ivan45654 Опубликовано 25 сентября, 2011 Жалоба Поделиться Опубликовано 25 сентября, 2011 (изменено) Если понравилось поставьте мне +! Мод версии 2.5 http://www.mediafire.com/?o22imxn7ryl4ibd fix 1.7 http://www.mediafire.com/?bvd5zvdrjcc76i4 Патч Dow_2_chaos_rising_2.6.rar STEAM скачать можно тут http://cdn.steampowered.com/download/SteamInstall.msi Взято с http://forums.relicnews.com/showthread.php...ated-01-09-2010 Автор Jaylo Описание: Мод, который делает игру более интересной и похожей на 1 dow. В компании он меняет кровавых воронов на ультрамаринов, добавляет в отряды больше юнитов (к примеру в отряде Таркуса есть техмарин и ешё больше тактических космодесантников), ещё есть новые скиллы, броня и оружие. Есть капсула призывающая отряды имперской гвардии. В скримиш ещё не играл, потом напишу. Ещё в моде есть шлема, но я их не устанавливал. Способ установки: Внимание! Для мода требуется STEAM! Игра должна находиться сдесь D:\steam\SteamApps\common\dawn of war 2. Диск может быть любой. После установки мода для пираток снова потребуется кряк! 1)Скачиваем мод, фикс и патч. 2)Кидаем все файлы из архива патча в игру. 3)Из архива с модом папку Data и папку Locale кидаем в "D:\Program Files\Steam\SteamApps\common\dawn of war 2\GameAssets" 4)Кидем папку Data из папки фикс в "D:\Program Files\Steam\SteamApps\common\dawn of war 2\GameAssets" 5)Открываем Steam, открываем библиотеку и нажимаем ДОБАВИТЬ ИГРУ (в нижнем левом углу), И выбираем ДОБАВИТЬ СТОРОННЕЮ ИГРУ 6)Нажимаем ОБЗОР и находим "D:\steam\SteamApps\common\dawn of war 2\DOW2.exe" 7)Затем в библиотеке находим DOW2 кликаем правой кнопкой мыши и нажимаем свойства. 8)В строку расположение копируем это "D:\steam\SteamApps\common\dawn of war 2\DOW2.exe" -applaunch 15620 -dev 9)В библиотеке нажимаем на DOW2 и нажимаем играть. Изменено 1 октября, 2011 пользователем ivan45654 Ссылка на комментарий Поделиться на другие сайты Поделиться
$ergiu$ Опубликовано 25 сентября, 2011 Жалоба Поделиться Опубликовано 25 сентября, 2011 Для оригинала и Хаос Райзинга Установка Закинуть мод в папку "C:\Program Files\Steam\SteamApps\common\dawn of war 2\GameAssets" И добавить команду запуска "-dev" насколько я понял Ссылка на комментарий Поделиться на другие сайты Поделиться
Moth Опубликовано 25 сентября, 2011 Жалоба Поделиться Опубликовано 25 сентября, 2011 в заголовке статьи написано что мод для CR версии 2.3 -dev в ярлыке пропиши Ссылка на комментарий Поделиться на другие сайты Поделиться
ivan45654 Опубликовано 1 октября, 2011 Автор Жалоба Поделиться Опубликовано 1 октября, 2011 (изменено) Сделал нормальное описание и способ установки. Патч скоро залью. Если у вас лицуха, то некоторые шаги можно пропустить (такие как установка патча или стима). [ Добавлено спустя 9 минут 20 секунд ] Залил патч 2.6 Изменено 1 октября, 2011 пользователем ivan45654 Ссылка на комментарий Поделиться на другие сайты Поделиться
RomKS Опубликовано 15 октября, 2011 Жалоба Поделиться Опубликовано 15 октября, 2011 В скирмише что-нибудь изменилось? Ссылка на комментарий Поделиться на другие сайты Поделиться
ivan45654 Опубликовано 16 октября, 2011 Автор Жалоба Поделиться Опубликовано 16 октября, 2011 В скирмише что-нибудь изменилось? К сожалению нет. А как называется мод на dow 2 который в скримише лимиты выше делает? Ссылка на комментарий Поделиться на другие сайты Поделиться
Teslo Опубликовано 30 сентября, 2015 Жалоба Поделиться Опубликовано 30 сентября, 2015 не работает этот мод вообще на Warhammer 40000 DoW2 CR не загружается вообще игра хоть и все правильно сделал Ссылка на комментарий Поделиться на другие сайты Поделиться
sugmar Опубликовано 27 августа, 2017 Жалоба Поделиться Опубликовано 27 августа, 2017 Не ругайте за гробокопательство. просто пишу ремарку. Мод сильно перегружен деталями. Я не хочу сильно критиковать, многие идеи очень и очень здоровские, но - чрезмерно много десантников в отряде. Вполне достаточно 5 человек - сержант+4 парня. 1 парень в каждом отряже всегда дублирует оружие Сержанта. (пример: Таркус взял болтер - один из парней с болтером/огнеметом/плазмой/мелтой). - Слишком много противников в отряде и слишком много летального оружия,даже на примархе. 40-50 существ в отряде перебор - возможно стоит уменьшить число до 15-18, но поднять качество и способности - гранаты, подкопы и прочее. И пер[мордашки]нсить урон оружия. - Все таки вопрос об оснащение каждого десантника снаряжение м остается открытым - это самая крутая фишка,которая могла бы быть. - Возможно ли развертывать за счет десантных капсул не используемых членов команды - цирус/библиарий? Ссылка на комментарий Поделиться на другие сайты Поделиться
Strat Опубликовано 12 сентября, 2019 Жалоба Поделиться Опубликовано 12 сентября, 2019 (изменено) Доброго вечера. вижу тема больше не актуальна, и как заявил предыдущий коментатор про гробокопательство. Но я не знаю куда обратиться. мод я скачал тут и в определенный момент он начал выдавать ошибку. не где чёткого ответа не нашел да и форум реликов перекрыли. выложу под спойлер сам лог "лог" -- Starting Mission SCAR -- FOUND CAMPAIGN QUEST PC: Mission added. QUEST: QuestType: QUEST: Quest is Primary. QUEST: We dont have primary yet... Setting this one to primary QUEST: Quests:SetupPlayers() QUEST: Using default player setup for quest: SGroup_Create: Group with name actorgroup_elena already exists, be very careful! SGroup_Create: Group with name actorgroup_thaddeus already exists, be very careful! SGroup_Create: Group with name actorgroup_cyrus already exists, be very careful! SGroup_Create: Group with name actorgroup_tarkus already exists, be very careful! SGroup_Create: Group with name actorgroup_avitus already exists, be very careful! SGroup_Create: Group with name actorgroup_techmarine already exists, be very careful! SGroup_Create: Group with name actorgroup_librarian already exists, be very careful! QUEST: Quests:Initial() PC: scar is go SCAR Init: Setting Up Regions PC: Initialize Regions starting QUEST: GetMarkerName PC: Looking for player markers mkr_x11_Start1 PC: CHECK 1: N = 0 PC: Region: city Assigned to enemy QUEST: Quests:InitializeRegions() PC: Discovery system initiating. PC: Initialize Regions complete SCAR Init: Searching for Stratagems World Entities: 3643 Found Stratagem: ebps\world_objects\ice_objects\gameplay\stratagem_psyker Found Stratagem: ebps\world_objects\ice_objects\gameplay\stratagem_intel SCAR Init: Starting Quests QUEST: Quests:Start() ENCOUNTER: Building Encounter ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 0 28.196710586548 99.999938964844 1 1 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 35 -295.00329589844 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 35 -285.00329589844 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 23 -276.00329589844 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 23 -291.00329589844 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 50 -195.8032989502 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 50 -287.00329589844 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 41 -170.00329589844 99.999938964844 1 2 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 data { }, ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 41 -178.00329589844 99.999938964844 1 2 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 data { }, ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 51 -244.8032989502 99.999938964844 1 2 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 27 -241.8032989502 99.999938964844 1 2 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 27 -227.20329284668 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 27 -201.3032989502 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 SCAR Init: Populating Encounters ENCOUNTER: mkr_Chaff11 ENCOUNTER: ChooseEncounter( table: 87A5BF10 chaos_marines region table: 87A5BEE8 ) World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. ENCOUNTER: FilterEncounters() markerType = X04SideEntrance maxRadius = 15 nearestEncounter = 0 ENCOUNTER: Marker is too close to another ENCOUNTER: mkr_Chaff28 ENCOUNTER: ChooseEncounter( table: 87A73510 chaos_marines region table: 87A5BEE8 ) ENCOUNTER: FilterEncounters() markerType = x04smlRangedChaff maxRadius = 10 nearestEncounter = 71.270973205566 ENCOUNTER: Encounter x04smlRangedChaff does NOT exist. ENCOUNTER: mkr_Chaff47 ENCOUNTER: ChooseEncounter( table: 87A73588 chaos_marines region table: 87A5BEE8 ) World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. ENCOUNTER: FilterEncounters() markerType = X11medRangedChaff maxRadius = 15 nearestEncounter = 230.53340148926 ENCOUNTER: 1 encounter definitions found. -- FATAL SCAR Error! -- World_GetRand: Invalid parameters. min 1 must be less than or equal to max 0 Lua Procedural-Functions.scar Ln 68 (PC_Rand) Lua Encounters.scar Ln 346 (ChooseEncounterByWeight) Lua Encounters.scar Ln 298 (ChooseEncounter) Lua Encounters.scar Ln 65 (SpawnChaffUnits) Lua ProceduralBackend.scar Ln 420 (Rule_Populate) Lua ProceduralBackend.scar Ln 290 (Rule_StartMeUp) Lua ProceduralBackend.scar Ln 130 ((null)) -- FATAL SCAR Error! -- FATAL Scar Error calling init function <>. Execution has been terminated! -- Shutting Down Mission SCAR -- ну и дополнение "лог2"20:14:56.59 -- DOW2 Warnings Log -- 20:14:56.59 F:\Steam\steamapps\common\Dawn of War 2\dow2.exe started at 2019-09-12 20:14 20:14:56.59 OS NT 6.2, 8127 MB Physical Memory, 4488 Mb Physical Available, 3306 Mb Virtual Available 20:14:56.59 RUN OPTIONS: -logs -applaunch 15620 -dev 20:14:56.59 WORKING DIR: 'F:\Steam\steamapps\common\Dawn of War 2' 20:14:56.59 USER: 'dron8' 20:14:56.64 MOD -- Initializing mod 'DOW2', version '2.6.0', locale 'russian'. 20:14:57.17 APP - Multi-threading Enabled 20:14:57.17 XTHREAD: Detected 12 core(s) with 12 hardware thread(s) 20:14:57.18 ParentalControls: Games Explorer found. 20:14:57.18 ParentalControls: Module found. 20:14:57.18 ParentalControls: Dawn of War II IGameExplorer::VerifyAccess() call succeeded (0x00000000). 20:14:57.18 ParentalControls: Dawn of War II access granted. 20:14:57.20 NetworkManager::Create - creating network manager 20:14:58.23 WorldwideLoginService::WorldwideLoginService - initializing 20:14:58.23 WinTransport - CreateSocket exclusive broadcast socket was available. 20:14:58.23 WinTransport - CreateSocket listening for broadcasts on default port 20:14:58.23 RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function... 20:14:58.23 WinTransport - Host Name: DESKTOP-SO836FB, aliases: , type=AF_INET, len=4 20:14:58.23 WinTransport - Host IP Address #0: 192.168.0.103 20:14:58.23 WinTransport - Interface #0: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 20:14:58.23 WinTransport - Interface #1: ip:192.168.0.103, broadcast:192.168.0.103, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 20:14:58.23 Transport::OpenInternal request to WINaddr:255.255.255.255:6112; 20:14:58.23 SessionManager - Peer Header Size = 15 bytes 20:14:58.23 SessionManager - Game Data overhead = 4 bytes 20:14:58.23 SessionManager - Proxy overhead = 7 bytes 20:14:58.23 AutomatchInternal: Instantiating 20:14:58.23 MessageInternal::CreateChannel: Created channel fffffffe 20:14:58.23 MessageInternal::CreateChannel: Created channel fffffffb 20:14:58.23 MessageInternal::CreateChannel: Created channel fffffffd 20:14:58.23 RLink::ThreadFunction - Entering network thread function... 20:14:58.23 NetworkManager::Create - creating network manager 20:14:58.23 SteamService: region is RU 20:14:58.23 Net::ThreadFunction - Entering network thread function... 20:14:58.23 MessageInternal::CreateChannel: Created channel 00000053 20:14:58.23 GAME -- Dawn of War 2, EXE Version: 2.6, Build 10243 20:14:58.54 Detected Device Vendor:0x10DE DeviceID:0x1C82, Product:0x0017, Version:0x0015, Subversion:0x000D, Build:8813 20:14:58.56 ShaderDatabase : shader [DATA:Shaders\TERRAINOVERLAY.SHADER] specifies an undefined inputlayout terrainbasemesh. 20:14:58.59 VIDEO -- Driver Name = nvldumd.dll Desc = NVIDIA GeForce GTX 1050 Ti 20:14:58.59 VIDEO -- Driver Vendor = 0x10DE Device = 0x1C82 SubSys = 0x86261043 Rev = 0x00A1 20:14:58.59 VIDEO -- Driver Version Product = 0x0017 Version = 0x0015 SubVersion = 0x000D Build = 0x226D (8813) 20:14:58.59 VIDEO -- Driver GUID = {D7B71E3E-5FC2-11CF-9E51-2BA61BC2DA35} 20:15:01.25 VIDEO -- Detected Display Video Memory [4095 MB] 20:15:01.25 VIDEO -- 64bit OS Detected 20:15:01.31 VIDEO - NVIDIA card version [65552], memory, dedicated [4096 MB], system [0 MB], shared [4063 MB] 20:15:01.31 VIDEO -- Dedicated Video Memory [4096 MB] 20:15:01.31 VIDEO -- Graphics Card Memory [4095 MB] Texture Memory Available [4071 MB]. 20:15:01.31 RTREF - Creating RenderTarget <worldscene render target> 20:15:01.31 RTREF - Found Reservation 20:15:01.31 RTREF - Creating RenderTarget <depth pre-pass render target> 20:15:01.31 RTREF - Found Reservation 20:15:01.31 RTREF - Creating RenderTargetTexture worldscene render target texture 20:15:01.31 RTREF - Found RTT Reservation 20:15:01.31 RTREF - Creating RenderTargetTexture post process bright pass texture 20:15:01.31 RTREF - Found RTT Reservation 20:15:01.31 RTREF - Creating RenderTargetTexture depth pre-pass render target texture 20:15:01.31 RTREF - Found RTT Reservation 20:15:01.31 VIDEO - Using shader profile 'sm3' 20:15:01.37 SHADER -- variable [g_bPostProcessingEnabled] declared in [effectpool.shader] but not in .fx. 20:15:01.37 SHADER -- variable [g_useTerrainLightmap] declared in [effectpool.shader] but not in .fx. 20:15:01.40 SHADER -- variable [textureSize] declared in [terrain_splatongeometry.shader] but not in .fx. 20:15:01.56 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [4071MB] Available [4038MB] Used [33MB]. 20:15:01.58 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [4071MB] Available [4034MB] Used [37MB]. 20:15:01.75 RTREF - Creating RenderTarget <shadow texture dummy> 20:15:02.36 SOUND -- FMOD System Initializing... 20:15:02.40 SOUND -- Speaker output configuration set to Stereo 20:15:02.44 SOUND -- FMOD System Initialized on device . 20:15:02.58 SOUND -- SIR Filter 1 initialized 20:15:02.58 SOUND -- SIR Filter 2 initialized 20:15:02.58 SOUND -- Initializing ... 20:15:02.59 SOUND -- 96 voices selected, using 96 LOD settings 20:15:02.71 SOUND -- Initialization completed! 20:15:02.78 1 GameObj::m_loadState = LOAD_None 20:15:02.78 GAME -- Beginning FE 20:15:02.84 starting fe 20:15:02.84 ScaleformFrontEnd - Loading Front End 20:15:04.51 starting fe done 20:15:04.51 APP -- Resetting fp control word. 20:15:04.63 Requesting ticket 20:15:04.63 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.68 SteamLoginService::SetConnected: Steam connection established 20:15:04.68 OnConnect: successful connection established, enabling reconnect 20:15:04.69 LastStandManager -- not connected / Deactivate. 20:15:04.69 OnConnect: this wasnt a reconnect, no need for autologin 20:15:04.69 OnLogin: no previous login, auto selecting profile not required 20:15:04.69 Profile [01100001:04b8d057] selected on controller#0 20:15:04.69 LastStandManager -- Connect/SelectProfile -- Begin Loading. 20:15:04.69 SteamGetUserTitleData::OnComplete: result=0, length=3872 20:15:04.69 LastStandManager -- Begin GetUserTitleData. 20:15:04.69 LastStandManager -- Processing. 20:15:04.69 LastStandManager -- UserTitleData Event Successful. 20:15:04.69 LastStandManager -- Load UserTitleData Success. 20:15:04.69 LastStandManager -- End GetUserTitleData. 20:15:04.76 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.84 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.86 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.87 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.88 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.88 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.89 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.89 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.99 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.99 OnRequest app ticket returned N 20:15:04.99 SteamAuth received ticket at t=6765 20:15:04.99 SteamAuthManager::GetAuthToken state ID : 2 20:15:05.20 LastStandManager -- Load StatsData Success. 20:15:05.20 LastStandManager -- Load RankData Success. 20:15:06.00 Found 1 profiles for account /steam/76561198039486551 20:15:06.00 Found profile: /steam/76561198039486551 20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_eldar\survive\farseer_hero at index 0. 20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_ork\survive\mekboy_hero at index 1. 20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_marine\survive\tactical_marine_hero at index 2. 20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_tyranid\survive\hive_tyrant_hero at index 3. 20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_chaos\survive\chaos_sorcerer_hero at index 4. 20:15:19.69 PBGM Loaded in 10.664001 seconds. 20:15:20.18 NetworkManager::DispatchEvents() - Warning - Time between calls was 11178 ms 20:15:20.19 GAME -- Using player profile DESKTOP-SO836FB 20:15:22.88 NetworkManager::DispatchEvents() - Warning - Time between calls was 2691 ms 20:15:24.86 FactoryT - CreateForm transition_movie 20:15:24.89 FactoryT - CreateForm main_menu 20:15:24.89 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3991MB] Used [80MB]. 20:15:25.00 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3995MB] Used [76MB]. 20:15:25.02 RTREF - Creating RenderTarget <worldscene render target> 20:15:25.02 RTREF - Found Reservation 20:15:25.02 RTREF - Reservation is available, allocating 20:15:25.02 RTREF - Creating RenderTargetTexture WorldScene render target texture 20:15:25.02 RTREF - Found RTT Reservation 20:15:25.02 RTREF - RTT Reservation is Avaliable! Allocating! 20:15:25.02 RTREF - Creating RenderTargetTexture FronEndVis render target 20:15:25.02 RTREF - Creating RenderTargetTexture Post Process bright pass texture 20:15:25.02 RTREF - Found RTT Reservation 20:15:25.02 RTREF - RTT Reservation is Avaliable! Allocating! 20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 1 20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 2 20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 3 20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 4 20:15:25.27 FactoryT - CreateForm news 20:15:25.47 RTREF - Creating RenderTarget <depth pre-pass render target> 20:15:25.47 RTREF - Found Reservation 20:15:25.47 RTREF - Reservation is available, allocating 20:15:25.47 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture 20:15:25.47 RTREF - Found RTT Reservation 20:15:25.47 RTREF - RTT Reservation is Avaliable! Allocating! 20:15:39.52 MessageInternal::CreateChannel: Created channel 0000004e 20:15:40.17 FactoryT - CreateForm campaign_selection_form 20:15:41.47 MessageInternal::DestroyChannel: Destroyed channel 0000004e 20:15:41.48 MessageInternal::CreateChannel: Created channel 0000004e 20:15:41.96 starting online hosting 20:15:41.96 SlotManager::GetStringFromSlots: compressed = 23 bytes / 92 bytes 20:15:42.18 BT! - SockInit: SOCK_FD_SET_SIZE = 64 20:15:42.19 DBG - SockConnect: 0/s->stHandle=4064 20:15:42.19 DBG - SockConnect: 0/4064 connect deferred (in progress) 20:15:42.34 DBG - SockAnimateAll: socket 0/4064 connection complete. 20:15:42.49 battleserverrelay - Connected: Connection [ 1/ 1] - local=192.168.0.103:51184, remote=52.71.52.61:27021, type=CONNECT, timeTookToConnectMS=308, silentTimeMS=0, lastSockError=0 20:15:42.51 Session::Initialize - info, initializing session object, using threads. 20:15:42.51 SessionManager::RegisterSession - Registering RL_NEW session 0f5aef50 20:15:42.52 Created Matchinfo for sessionID 4933896 20:15:42.52 OnJoinAdvertisementSuccess - joined online match, server leave notification required 20:15:42.53 starting local hosting 20:15:42.53 Transport::OpenInternal request to WINaddr:255.255.255.255:6112; 20:15:42.53 Allocated route ID=0 for PeerID 1 at WINaddr:192.168.0.103:6112; 20:15:42.53 Transport::OpenInternal request to WINaddr:192.168.0.103:6112; 20:15:42.53 Session::Host sid = 4B4908, hostURL = , local addresses = WINaddr:192.168.0.103:6112; 20:15:42.53 Session::GetState - info, session [4933896]'s state changed to [2:STATE_CONNECTING]. 20:15:42.53 ValidateCustomData: called with 353 bytes of custom data 20:15:42.54 Host accepted Peer 1 into the match at address list=WINaddr:192.168.0.103:6112;, routes=WINaddr:192.168.0.103:6112; 20:15:42.54 WorldwideAdvertisementService::Process - EVENT_NEWPEER 20:15:42.54 Session::GetState - info, session [4933896]'s state changed to [3:STATE_CONNECTED]. 20:15:42.54 Session Connection Event - ReasonID: 0 ReasonDebug: SessionOperationInfo::SUCCESS 20:15:42.54 HostAsync - got operation info 0:SessionOperationInfo::SUCCESS 20:15:42.54 hosting - Session is connected 20:15:42.54 Sending matchinfo change #3 20:15:42.54 HostAsync - completed with HostResult = 0 20:15:42.54 WorldwideAutomatchService::OnHostComplete - automatcher is no longer active - stopPollPending 0 automatchPollID 18446744073709551615 20:15:42.54 SlotManager::GetStringFromSlots: compressed = 35 bytes / 92 bytes 20:15:42.56 FactoryT - CreateForm campaign_save_game_selection_form 20:15:42.56 local host PeerID 1 LOCL ack= 0 ( 0ms~0) unack= 3, retry= 0, highwaterOOS=0 (ip=WINaddr:192.168.0.103:6112;), pending=0, dead=0, RS#=0/2 20:15:42.56 MessageCounts: inval=0/0, seek=0/0, join=1/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=1/0, Pdel=0/0, drop=0/0, data=1/0, mdat=0/0, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=2/0, PPrx=1/0, ping=0/0, Pfrg=0/0, rely=2/0, lb_p=0/0, lb_c=0/0, cast=0/0, cdat=0/0, sorq=0/0, sorp=0/0, acto=0/0, spob=0/0 20:15:42.67 FactoryT - CreateForm campaign_party_panel 20:15:42.67 FactoryT - CreateForm chat_panel 20:15:42.72 Session - rcv'd Join request - address noaddr/relay/PID=CD7D262ACE8039FD in use by existing peer (ignoring) 20:15:42.72 Session::PollTransportEvents AddPeerMessage ignored, peer 1 already in m_peers 20:15:42.80 SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS 262, transmitAckLastTimeMS 44575 | Peer ---E- M#00000000 Sack00000001 NSack00000000 (C0.0% S:0.0) [ ] 20:15:42.83 Rejecting packet type 0 that claims to come from ourself 20:15:43.07 SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS 264, transmitAckLastTimeMS 44839 | Peer ---E- M#00000000 Sack00000002 NSack00000000 (C0.0% S:0.0) [ ] 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Found Reserved RenderTarget by Name <worldscene render target> 20:15:49.63 RTREF - Found Matching RenderTarget, ref count is <2> 20:15:49.63 RTREF - Releasing Matching RenderTarget 20:15:49.63 RTREF - Found Reserved RTT By Name <worldscene render target texture> 20:15:49.63 RTREF - Found Matching RTT, ref count is <2> 20:15:49.63 RTREF - Releasing Matching RTT 20:15:49.63 RTREF - Found Reserved RTT By Name <post process bright pass texture> 20:15:49.63 RTREF - Found Matching RTT, ref count is <2> 20:15:49.63 RTREF - Releasing Matching RTT 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target> 20:15:49.63 RTREF - Found Matching RenderTarget, ref count is <2> 20:15:49.63 RTREF - Releasing Matching RenderTarget 20:15:49.63 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture> 20:15:49.63 RTREF - Found Matching RTT, ref count is <2> 20:15:49.63 RTREF - Releasing Matching RTT 20:15:49.63 MessageInternal::CreateChannel: Created channel 00000055 20:15:49.77 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3830MB] Used [241MB]. 20:15:49.85 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3983MB] Used [88MB]. 20:15:49.85 NetworkManager::DispatchEvents() - Warning - Time between calls was 4384 ms 20:15:57.01 APP -- Game Start 20:15:57.01 MessageInternal::CreateChannel: Created channel 00000050 20:15:57.01 MessageInternal::DestroyChannel: Destroyed channel 00000055 20:15:57.03 GAME -- Ending FE 20:15:57.03 ScaleformFrontEnd - Unloading Front End 20:15:57.43 GAME -- *** Beginning mission snow_iceworks (1 Humans, 7 Computers) *** 20:15:57.64 GameLoadPanel::Activate(true) 20:15:57.64 2 GameObj::m_loadState = LOAD_Game 20:15:57.64 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3976MB] Used [95MB]. 20:15:57.66 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3982MB] Used [89MB]. 20:15:57.88 GAME -- Precaching Action 20:15:58.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 20:15:58.40 GAME -- Loading Animators 20:15:59.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0 20:16:04.53 NetworkManager::DispatchEvents() - Warning - Time between calls was 3285 ms 20:16:17.56 ImpassMap Load CRC 20:16:17.56 : 1056964608 20:16:17.56 : 1059892375 20:16:17.56 : 1053609165 20:16:17.56 : 0 20:16:17.56 g: 425632575 20:16:17.56 f: 425632575 20:16:18.62 NetworkManager::DispatchEvents() - Warning - Time between calls was 7440 ms 20:16:18.62 MessageInternal::CreateChannel: Created channel 00000043 20:16:18.97 Regenerating CanBuildMap data... 20:16:19.03 Generating PathSectorMap... 20:16:19.21 Finished GeneratePathfinding... 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_objects\industrial\urban_post_30m_big) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:20.29 MessageInternal::CreateChannel: Created channel 0000004d 20:16:20.31 MOD UI - Error loading key bindings file settings:keydefaults.lua 20:16:22.11 GAME -- Loading completed (24 seconds) 20:16:22.11 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3987MB] Used [84MB]. 20:16:22.31 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3987MB] Used [84MB]. 20:16:22.31 SIM -- Setting SyncErrorChecking level to None 20:16:22.31 GameLoadPanel::SetPressAnyKey 20:16:22.31 3 GameObj::m_loadState = LOAD_Wait 20:16:22.86 4 GameObj::m_loadState = LOAD_Done 20:16:22.87 7 GameObj::m_loadState = LOAD_None 20:16:22.87 RTREF - Creating RenderTargetTexture Water render target texture 20:16:22.87 RTREF - Creating RenderTarget <worldscene render target> 20:16:22.87 RTREF - Found Reservation 20:16:22.87 RTREF - Reservation is available, allocating 20:16:22.87 RTREF - Creating RenderTargetTexture WorldScene render target texture 20:16:22.87 RTREF - Found RTT Reservation 20:16:22.87 RTREF - RTT Reservation is Avaliable! Allocating! 20:16:22.87 RTREF - Creating RenderTarget <depth pre-pass render target> 20:16:22.87 RTREF - Found Reservation 20:16:22.87 RTREF - Reservation is available, allocating 20:16:22.87 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture 20:16:22.87 RTREF - Found RTT Reservation 20:16:22.87 RTREF - RTT Reservation is Avaliable! Allocating! 20:16:22.87 RTREF - Creating RenderTargetTexture Post Process bright pass texture 20:16:22.87 RTREF - Found RTT Reservation 20:16:22.87 RTREF - RTT Reservation is Avaliable! Allocating! 20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 1 20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 2 20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 3 20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 4 20:16:22.87 PerformanceRecorder::StartRecording for game size 8 20:16:22.87 GAME -- Starting mission... 20:16:22.90 RTREF - Creating RenderTargetTexture MiniMapScene render target texture 20:16:24.33 LOAD_DEBUG_TEMP 0 -- SimulationController SimulateInternal 20:16:24.33 LOAD_DEBUG_TEMP 0 -- UWWGC 20:16:24.35 LOAD_DEBUG_TEMP 1 -- SimulationController SimulateInternal Complete 20:16:24.35 LOAD_DEBUG_TEMP 1 -- SimulationController SimulateInternal 20:16:24.35 LOAD_DEBUG_TEMP 1 -- UWWGC 20:16:24.36 LOAD_DEBUG_TEMP 2 -- SimulationController SimulateInternal Complete 20:16:24.63 LOAD_DEBUG_TEMP 2 -- SimulationController SimulateInternal 20:16:24.63 LOAD_DEBUG_TEMP 2 -- UWWGC 20:16:38.99 PerformanceRecorder: Not enough game time to update profile history 20:16:38.99 GetMaxFrameTimeFromProfile: players=8 expected FPS=19.119625, bars=5, max avg=0.033, sd=0.020, 5 samples = 0.05 0.05 0.01 0.01 0.03 20:16:38.99 PerformanceRecorder::EndRecording - game size=8, max average=0.000000, worst frame=0.052302 20:16:38.99 Recording: No [8 players] 20:16:38.99 Performance Test Mode 20:16:38.99 Total frame time: 16.12 sec 20:16:38.99 Total frame count: 1750 20:16:38.99 Max/Avg: 0.00, 0.00 sec (fps=0.00, 0.00) (-1 samples) 20:16:38.99 Bars: 0 20:16:38.99 Profile Max Performance[8 players] = 0.05 0.05 0.01 0.01 0.03 20:16:38.99 Profile Avg Performance[8 players] = 0.05 0.05 0.01 0.01 0.02 20:16:38.99 ReportMatchStats - Campaign game, nothing to do 20:16:38.99 ReportSimStats - storing simulation results for match 0:0 20:16:39.02 GameApp::ShutFrontEnd 20:16:39.02 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3673MB] Used [398MB]. 20:16:39.11 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3979MB] Used [92MB]. 20:16:39.11 GameObj::ShutdownGameObj 20:16:39.11 GAME -- Ending mission - 'Game In Progress' 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Found Reserved RenderTarget by Name <worldscene render target> 20:16:39.12 RTREF - Found Matching RenderTarget, ref count is <2> 20:16:39.12 RTREF - Releasing Matching RenderTarget 20:16:39.12 RTREF - Found Reserved RTT By Name <worldscene render target texture> 20:16:39.12 RTREF - Found Matching RTT, ref count is <2> 20:16:39.12 RTREF - Releasing Matching RTT 20:16:39.12 RTREF - Found Reserved RTT By Name <post process bright pass texture> 20:16:39.12 RTREF - Found Matching RTT, ref count is <2> 20:16:39.12 RTREF - Releasing Matching RTT 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target> 20:16:39.12 RTREF - Found Matching RenderTarget, ref count is <2> 20:16:39.12 RTREF - Releasing Matching RenderTarget 20:16:39.12 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture> 20:16:39.12 RTREF - Found Matching RTT, ref count is <2> 20:16:39.12 RTREF - Releasing Matching RTT 20:16:39.20 MessageInternal::DestroyChannel: Destroyed channel 0000004d 20:16:39.55 SOUND -- Flushing cache ... 20:16:39.60 SOUND -- Flush complete! 20:16:39.60 CRCBlockManager Max Count: 1 20:16:39.60 MessageInternal::DestroyChannel: Destroyed channel 00000043 20:16:40.31 MessageInternal::DestroyChannel: Destroyed channel 0000004e 20:16:40.31 LastStandManager -- Deactivated. 20:16:40.31 SOUND -- Shutting down ... 20:16:40.31 SOUND -- Sim Thread - calling stop all sounds ... 20:16:40.35 SOUND -- Shark Thread - stop all sounds received and called by update()... 20:16:40.35 SOUND -- Shark Thread - stop all sounds returning properly... 20:16:40.35 SOUND -- Sim Thread - stop all sounds returned ... 20:16:40.35 SOUND -- Sim Thread - Killing shark thread ... 20:16:40.40 SOUND -- Shark Thread - Shutdown received 20:16:40.40 SOUND -- Sim Thread - shark thread killed ... 20:16:40.40 SOUND -- Sim Thread - Sound manager shutting down ... 20:16:40.40 SOUND -- Sim Thread - Sound manager shutdown successful ... 20:16:40.40 SOUND -- Shutdown completed! 20:16:40.45 SOUND -- FMOD System released. 20:16:40.45 RTREF - Releasing RenderTarget 20:16:40.51 RTREF - Releasing RenderTarget 20:16:40.51 RTREF - Releasing RT <worldscene render target> ref count <1> 20:16:40.51 RTREF - Releasing RenderTarget 20:16:40.51 RTREF - Found Reserved RenderTarget by Name <worldscene render target> 20:16:40.51 RTREF - Found Matching RenderTarget, ref count is <1> 20:16:40.51 RTREF - Releasing Matching RenderTarget 20:16:40.51 RTREF - Releasing RT <depth pre-pass render target> ref count <1> 20:16:40.51 RTREF - Releasing RenderTarget 20:16:40.51 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target> 20:16:40.51 RTREF - Found Matching RenderTarget, ref count is <1> 20:16:40.51 RTREF - Releasing Matching RenderTarget 20:16:40.51 RTREF - Releasing RTT <worldscene render target texture> ref count <1> 20:16:40.51 RTREF - Found Reserved RTT By Name <worldscene render target texture> 20:16:40.51 RTREF - Found Matching RTT, ref count is <1> 20:16:40.51 RTREF - Releasing Matching RTT 20:16:40.51 RTREF - Releasing RTT <post process bright pass texture> ref count <1> 20:16:40.51 RTREF - Found Reserved RTT By Name <post process bright pass texture> 20:16:40.51 RTREF - Found Matching RTT, ref count is <1> 20:16:40.51 RTREF - Releasing Matching RTT 20:16:40.51 RTREF - Releasing RTT <depth pre-pass render target texture> ref count <1> 20:16:40.51 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture> 20:16:40.51 RTREF - Found Matching RTT, ref count is <1> 20:16:40.51 RTREF - Releasing Matching RTT 20:16:40.65 ActionDatabase : [2269] global actions, [13] failed actions. 20:16:40.66 MessageInternal::DestroyChannel: Destroyed channel 00000050 20:16:40.66 NetworkManager::Destroy - exit allocation counts Network (cur/max) = 956 / 1379, Session = 15 / 25 20:16:40.66 SessionID : 4b4908 - Disconnect called with reasonID 116 - NetworkManagerInternal::Uninitalize() 20:16:40.66 SetVisible called while !IsConnected 20:16:41.34 Session::SchedulePeerRemove - Scheduling peerID: 1 to disconnect, reasonCode:116, reason:NetworkManagerInternal::Uninitalize() 20:16:41.34 Session Destroy Peer Event - ReasonID: 116 ReasonDebug: NetworkManagerInternal::Uninitalize() 20:16:41.34 Session::GetEvent DestroyPeer success Peer 1 removed, reasonCode 116, reasonDebug NetworkManagerInternal::Uninitalize() 20:16:41.34 Session::DestroyPeer - deallocating peer 1 20:16:41.34 Session - Requested Disconnect for connectionID 1 20:16:41.34 Deallocated route ID=2 for PeerID 1 at WINaddr:192.168.0.103:6112; 20:16:41.34 Session - Requested Disconnect for connectionID 2 20:16:41.34 Closed route 2<>2 for PeerID 1 at WINaddr:192.168.0.103:6112; 20:16:41.34 WorldwideAdvertisementService::Process - EVENT_DESTROYPEER 20:16:41.34 peerremove - peerIDRemoved=[00000000:009d0209], reasonID=116, reason debug hint - NetworkManagerInternal::Uninitalize() 20:16:41.34 Session::GetState - info, session [4933896]'s state changed to [1:STATE_DISCONNECTED]. 20:16:41.34 PeerRemoveAll - flushing local session peer data 20:16:41.34 Session::Reset with reason WorldwidePartyService::PeerRemoveAll 20:16:41.34 LeaveSessionInternal - no action taken, needLeave=0, service=0 20:16:41.34 Destroyed Matchinfo 20:16:41.34 DBG - _SockFree: socket 0/4064 sending graceful shutdown request. reason: SockCollection::DisconnectAll forceFree 20:16:41.34 DBG - _SockClose: socket 0/4064 initiating close 20:16:41.34 DBG - _SockClose: socket 0/4064 close complete. debugReason SockCollection::DisconnectAll forceFree 20:16:41.34 DBG - _SockFree: socket 0/4064 _SockFree complete 20:16:41.45 BT! - SockUnInit - sending shutdown notification & close with linger for all 0 active sockets 20:16:41.45 SessionManager::UnregisterSession - Unregistering session 0f5aef50 20:16:41.45 OnDestroyPartyNotification - partyID = [00000000:004b4908], prevID = [ffffffff:ffffffff] 20:16:41.45 Transport - Largest sent is now 8 20:16:41.45 Transport - Largest received is now 8 20:16:41.45 MessageInternal::DestroyChannel: Destroyed channel fffffffd 20:16:41.45 AutomatchInternal: Fade to black 20:16:41.45 SessionManager::~SessionManager - uninitializing 20:16:41.46 RLink::ThreadFunction - Returning from the network thread function... 20:16:41.46 Transport::~Transport - shutting down transport 20:16:41.46 Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112; 20:16:41.46 Transport::~Connection - closing WINaddr:192.168.0.103:6112;,WINaddr:192.168.0.103:6112; 20:16:41.46 AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job LogoutAsync is still running 20:16:41.46 WorldwideLoginService::~WorldwideLoginService - uninitializing 20:16:41.52 RLink::WorldwideLoginService::LongPoller::ThreadFunction - Returning from the network thread function... 20:16:41.53 AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job HttpRequestAsync is still running 20:16:41.53 NetworkManager::Destroy - destroying network manager 20:16:41.53 Net::ThreadFunction - Returning from the network thread function... 20:16:41.53 CallManager - terminating all server calls in progress (0 in progress) 20:16:41.53 Datastore -- uninitialize complete 20:16:41.53 MOD -- (mod manager) shutting down Изменено 12 сентября, 2019 пользователем Strat Ссылка на комментарий Поделиться на другие сайты Поделиться
Stormarine Опубликовано 12 декабря, 2021 Жалоба Поделиться Опубликовано 12 декабря, 2021 Не у кого патча 2.6 для этого мода незавалялось а то сыграть без него в мод невозможно , сыслка на него пустая. Ссылка на комментарий Поделиться на другие сайты Поделиться
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