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Kugel

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Информация о Kugel

  • День рождения 19.12.1978

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  • Gender
    Male
  • Location
    Москва

Достижения Kugel

Master Flooder

Master Flooder (10/12)

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Репутация

  1. Спасибо за содержательный ответ. Чувствую поперло отцовство. Будьте последовательны, подскажите в каком именно...
  2. Коллеги, подскажите был ли FAQ или Эрата на стратагему Grandfather blessing? Посмотрел FAQ на кодекс ХСМ II редакции и кодекс DG не нашел. Но читал что FAQ был... Подскажите.
  3. Всем привет. Вот имеем Демонскую страту Locus of Grace. Все понятно что по FAQ ее можно сделать только на характера с Daemon Faction keyword. Но... вопрос в эффекте. Страта дает характеру ауру. Аура дает дополнительную атаку на 6 ту вунд юнитам в 6 дюймах. Аура будет работать на демонов без Daemon Faction keyword?
  4. Мне бы тоже цены на демонеток, финдов, Infernal Enrapturess и Fane of Slaanesh
  5. Знатокам вопрос. Имеем Blade of Hydra (+D3 атаки) и Death to the False Emperor. Она из атак от мечика генерирует (на 6+ то хит) еще одну атаку ЭТИМ ЖЕ ОРУЖИЕМ. Еще +D3 атаки (ведь every time models fights with this weapon...) или просто +1? Тоже самое касается chainsword'a, mechathendrils и прочего...
  6. 5ка рапоторов лучше. На них работают все стратагемы (они инфантри). На байкеров не все.
  7. Не, логика мне понятна, но думаю что это фу )))))
  8. Одна стратегема за фазу, не?
  9. Хайп конечно дело большое, но еще весной, за упоминание моделей 4 тафнес 3+ армор на Форджике мгновенно подвергали остракизму. А теперь они ТОП. В связи с опросом...
  10. Компиляция слухов и новостей по рогатым. Chaos Space Marines Codex Product Release Prices Codex: Chaos Space Marines $40 Datacards: Chaos Space Marines $15 Legion Tactics: Only Infantry, Bikes, and Dreadnoughts have access to Legion Tactics. Night Lords: Models in enemy units must subtract 1 from Leadership for each unit with this Trait within 6″ of theirs to a maximum of -3 Iron Warriors: Enemy units attacked by units with this Trait do not gain any saving throw bonuses for being in Cover. You can re-roll failed wound rolls when targeting a Building Emperor’s Children: Units with this Trait always fight first in the Fight Phase even if they didn’t charge. If enemy units have charged or have similar ability alternate units to fight starting with player whose turn is taking place. Black Legion: +1 to LD and when a unit with advances all of their rapid fire weapons become assault. World Eaters: When a unit makes a successful charge you can make one additional with each of the models in the fight phase. Word Bearers: Re-roll any morale checks Alpha Legion: -1 to hit at 12″ or more Renegades: Can Advance and Charge in the same turn. Chaos Icon Bonuses: Icon of Wrath: Unit Re-roll charge distance. Icon of Excess: Death to the False Emperor ability goes off on a 5+ Icon of Despair: Enemy Units within 6″ subtract 1 from LD Psychic Powers: Diabolic Strength: WC 6 Select a model within 12″ of the Psyker. Unit the start of the of your next psychic phase add 2 to the model’s strength and 1 to its attacks. Death Hex: WC 8 Target enemy unit within 12″ if cannot use invulnerable saves unit your next physic phase Warptime: WC 6 Pick a unit within 3″ it can move as if it were the movement phase. Cannot be cast multiple times on the same unit in the same psychic phase. Infernal Gaze: WC 5 Pick enemy unit within 18″ roll 3 dice any 4+ that unit suffers a mortal wound. Prescience: WC 7 pick a unit within 18″ at 1 to all hit rolls until the start of your next psychic phase. Diabolic Strength: WC 6 pick a unit within 12″ add 2 to its strength and 1 to its attack until your next psychic phase. Gift of Chaos: WC 6 pick an enemy unit within 6 roll a D6 if it is greater than the target’s toughness it suffers 3D3 Mortal Wounds. If the target is a Character and is slain you can add 1 Chaos Spawn to your army 1″ away from the dead model. Chaos God Specific Psychic Powers: Slaanesh: Delightful Agonies: WC 6 Select a visible Slaanesh unit within 18″ of the Psyker. Unit the start of your next Psychic phase ignore wounds of +5 Nurgle: Miasma of Pestilence: WC 6 Psyker picks a Nurgle unit within 18″ must subtract 1 from to hit rolls when targeting this unit. Tzeentch: Weaver of Fates: WC 6 Select a visible Tzeentch unit within 18″ of the Psyker. Until the start of your next Psychic phase you can add 1 to any invulnerable saves taken for that unit. Models that do not have an invulnerable save gain +5 invulnerable save. Non-Legion Specific Relics: Talisman of Burning Blood: Khorne units only. Advance & Charge same turn re-roll character distance. Eye of Tzeentch: Tzeentch psyker only. Add 1 to attempting Smite power Intoxicating Elixir: Slaanesh only. Add 1 to Strength and Attacks Pus Cleaver: Nurgle model with power sword. -2 AP Damage D3 Wounds on 2+ unless target is a vehicle Axe of Blind Fury: Khorne with power axe. +3 str, ap -3 Damage D3 Cannot re-roll 1s and 1s cause damage to friendly units within 1″ The Black Mace: Model with Power Maul. +3 str, AP -2, Damage 2. Roll D6 when you slay a model, on a 6 the target unit suffers a Mortal Wound. Murder Sword: Model with Power Sword. +1 str, AP -4 Damage 1. Pick an enemy character before the game that model suffers Mortal wound instead when attack with this weapon. Legion Specific Relics: Iron Warriors: Flesh Metal Exoskeleton gives the bearer a 2+ save. In addition, the model heals 1 wound at start of each of your turns. Night Lords: Claws of the Black Hunt + Attack +1 Str, AP -3, D3 Re-roll failed to wound rolls World Eaters: Brass Collar of Bhorghaster can deny one psychic power if denied Psyker suffers a perils of the warp Black Legion: The Eye of Night. Once per battle. Enemy visible vehicle suffers D3 mortal wounds on a 2+ Word Bearers: Cursed Crozius replace power maul. Re-roll to wound against Imperium units. Alpha Legion: Blade of the Hydra replace Chainsword. Str +1, AP -2 Damage 2. Bonus D3 attacks with Blade. Emperor’s Children: Bliss Giver replace bolt pistol. Assualt D6, User Str, -1 Damage 1. Within 1″ enemy character roll a D6 on a 6 the character suffers additional D3 mortal wounds. Warlord Traits Exalted Champion: +1 Attack Lord of Terror: Enemy units roll an extra D6 within 6″ of Warlord picking the highest. Hate Incarnate: Re-roll to wound rolls of 1 for Warlord Unholy Fortitude: +1 Wound. Roll D6 anytime you suffer a wound on a 6 ignore the damage. Flames of Spite: Melee Wounds of 6+ causes 1 additional Mortal Wound Eternal Vendetta: Re-roll to wound in the Fight phase against Space Marines. Legion Specific Warlord Traits Iron Warriors: Friendly Iron Warrior unit within 6″ of your Warlord automatically pass Morale tests. Night Lords: Once per battle you can re-roll a single to hit roll, wound roll, damage roll, advance, charge roll, or saving throw. World Eaters: Add 1 to Attacks and Strength each time you slay an enemy character, monster, or titanic model. Black Legion: Death to the False Emperor triggers an extra attack on 5+ for models in friendly Black Legion units that are within 6″ of your Warlord. Word Bearers: Increase Aura abilities range by 3″ Alpha Legion: Bonus trait in addition to Chaos Space Marine Warlord Traits. Any time an Alpha Legion character Warlord is killed select another Alpha Legion character to become Warlord and pick a new Chaos Space Marine Warlord if you want. Opponent won’t get Slay the Warlord bonus until all Alpha Legion characters are slain. Emperor’s Children: +1 Attack for each wound the Warlord suffers up to +3 and time Warlord is healed he loses bonus attacks. Stratagems: Veterans of the Long War: CP1 +1 to wound rolls Tide of Traitors: CP 1 Use at the end of the movement phase. Remove and replace a Cultist unit 9″ away from any enemy unit and within 6″ of any board edge. Chaos Familiar: CP 1 Use at the start of Psychic phase. Friendly Psyker can switch out one psychic power for another. Fire Frenzy: CP 1 Use before a Helbrute shoots. If the Helbrute didn’t move in the movement phase it cannot shoot twice, but must target the close enemy unit. Flakk Missile: CP 1 Same as Space Marine equivalent. Gifts of Chaos: 1CP/3CP Same as Space Marine relic stratagem. Beseech the Gods: CP1 Change unmarked unit to any follow any Chaos God at the start of any of your turns. Blasphemous Machines: CP 1 Select a Vehicle Ignore any to hit penalties for moving or advance. Chaos Boon: CP 1 At the end of the phase when a character kills a Character, Monster, or Vehicle roll on the Chaos Boon table. Fury of Khorne: CP3 Same as Space Marine equivalent. Linebreaker Shells: CP1 Same as Space Marine equivalent. Killshot: CP1 Same as Space Marine equivalent. Grandfather’s Blessing: CP2 Infantry or Biker unit heals D3 wounds or return a slain model to a unit at the end of the movement phase. Daemon Forged: CP 1 Daemon Vehicle can re-roll all failed To hit and to wound rolls. Use in either the Shooting Phase or Fight Phase. Chaos Legion Specific Stratagems: Slaanesh Endless Cacophony: CP 2 use this at the end of your Shooting phase. Select Slaanesh Infantry or Biker unit that unit can immediately shoot again Excess of Violence: CP 1 Emperor’s Children Infantry. Each Slain model in the fight phase generates a single additional attack. In Midnight Clad: 1 CP When a Night Lord infantry unit is targeted by a shooting attack for the rest of the phase your opponent must subtract 1 from all hit rolls that target that unit. Fury of Khorne: CP3 At the end of the Fight phase attack for additional time. Scorn of Sorcery: CP1 24″ range deny a single Psychic power on a 4+ The the Galaxy Burn: CP1 Use this when a Black Legion Infantry or Biker unit is selected in a Shooting or Fight phase. You can re-roll all hit rolls of 1 for the remainder of the phase. If the unit is a Chaos Space Marine squad instead re-roll all failed to hit rolls. Dark Pack: CP1 Word Bearer Character attempts to summon. You can re-roll any of the dice for attempting to summon and will not suffer any mortal wounds. Iron within, Iron without: CP1 Pick Iron Warriors unit damage is ignore on a roll of 6. Forward Operative: CP 1 Alpha Legion Infantry Set up unit anywhere on the board 9″ away from an enemy unit at the beginning of the 1st round.
  11. Но ты можешь тратить КП как угодно. Как сказали пиндосы в ролике: если КП приносит VP, то лучшей инвестиции нет. А ассортимент стратегем широчайший на любой случай, и, фактически, любой юнит.
  12. Именно. Бригада, работающая за счет коммандных очков. В элиту хелбруты норм. А учитывая удешевление культистов до 4х очков, то и вообще норм.
  13. Обзор изменений и новинок кодекса. Вторую часть найдете по ссылке. https://www.miniwargaming.com/content/NEW-C...Astartes-Review
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