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CHALLENGER22

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  1. My Review for This MOD Hello Everyone, I know this is just a personal choice & i really appreciate all hard work done for this mod by every contributor. Like 1] Animations & other effects was really good. 2] AI is good now looks much smarter then before. 3] Tyranids is a good new race. 4] Ranking system is really nice. 5] Camera angals are great now. Dislike 1] I really don't like the whole concept of editing default races & there units. 2] Big buildings & Titan units are really unneccessary so please make them optional. 3] New races Administratum, Daemon Hunters are really looks boaring with same looking soldiers & vehicles if you want to add new race then add it with complytaly new units, animation, dialogs, powers, special effects & buildings. Suggestions 1] Don't edit default races they are perfectly balances with advantages & disadvantages. 2] There is no need to add new building for different different upgrades add them in available upgrade building with new icons. 3] Make tier system for complete race rather for single unit. 4] Add new defensive structures like bunkers, sandbags, watch towers etc. 5] 10 Bolters are more then enough par hq. 16 is too much. 6] If possible add commands which our ally computer going to listen. 7] Add actions to build, delete ally computer buildings as par we neeeded. 8] 360deg rotation for buildings at the time of construction with left click of mouse because some maps really need this for better construction of buildings specially bolters & power generators ------------------------------------ Suggestions explanation in Details 1] Soulstrom original game teams look much different & every team is having some specialty like... -Tau having advance technology with great firepower but no bolters. no teleportation etc. -Elders having few good units but elder vehicles are strong specially wreithlord & prisomcanon as well u can hide any building because elder buildings are weak -Space Marins having great units but vehicles are weak & no daemon unit for them -Orks are great in numbers but low damage & their building are too weak -Imperial guards buildings are strong as well as tanks but they have comparatively very limited & weak units as well we ned to build more buildings for both caps. etc. But now every team is having same kind of units & powers so all team looks same with all kind of units. I found many teams having same lookin units like gray knights, dronouts, terminators, russ lamon tanks, landraider tanks, predator tanks which is damm irritating. U replace blood prince model with prince omg Blood prince is one of the best model with great attitude & u remove him?? 3 dinos for tau, 2 turtals for orks ohh no you just ruined main purpose of game as well importance of this all daemon units, they are uniq so make them unique as previous & remove those odd & unwanted titans from all races. so please please please don't edit default races adding new units is ok but add only new & different once with new effects for fire power like now necron team looks great with few of those new additions. 2] you can add new updates in same building like you add new building structure for engineer with new icon so update building should have new icons like Commander Upgrades - Unit Upgrades - Vehicles Upgrades - Building Upgrades & after clicking one of icon next level should be available upgrades. 3] So now earning experience is for single single unit but my idea is make that same experience count as a whole for next level upgrades for entire race. I mean there is no experience or upgrades for single unit, count all units experience in one total only and then once it reach the decided goal make new updates available for all type units, buildings etc. i.e 25000 exp. Level 1, 50000 exp. Level 2, 100000 Final Level 4] Add new defensive structure for better defense like one team going to have bunkers, next one towers, next one sand bags. etc. 5] 10 bolters par HQ is more then enough even for big maps coz big maps also going to have ally computers so par team total 50 bolters are good. 6] same command as we have now for our team stop, attack here so idea is adding fem more commands to ally computer too so that we can control ally computer also because some times its really needed t decide our strategy as par our plans & commands like... OFF (ally comp on his own ), attack here, defend here, stop attack, start attack, fall back etc. & commands should be on individual level as well as global level i mean i can command singal unit in any ally computer as well command any ally computer all units separately. like pinging all teams or ally team so same button to switch single unit or ally computer. 7] I really need this coz comp is dump & many times its blocking its own units path by building bad structure of buildings as well sometimes comp is not interest in building some kind of buildings which really make difference in big battles so if you add this functionality so we can build good structure of buildings for them as we finish ours. At least add delete function so its easy to destroy blocking path buildings. 8] your choice its a good thing but not necessary so don't give much importance to this. ------------------------------------ My Mod Ideas Keep all races as it is & remove titans. Make hero system as a whole experience rather for individual unit. Once toal experience is gained indicate it with some kind of animation or voice & make new updates available for all & there should be a choice between upgrades as this is strategy game like... even at final level u can add some kind off nuclear weapon which having great damage but very expensive & take good amount of time to recharge. ( Better idea then Titans i think ) Team - Tau Level 1 - Gain Exp. 25000 Level 2 - Gain Exp. 50000 Final - Gain Exp. 100000 At level 1 We can choose only one update not both Bolters Updates : 1] Damage 2] Fortification Building Updates : 1] Weaponry 2] Fortification Soldier Updates : 1] Damage 2] Armor Vehicle Updates : 1] Damage 2] Armor So if we choose weaponry next time upgrades should be 1] Damage 2] Fortification & u can add this in Upgrade building only so no need to add this upgrades in particular building. Add only one building for upgrades as mention above with new icons like... Requisition Upgrades Power Upgrades Commander Upgrades Unit Upgrades Vehicles Upgrades Building Upgrades & i think every race is already having 1 building for upgrades. so its easy to track all upgrades. which upgrades are needed separately add them separately in particular building. u can add new weaponry to buildings for different races like Offensive Weaponry : Machine Gun, Laser, Electric, Fire, Rocket, Some kind of Pulse which going to damage close units, Mines near building or some kind of traps Defensive Weaponry : Sonic Boom which going draw sound pulse from all around building with particular radius & that's going to throw enemy units outside that area of effect so u can damage that building with range units only. So different different tactics for different races. Same for units Types : Ranged, Melee, Teleportation, Invisibility, Jet packs, Flying etc. Weapon Types : Pistol, Rifal,Machine guns, Bombs, Rocket launchers, Laser, Fire, Electric, Water, Acid, Plasma, Meta, Sound etc. Upgrade Types : Fortification, Health, Armor, Range, Accuracy, Health Damage given/taken, Moral Damage given/taken, Health/Power Recharge time, Squad member size, Weapons for buildings, Engineer build speed etc.
  2. Hii, I m new here & i don't know Russian so please try to understand. i have downloaded this mod yesterday it looks good but in skirmish mode i don't found delete button on any building, vehicle or on units to destroy them as par needed is this some kind of error or this is a feature of this mod ? i m using window 7 64bit version & Soulstrom 1.2
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