thread ...

20:16:40.40 SOUND -- Shark Thread - Shutdown received

20:16:40.40 SOUND -- Sim Thread - shark thread killed ...

20:16:40.40 SOUND -- Sim Thread - Sound manager shutting down ...

20:16:40.40 SOUND -- Sim Thread - Sound manager shutdown successful ...

20:16:40.40 SOUND -- Shutdown completed!

20:16:40.45 SOUND -- FMOD System released.

20:16:40.45 RTREF - Releasing RenderTarget

20:16:40.51 RTREF - Releasing RenderTarget

20:16:40.51 RTREF - Releasing RT <worldscene render target> ref count <1>

20:16:40.51 RTREF - Releasing RenderTarget

20:16:40.51 RTREF - Found Reserved RenderTarget by Name <worldscene render target>

20:16:40.51 RTREF - Found Matching RenderTarget, ref count is <1>

20:16:40.51 RTREF - Releasing Matching RenderTarget

20:16:40.51 RTREF - Releasing RT <depth pre-pass render target> ref count <1>

20:16:40.51 RTREF - Releasing RenderTarget

20:16:40.51 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>

20:16:40.51 RTREF - Found Matching RenderTarget, ref count is <1>

20:16:40.51 RTREF - Releasing Matching RenderTarget

20:16:40.51 RTREF - Releasing RTT <worldscene render target texture> ref count <1>

20:16:40.51 RTREF - Found Reserved RTT By Name <worldscene render target texture>

20:16:40.51 RTREF - Found Matching RTT, ref count is <1>

20:16:40.51 RTREF - Releasing Matching RTT

20:16:40.51 RTREF - Releasing RTT <post process bright pass texture> ref count <1>

20:16:40.51 RTREF - Found Reserved RTT By Name <post process bright pass texture>

20:16:40.51 RTREF - Found Matching RTT, ref count is <1>

20:16:40.51 RTREF - Releasing Matching RTT

20:16:40.51 RTREF - Releasing RTT <depth pre-pass render target texture> ref count <1>

20:16:40.51 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>

20:16:40.51 RTREF - Found Matching RTT, ref count is <1>

20:16:40.51 RTREF - Releasing Matching RTT

20:16:40.65 ActionDatabase : [2269] global actions, [13] failed actions.

20:16:40.66 MessageInternal::DestroyChannel: Destroyed channel 00000050

20:16:40.66 NetworkManager::Destroy - exit allocation counts Network (cur/max) = 956 / 1379, Session = 15 / 25

20:16:40.66 SessionID : 4b4908 - Disconnect called with reasonID 116 - NetworkManagerInternal::Uninitalize()

20:16:40.66 SetVisible called while !IsConnected

20:16:41.34 Session::SchedulePeerRemove - Scheduling peerID: 1 to disconnect, reasonCode:116, reason:NetworkManagerInternal::Uninitalize()

20:16:41.34 Session Destroy Peer Event - ReasonID: 116 ReasonDebug: NetworkManagerInternal::Uninitalize()

20:16:41.34 Session::GetEvent DestroyPeer success Peer 1 removed, reasonCode 116, reasonDebug NetworkManagerInternal::Uninitalize()

20:16:41.34 Session::DestroyPeer - deallocating peer 1

20:16:41.34 Session - Requested Disconnect for connectionID 1

20:16:41.34 Deallocated route ID=2 for PeerID 1 at WINaddr:192.168.0.103:6112;

20:16:41.34 Session - Requested Disconnect for connectionID 2

20:16:41.34 Closed route 2<>2 for PeerID 1 at WINaddr:192.168.0.103:6112;

20:16:41.34 WorldwideAdvertisementService::Process - EVENT_DESTROYPEER

20:16:41.34 peerremove - peerIDRemoved=[00000000:009d0209], reasonID=116, reason debug hint - NetworkManagerInternal::Uninitalize()

20:16:41.34 Session::GetState - info, session [4933896]'s state changed to [1:STATE_DISCONNECTED].

20:16:41.34 PeerRemoveAll - flushing local session peer data

20:16:41.34 Session::Reset with reason WorldwidePartyService::PeerRemoveAll

20:16:41.34 LeaveSessionInternal - no action taken, needLeave=0, service=0

20:16:41.34 Destroyed Matchinfo

20:16:41.34 DBG - _SockFree: socket 0/4064 sending graceful shutdown request. reason: SockCollection::DisconnectAll forceFree

20:16:41.34 DBG - _SockClose: socket 0/4064 initiating close

20:16:41.34 DBG - _SockClose: socket 0/4064 close complete. debugReason SockCollection::DisconnectAll forceFree

20:16:41.34 DBG - _SockFree: socket 0/4064 _SockFree complete

20:16:41.45 BT! - SockUnInit - sending shutdown notification & close with linger for all 0 active sockets

20:16:41.45 SessionManager::UnregisterSession - Unregistering session 0f5aef50

20:16:41.45 OnDestroyPartyNotification - partyID = [00000000:004b4908], prevID = [ffffffff:ffffffff]

20:16:41.45 Transport - Largest sent is now 8

20:16:41.45 Transport - Largest received is now 8

20:16:41.45 MessageInternal::DestroyChannel: Destroyed channel fffffffd

20:16:41.45 AutomatchInternal: Fade to black

20:16:41.45 SessionManager::~SessionManager - uninitializing

20:16:41.46 RLink::ThreadFunction - Returning from the network thread function...

20:16:41.46 Transport::~Transport - shutting down transport

20:16:41.46 Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112;

20:16:41.46 Transport::~Connection - closing WINaddr:192.168.0.103:6112;,WINaddr:192.168.0.103:6112;

20:16:41.46 AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job LogoutAsync is still running

20:16:41.46 WorldwideLoginService::~WorldwideLoginService - uninitializing

20:16:41.52 RLink::WorldwideLoginService::LongPoller::ThreadFunction - Returning from the network thread function...

20:16:41.53 AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job HttpRequestAsync is still running

20:16:41.53 NetworkManager::Destroy - destroying network manager

20:16:41.53 Net::ThreadFunction - Returning from the network thread function...

20:16:41.53 CallManager - terminating all server calls in progress (0 in progress)

20:16:41.53 Datastore -- uninitialize complete

20:16:41.53 MOD -- (mod manager) shutting down

Изменено пользователем Strat
Ссылка на комментарий
Поделиться на другие сайты

  • 2 года спустя...

Пожалуйста, войдите, чтобы комментировать

Вы сможете оставить комментарий после входа в



Войти
×
×
  • Создать...