Опишу подробнее.
1)
Рулбук
"Pile In"A Pile In move is a 3" move that is performed in the following order:
• First, any models Pile In if this will bring them into base contact with an enemy
locked in this combat.
• Second, any models Pile In if this will bring them to within 2" horizontally or 6"
vertically of a friendly model that is in base contact with an enemy locked in this
combat.
• Any remaining models that are not in base contact with one or more enemy models
and have yet to Pile In must now do so, and must attempt to get as close as possible to
one or more of the enemy units locked in this combat.
Pile In moves follow the same rules as charge moves, except that they are not slowed by
difficult terrain (though Dangerous Terrain will still trigger Dangerous Terrain tests).
"Charge Move"After moving the first model in the unit, you can move the others in any sequence you
desire, providing you abide by the following conditions:
• A charging model must end its charge move in unit coherency with another model in
its own unit that has already moved.
• If possible, a charging model must move into base contact with an enemy model
within reach that is not already in base contact with another charging model. If there are
no such enemy models in reach, the model must move into base contact with an enemy
model that is already in base contact with a charging model.
• If a charging model cannot reach any enemy models, it must try to move within 2"
horizontally or 6" vertically of one of its own unit’s models that is already in base
contact with an enemy. If this is impossible, it must simply stay in unit coherency.
В кратце. Мы должны максимайзить бтб, комбат, но при этом не нарушать когеренцию.
"Errata"ERRATA
Page 46 - Charge Move, Moving Charging Models
Change the first bullet point to read:
'If possible, a charging model must end its charge move
in unit coherency with another model in its own unit
that has already moved. If it is not possible for a charging
model to move and maintain unit cherency, move it as
close as possible to another model in its own unit that
has already moved instead.'
Которая говорит, что мы должны оставаться в когеренции если можем, но если не можем то, можем ее разорвать.
В итоге вопрос пришел к тому, что:
1 вариант - нельзя разрывать было, нельзя осталось.
2 вариант - должны максимайзить бтб и комбат, и если для этого невозможно остаться в когеренции, мы должны ее (когеренцию) разорвать.
Я склоняюсь ко второму варианту. Смоуку по душе первый.
2)
Рулбук
"Coherency"When you are moving a unit, its individual models can each move up to their maximum
movement distance. However, units have to stick together, otherwise individual models
become scattered and the unit loses its cohesion as a fighting force. So, once a unit has
finished moving, the models in it must form an imaginary chain where the
distance between one model and the next is no more than 2" horizontally and
up to 6" vertically. We call this ‘unit coherency’.
During the course of a game, a unit can get broken up and lose unit coherency, usually
because it has taken casualties from incoming enemy fire. If this happens, in their next
Movement phase, the models in the unit must be moved in such a way that they restore
unit coherency (or get as close as possible to having restored coherency). If the unit
cannot move in its next turn, or is unable to restore unit coherency in a single turn, then
the models must move to restore unit coherency as soon as they have the opportunity,
including by Running if they have that option.
Лично я вэтом определении вижу, что когеренция вообще не относится к моделям. Это понятие отдельного юнита.
В итоге:
1 вариант - модели получают свое отдельное правило unit coherency и образуют свою собственную когеренцию.
2 вариант - определенные модели должны сохранять правило unit coherency, а значит быть в когеренции со всеми моделями своего юнита.
И снова смоук видит первый вариант правильным, а я правильным вижу второй.
Собственно, лично мне пофиг, как решат судья.
Меня устраивают все варианты.