"Lynn Steiner"Warrior Leader - Dark Sun - Light
Lv 55.
ATK 6, DAM 4, DEF 9/15, ARM 1, LP 15, RST 11, MOV 8/12, AP 3/5
Artifacts: Lynn can take up to two Advantage cards, whose combined cost is 25 levels or less, without having to pay for these levels.
Natural born leader: During the Recovery Phase, you may remove an Action Point from a friendly unit in Lynn's Control Zone and give one Action Point to another friendly unit with whom Lynn has Line of Sight. This ability cannot be used on Undead units.
House Steiner: Whenever Lynn receives damage, all friendly units in her Control Zone gain Haste Lv. 1. Limit: Once per turn. This ability cannot be used on Undead units.
000 X-Calibur: (Ki, Attack) +4 Attack
0000 Arrow of Destiny (Ki, Charge) +2 Attack. This Charge allows Lynn to move up to 16 inches, and ignores the target unit's armor.
00 Mirror Image (Ki, Effect) Lynn uses her second Defence value. Whenever an attack targetting Lynn misses, she can reactively perform an Attack or Charge with no cost against the attacker, even if she had already moved this turn. While this ability is active, Lynn cannot Dodge. Upkeep: O
0 Exaltation (Magic, Effect) Remove a negative status marker from a friendly unit in Lynn's Control Zone to put a positive status marker of your choice on Lynn. Limit: Once per turn.
Ring of Rudrashka
Type: Equipment
Category: All
Actions: oo
Level +5
The owner of this card can make a Ranged Attack (16 inches). The Ring uses either the stats of the character, or Attack 5 / Damage 5. Discard this card after use. "Sarah Reindhold"
Mystic - Church - Light
Level 30
Summoner Level: 1 Affinity: Light
AT: 4 DM: 1 DF: 8 AR: 0 LP:10 RS: 11 MV: 8/12 AP: 3/4
Mist of the Hallowed: All Ranged Attacks against friendly units in Sarah's Control Zone suffer -1 Attack.
oo - Nathaniel's Incense (Magic, Effect)
All friendly Units in Sarah's Control Zone regenerate 2 LP during the Recovery Phase, and can't be Stunned as an effect of Throws. Upkeep: o
o - Stigmata (Magic, Effect, Reactive)
When a friendly Unit in Sarah's Control Zone should lose LP through its own rules or abilities, Sarah loses those instead.
oo - Nathaniel's Hand (Magic, Effect)
Magic and Ki abilities whose upkeep was paid for inside Sarah's Control Zone are terminated. Effect 16. Limit: Once per turn.
Supernatural Devourer
Type: Equipment
Category: Mystic
Actions: Automatic
Level: +5
The bearer of this card recovers one Action Point each time they deal damage to an enemy. This effect is limited to one Point per Attack and three Points per Turn. "Fate"Mystic - Wissenschaft - Light
Level 40
AT:4 DM:5 DF:9 AR:1 LP:12 RS:10 MV:8/12 AP:3/4
Innate Abilities: Flight
Mini Gear: Fate can be considered a Gear whenever it would be beneficial to her.
ooo - Targeting Lasers (Magic, Ranged Attack)
Ranged (16 inches). +1 Attack. This Attack does not require Line of Sight. If Fate cannot draw Line of Sight to a target, then she applies the penalty for Hard Cover to its Attack. This ability may not be used to target Hidden Units.
oooo - Master Spark (Magic, Ranged Attack)
Ranged (16 inches). +2 Attack, +1 Damage. This Attack causes Throw
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MODIFICATIONS
Technofairy: As long as Fate is in play, all friendly Gears receive the following bonuses:
Grimorium: +2 Attack.
Goethia: +2 inches to Walking and Running movement.
Theurgia: +1 Defense.
Trithemius: +1 Attack.
Alma: The Control Zone is expanded by 2 inches.
[NOTE: You $%&# teasers...]
o - Light Marker (Magic, Effect)
Choose an enemy Unit in Fate's Control Zone. Friendly Gears get +3 Attack to all Ranged Attacks against the chosen Unit. Effect 18.
oo - Nanomachines (Magic, Effect)
A friendly Gear in Fate's Control Zone regenerates 5 LP. Limit: Once per Turn
oo - Command System (Magic, Effect, Reactive)
This ability can only be used during the Recovery Phase. A friendly Gear regenerates an extra Action Point. "Juliette Kaim"Prowler - Azur Alliance - Neutral
Level 25
AT: 4 DM: 2 DF: 9 AR: 0 LP:10 RS:10 MV:8/12 AP:3/4
Innate Abilities: Open Movement
Control Nexus: At the beginning of the game, choose an arbiter in your party, to whom Juliette is allocated.
As long as Juliette's in play, this arbiter receives one additional Order Point per turn. Furthermore, as long as the arbiter has Line of Sight to Juliette, they can use her control area as an extension of their Influence Zone.
Extension of Will: Juliette can, if desired, be activated simultaneously with her Arbiter. This ability doesn't allow her to activate twice per turn.
oo - Stealth (Subterfuge, Effect)
Juliette becomes Hidden. Upkeep: o
oo - Reign of Chaos (Subterfuge, Effect)
An enemy Unit inside Juliette's Control Zone loses one Action Point. Effect 16.
oo - Whisper (Subterfuge, Effect, Reactive)
A friendly Unit inside Juliette's Control Zone gets +1 Arrack and +1 Defence until end of turn. This ability can only be used if Juliette is hidden.
Gnosis
Type: Equipment
Category: Prowler
Action: Automatic
Level: +5
Enemies 6 inches or furter from the owner can't trace Line of Sight to them. Only characters of Level 40 or lower can use Gnosis. "Type-009"Undead Warrior - Black Sun - Neutral
Level 25+
AT:4 DM:5 DF:9 AR:0 LP:16 RS:9 MV:6/10 AP:2/4
Influence:1 Uncontrollable: 10+
Innate Abilities: Damage Resistance
Availability: Type-009 are not unique, and you may include 1 for each 100 levels available to your party.
Bone Whip: The Type-009 can perform Basic Attacks up to 2 inches from his enemy.
Neurotoxin: Whenever an Attack (Basic or Special) from Type-009 causes Damage, it causes Slow Lv 1. Effect 15.
o - Implosion (Special, Attack)
+3 Attack. All enemy Units within 4 inches of the target are affected by this attack. The Type-009 is eliminated afterwards.
o - Nucleus (Special, Effect)
An enemy unit in close combat with Type-009 suffers Paralysis Lv 1 and Slow Lv 1. The type-009 is eliminated afterwards. Effect 18.
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Type-009 Modifications
A Type-009 can choose one of the following options. Its level raises accordingly.
Type-009C: Shadow
Level +5
The Type-009C: Shadow gains the following abilities: Infiltration, Advanced Deployment, and has 12/16 Movement.
Type-009A: Elite
Level +5
The Type:009A: Elite loses the Innate Ability Damage Resistance.
Type-009: Murderer
Level +5
When the Type-009B: Murderer is eliminated, it can perform reactively and without cost either Implosion or Nucleus.
Type-010: Commander
Level +10
As long as the Type-010: Commander is in play, all other Type-009 and Type-005 in your party ignore the Uncontrollable rule and receive +1 Attack. Only one Type-009 in your party can choose this modification. "Карты идущие с Валентиной и Вольфганом"Ceridwen
Type: Equipment
Category: All
Actions: o (Reactive)
Level: +5
The bearer is Intangible until end of turn. This ability must be activated during the Upkeep Phase.
Note how it can be used more than once!
Black Candle
Type: Equipment
Organization: Azur
Action: Automatic
Level: +10
All enemy Units in the owner's Control Zone lose 1LP during the Upkeep Phase. Effect 13.