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The Squad Mod 2.5 for DoW2 v2.2 & CR v2.3, Мод, который делает игру более интересной и похожей на 1 dow.
ivan45654
сообщение 25.09.2011, 13:12
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Если понравилось поставьте мне +!

Мод версии 2.5 http://www.mediafire.com/?o22imxn7ryl4ibd

fix 1.7 http://www.mediafire.com/?bvd5zvdrjcc76i4

Патч Dow_2_chaos_rising_2.6.rar

STEAM скачать можно тут http://cdn.steampowered.com/download/SteamInstall.msi

Взято с http://forums.relicnews.com/showthread.php...ated-01-09-2010

Автор Jaylo

Описание:
Мод, который делает игру более интересной и похожей на 1 dow. В компании он меняет кровавых воронов на ультрамаринов, добавляет в отряды больше юнитов (к примеру в отряде Таркуса есть техмарин и ешё больше тактических космодесантников), ещё есть новые скиллы, броня и оружие. Есть капсула призывающая отряды имперской гвардии.
Прикрепленный файл  relic00029.jpg ( 630.34 килобайт ) Кол-во скачиваний: 166


В скримиш ещё не играл, потом напишу.

Ещё в моде есть шлема, но я их не устанавливал.

Способ установки:

Внимание! Для мода требуется STEAM! Игра должна находиться сдесь D:\steam\SteamApps\common\dawn of war 2. Диск может быть любой. После установки мода для пираток снова потребуется кряк!

1)Скачиваем мод, фикс и патч.
2)Кидаем все файлы из архива патча в игру.
3)Из архива с модом папку Data и папку Locale кидаем в "D:\Program Files\Steam\SteamApps\common\dawn of war 2\GameAssets"
4)Кидем папку Data из папки фикс в "D:\Program Files\Steam\SteamApps\common\dawn of war 2\GameAssets"
5)Открываем Steam, открываем библиотеку и нажимаем ДОБАВИТЬ ИГРУ (в нижнем левом углу), И выбираем ДОБАВИТЬ СТОРОННЕЮ ИГРУ

6)Нажимаем ОБЗОР и находим "D:\steam\SteamApps\common\dawn of war 2\DOW2.exe"
7)Затем в библиотеке находим DOW2 кликаем правой кнопкой мыши и нажимаем свойства.
8)В строку расположение копируем это "D:\steam\SteamApps\common\dawn of war 2\DOW2.exe" -applaunch 15620 -dev
9)В библиотеке нажимаем на DOW2 и нажимаем играть.

Сообщение отредактировал ivan45654 - 01.10.2011, 13:30
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$ergiu$
сообщение 25.09.2011, 13:17
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Для оригинала и Хаос Райзинга

Установка
Закинуть мод в папку "C:\Program Files\Steam\SteamApps\common\dawn of war 2\GameAssets"
И добавить команду запуска "-dev"
насколько я понял


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Moth
сообщение 25.09.2011, 23:09
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в заголовке статьи написано что мод для CR версии 2.3
-dev в ярлыке пропиши
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ivan45654
сообщение 01.10.2011, 13:31
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Сделал нормальное описание и способ установки. Патч скоро залью. Если у вас лицуха, то некоторые шаги можно пропустить (такие как установка патча или стима).

[ Добавлено спустя 9 минут 20 секунд ]

Залил патч 2.6

Сообщение отредактировал ivan45654 - 01.10.2011, 13:26
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RomKS
сообщение 15.10.2011, 18:45
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В скирмише что-нибудь изменилось?
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ivan45654
сообщение 16.10.2011, 13:25
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Цитата(RomKS @ 15.10.2011, 19:45) *
В скирмише что-нибудь изменилось?

К сожалению нет. А как называется мод на dow 2 который в скримише лимиты выше делает?
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Teslo
сообщение 30.09.2015, 05:33
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не работает этот мод вообще на Warhammer 40000 DoW2 CR не загружается вообще игра хоть и все правильно сделал
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sugmar
сообщение 27.08.2017, 17:17
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Не ругайте за гробокопательство. просто пишу ремарку.

Мод сильно перегружен деталями. Я не хочу сильно критиковать, многие идеи очень и очень здоровские, но
- чрезмерно много десантников в отряде.
Вполне достаточно 5 человек - сержант+4 парня. 1 парень в каждом отряже всегда дублирует оружие Сержанта. (пример: Таркус взял болтер - один из парней с болтером/огнеметом/плазмой/мелтой).
- Слишком много противников в отряде и слишком много летального оружия,даже на примархе. 40-50 существ в отряде перебор - возможно стоит уменьшить число до 15-18, но поднять качество и способности - гранаты, подкопы и прочее. И перебалансить урон оружия.
- Все таки вопрос об оснащение каждого десантника снаряжение м остается открытым - это самая крутая фишка,которая могла бы быть.
- Возможно ли развертывать за счет десантных капсул не используемых членов команды - цирус/библиарий?
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Strat
сообщение 12.09.2019, 18:29
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Доброго вечера. вижу тема больше не актуальна, и как заявил предыдущий коментатор про гробокопательство. Но я не знаю куда обратиться. мод я скачал тут и в определенный момент он начал выдавать ошибку. не где чёткого ответа не нашел да и форум реликов перекрыли. выложу под спойлер сам лог
"лог"

-- Starting Mission SCAR --
FOUND CAMPAIGN QUEST
PC: Mission added.
QUEST: QuestType:
QUEST: Quest is Primary.
QUEST: We dont have primary yet... Setting this one to primary
QUEST: Quests:SetupPlayers()
QUEST: Using default player setup for quest:
SGroup_Create: Group with name actorgroup_elena already exists, be very careful!
SGroup_Create: Group with name actorgroup_thaddeus already exists, be very careful!
SGroup_Create: Group with name actorgroup_cyrus already exists, be very careful!
SGroup_Create: Group with name actorgroup_tarkus already exists, be very careful!
SGroup_Create: Group with name actorgroup_avitus already exists, be very careful!
SGroup_Create: Group with name actorgroup_techmarine already exists, be very careful!
SGroup_Create: Group with name actorgroup_librarian already exists, be very careful!
QUEST: Quests:Initial()
PC: scar is go
SCAR Init: Setting Up Regions
PC: Initialize Regions starting
QUEST: GetMarkerName
PC: Looking for player markers mkr_x11_Start1
PC: CHECK 1: N = 0
PC: Region: city Assigned to enemy
QUEST: Quests:InitializeRegions()
PC: Discovery system initiating.
PC: Initialize Regions complete
SCAR Init: Searching for Stratagems
World Entities: 3643
Found Stratagem: ebps\world_objects\ice_objects\gameplay\stratagem_psyker
Found Stratagem: ebps\world_objects\ice_objects\gameplay\stratagem_intel
SCAR Init: Starting Quests
QUEST: Quests:Start()
ENCOUNTER: Building Encounter
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 0 28.196710586548 99.999938964844 1 1
Assign Wargear
sgcount: 1
SGroup: sg_encounter_1
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 35 -295.00329589844 99.999938964844 1 20
Assign Wargear
sgcount: 1
SGroup: sg_encounter_1
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 35 -285.00329589844 99.999938964844 1 20
Assign Wargear
sgcount: 1
SGroup: sg_encounter_1
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 23 -276.00329589844 99.999938964844 1 20
Assign Wargear
sgcount: 1
SGroup: sg_encounter_1
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 23 -291.00329589844 99.999938964844 1 20
Assign Wargear
sgcount: 1
SGroup: sg_encounter_1
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 50 -195.8032989502 99.999938964844 1 20
Assign Wargear
sgcount: 1
SGroup: sg_encounter_1
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 50 -287.00329589844 99.999938964844 1 20
Assign Wargear
sgcount: 1
SGroup: sg_encounter_1
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 41 -170.00329589844 99.999938964844 1 2
Assign Wargear
sgcount: 1
SGroup: sg_encounter_1
data
{
},
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 41 -178.00329589844 99.999938964844 1 2
Assign Wargear
sgcount: 1
SGroup: sg_encounter_1
data
{
},
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 51 -244.8032989502 99.999938964844 1 2
Assign Wargear
sgcount: 1
SGroup: sg_encounter_1
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 27 -241.8032989502 99.999938964844 1 2
Assign Wargear
sgcount: 1
SGroup: sg_encounter_1
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 27 -227.20329284668 99.999938964844 1 20
Assign Wargear
sgcount: 1
SGroup: sg_encounter_1
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 27 -201.3032989502 99.999938964844 1 20
Assign Wargear
sgcount: 1
SGroup: sg_encounter_1
SCAR Init: Populating Encounters
ENCOUNTER: mkr_Chaff11
ENCOUNTER: ChooseEncounter( table: 87A5BF10 chaos_marines region table: 87A5BEE8 )
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
ENCOUNTER: FilterEncounters() markerType = X04SideEntrance maxRadius = 15 nearestEncounter = 0
ENCOUNTER: Marker is too close to another
ENCOUNTER: mkr_Chaff28
ENCOUNTER: ChooseEncounter( table: 87A73510 chaos_marines region table: 87A5BEE8 )
ENCOUNTER: FilterEncounters() markerType = x04smlRangedChaff maxRadius = 10 nearestEncounter = 71.270973205566
ENCOUNTER: Encounter x04smlRangedChaff does NOT exist.
ENCOUNTER: mkr_Chaff47
ENCOUNTER: ChooseEncounter( table: 87A73588 chaos_marines region table: 87A5BEE8 )
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
World_Pos has generated a position outside the world and was clamped.
ENCOUNTER: FilterEncounters() markerType = X11medRangedChaff maxRadius = 15 nearestEncounter = 230.53340148926
ENCOUNTER: 1 encounter definitions found.
-- FATAL SCAR Error! --
World_GetRand: Invalid parameters. min 1 must be less than or equal to max 0
Lua Procedural-Functions.scar Ln 68 (PC_Rand)
Lua Encounters.scar Ln 346 (ChooseEncounterByWeight)
Lua Encounters.scar Ln 298 (ChooseEncounter)
Lua Encounters.scar Ln 65 (SpawnChaffUnits)
Lua ProceduralBackend.scar Ln 420 (Rule_Populate)
Lua ProceduralBackend.scar Ln 290 (Rule_StartMeUp)
Lua ProceduralBackend.scar Ln 130 ((null))


-- FATAL SCAR Error! --
FATAL Scar Error calling init function <>. Execution has been terminated!
-- Shutting Down Mission SCAR --

ну и дополнение
"лог2"
20:14:56.59 -- DOW2 Warnings Log --
20:14:56.59 F:\Steam\steamapps\common\Dawn of War 2\dow2.exe started at 2019-09-12 20:14
20:14:56.59 OS NT 6.2, 8127 MB Physical Memory, 4488 Mb Physical Available, 3306 Mb Virtual Available
20:14:56.59 RUN OPTIONS: -logs -applaunch 15620 -dev
20:14:56.59 WORKING DIR: 'F:\Steam\steamapps\common\Dawn of War 2'
20:14:56.59 USER: 'dron8'
20:14:56.64 MOD -- Initializing mod 'DOW2', version '2.6.0', locale 'russian'.
20:14:57.17 APP - Multi-threading Enabled
20:14:57.17 XTHREAD: Detected 12 core(s) with 12 hardware thread(s)
20:14:57.18 ParentalControls: Games Explorer found.
20:14:57.18 ParentalControls: Module found.
20:14:57.18 ParentalControls: Dawn of War II IGameExplorer::VerifyAccess() call succeeded (0x00000000).
20:14:57.18 ParentalControls: Dawn of War II access granted.
20:14:57.20 NetworkManager::Create - creating network manager
20:14:58.23 WorldwideLoginService::WorldwideLoginService - initializing
20:14:58.23 WinTransport - CreateSocket exclusive broadcast socket was available.
20:14:58.23 WinTransport - CreateSocket listening for broadcasts on default port
20:14:58.23 RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function...
20:14:58.23 WinTransport - Host Name: DESKTOP-SO836FB, aliases: , type=AF_INET, len=4
20:14:58.23 WinTransport - Host IP Address #0: 192.168.0.103
20:14:58.23 WinTransport - Interface #0: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
20:14:58.23 WinTransport - Interface #1: ip:192.168.0.103, broadcast:192.168.0.103, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
20:14:58.23 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
20:14:58.23 SessionManager - Peer Header Size = 15 bytes
20:14:58.23 SessionManager - Game Data overhead = 4 bytes
20:14:58.23 SessionManager - Proxy overhead = 7 bytes
20:14:58.23 AutomatchInternal: Instantiating
20:14:58.23 MessageInternal::CreateChannel: Created channel fffffffe
20:14:58.23 MessageInternal::CreateChannel: Created channel fffffffb
20:14:58.23 MessageInternal::CreateChannel: Created channel fffffffd
20:14:58.23 RLink::ThreadFunction - Entering network thread function...
20:14:58.23 NetworkManager::Create - creating network manager
20:14:58.23 SteamService: region is RU
20:14:58.23 Net::ThreadFunction - Entering network thread function...
20:14:58.23 MessageInternal::CreateChannel: Created channel 00000053
20:14:58.23 GAME -- Dawn of War 2, EXE Version: 2.6, Build 10243
20:14:58.54 Detected Device Vendor:0x10DE DeviceID:0x1C82, Product:0x0017, Version:0x0015, Subversion:0x000D, Build:8813
20:14:58.56 ShaderDatabase : shader [DATA:Shaders\TERRAINOVERLAY.SHADER] specifies an undefined inputlayout terrainbasemesh.
20:14:58.59 VIDEO -- Driver Name = nvldumd.dll Desc = NVIDIA GeForce GTX 1050 Ti
20:14:58.59 VIDEO -- Driver Vendor = 0x10DE Device = 0x1C82 SubSys = 0x86261043 Rev = 0x00A1
20:14:58.59 VIDEO -- Driver Version Product = 0x0017 Version = 0x0015 SubVersion = 0x000D Build = 0x226D (8813)
20:14:58.59 VIDEO -- Driver GUID = {D7B71E3E-5FC2-11CF-9E51-2BA61BC2DA35}
20:15:01.25 VIDEO -- Detected Display Video Memory [4095 MB]
20:15:01.25 VIDEO -- 64bit OS Detected
20:15:01.31 VIDEO - NVIDIA card version [65552], memory, dedicated [4096 MB], system [0 MB], shared [4063 MB]
20:15:01.31 VIDEO -- Dedicated Video Memory [4096 MB]
20:15:01.31 VIDEO -- Graphics Card Memory [4095 MB] Texture Memory Available [4071 MB].
20:15:01.31 RTREF - Creating RenderTarget <worldscene render target>
20:15:01.31 RTREF - Found Reservation
20:15:01.31 RTREF - Creating RenderTarget <depth pre-pass render target>
20:15:01.31 RTREF - Found Reservation
20:15:01.31 RTREF - Creating RenderTargetTexture worldscene render target texture
20:15:01.31 RTREF - Found RTT Reservation
20:15:01.31 RTREF - Creating RenderTargetTexture post process bright pass texture
20:15:01.31 RTREF - Found RTT Reservation
20:15:01.31 RTREF - Creating RenderTargetTexture depth pre-pass render target texture
20:15:01.31 RTREF - Found RTT Reservation
20:15:01.31 VIDEO - Using shader profile 'sm3'
20:15:01.37 SHADER -- variable [g_bPostProcessingEnabled] declared in [effectpool.shader] but not in .fx.
20:15:01.37 SHADER -- variable [g_useTerrainLightmap] declared in [effectpool.shader] but not in .fx.
20:15:01.40 SHADER -- variable [textureSize] declared in [terrain_splatongeometry.shader] but not in .fx.
20:15:01.56 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [4071MB] Available [4038MB] Used [33MB].
20:15:01.58 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [4071MB] Available [4034MB] Used [37MB].
20:15:01.75 RTREF - Creating RenderTarget <shadow texture dummy>
20:15:02.36 SOUND -- FMOD System Initializing...
20:15:02.40 SOUND -- Speaker output configuration set to Stereo
20:15:02.44 SOUND -- FMOD System Initialized on device .
20:15:02.58 SOUND -- SIR Filter 1 initialized
20:15:02.58 SOUND -- SIR Filter 2 initialized
20:15:02.58 SOUND -- Initializing ...
20:15:02.59 SOUND -- 96 voices selected, using 96 LOD settings
20:15:02.71 SOUND -- Initialization completed!
20:15:02.78 1 GameObj::m_loadState = LOAD_None
20:15:02.78 GAME -- Beginning FE
20:15:02.84 starting fe
20:15:02.84 ScaleformFrontEnd - Loading Front End
20:15:04.51 starting fe done
20:15:04.51 APP -- Resetting fp control word.
20:15:04.63 Requesting ticket
20:15:04.63 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.68 SteamLoginService::SetConnected: Steam connection established
20:15:04.68 OnConnect: successful connection established, enabling reconnect
20:15:04.69 LastStandManager -- not connected / Deactivate.
20:15:04.69 OnConnect: this wasnt a reconnect, no need for autologin
20:15:04.69 OnLogin: no previous login, auto selecting profile not required
20:15:04.69 Profile [01100001:04b8d057] selected on controller#0
20:15:04.69 LastStandManager -- Connect/SelectProfile -- Begin Loading.
20:15:04.69 SteamGetUserTitleData::OnComplete: result=0, length=3872
20:15:04.69 LastStandManager -- Begin GetUserTitleData.
20:15:04.69 LastStandManager -- Processing.
20:15:04.69 LastStandManager -- UserTitleData Event Successful.
20:15:04.69 LastStandManager -- Load UserTitleData Success.
20:15:04.69 LastStandManager -- End GetUserTitleData.
20:15:04.76 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.84 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.86 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.87 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.88 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.88 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.89 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.89 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.99 SteamAuthManager::GetAuthToken state ID : 1
20:15:04.99 OnRequest app ticket returned N
20:15:04.99 SteamAuth received ticket at t=6765
20:15:04.99 SteamAuthManager::GetAuthToken state ID : 2
20:15:05.20 LastStandManager -- Load StatsData Success.
20:15:05.20 LastStandManager -- Load RankData Success.
20:15:06.00 Found 1 profiles for account /steam/76561198039486551
20:15:06.00 Found profile: /steam/76561198039486551
20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_eldar\survive\farseer_hero at index 0.
20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_ork\survive\mekboy_hero at index 1.
20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_marine\survive\tactical_marine_hero at index 2.
20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_tyranid\survive\hive_tyrant_hero at index 3.
20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_chaos\survive\chaos_sorcerer_hero at index 4.
20:15:19.69 PBGM Loaded in 10.664001 seconds.
20:15:20.18 NetworkManager::DispatchEvents() - Warning - Time between calls was 11178 ms
20:15:20.19 GAME -- Using player profile DESKTOP-SO836FB
20:15:22.88 NetworkManager::DispatchEvents() - Warning - Time between calls was 2691 ms
20:15:24.86 FactoryT - CreateForm transition_movie
20:15:24.89 FactoryT - CreateForm main_menu
20:15:24.89 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3991MB] Used [80MB].
20:15:25.00 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3995MB] Used [76MB].
20:15:25.02 RTREF - Creating RenderTarget <worldscene render target>
20:15:25.02 RTREF - Found Reservation
20:15:25.02 RTREF - Reservation is available, allocating
20:15:25.02 RTREF - Creating RenderTargetTexture WorldScene render target texture
20:15:25.02 RTREF - Found RTT Reservation
20:15:25.02 RTREF - RTT Reservation is Avaliable! Allocating!
20:15:25.02 RTREF - Creating RenderTargetTexture FronEndVis render target
20:15:25.02 RTREF - Creating RenderTargetTexture Post Process bright pass texture
20:15:25.02 RTREF - Found RTT Reservation
20:15:25.02 RTREF - RTT Reservation is Avaliable! Allocating!
20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 1
20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 2
20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 3
20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 4
20:15:25.27 FactoryT - CreateForm news
20:15:25.47 RTREF - Creating RenderTarget <depth pre-pass render target>
20:15:25.47 RTREF - Found Reservation
20:15:25.47 RTREF - Reservation is available, allocating
20:15:25.47 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture
20:15:25.47 RTREF - Found RTT Reservation
20:15:25.47 RTREF - RTT Reservation is Avaliable! Allocating!
20:15:39.52 MessageInternal::CreateChannel: Created channel 0000004e
20:15:40.17 FactoryT - CreateForm campaign_selection_form
20:15:41.47 MessageInternal::DestroyChannel: Destroyed channel 0000004e
20:15:41.48 MessageInternal::CreateChannel: Created channel 0000004e
20:15:41.96 starting online hosting
20:15:41.96 SlotManager::GetStringFromSlots: compressed = 23 bytes / 92 bytes
20:15:42.18 BT! - SockInit: SOCK_FD_SET_SIZE = 64
20:15:42.19 DBG - SockConnect: 0/s->stHandle=4064
20:15:42.19 DBG - SockConnect: 0/4064 connect deferred (in progress)
20:15:42.34 DBG - SockAnimateAll: socket 0/4064 connection complete.
20:15:42.49 battleserverrelay - Connected:
Connection [ 1/ 1] - local=192.168.0.103:51184, remote=52.71.52.61:27021, type=CONNECT, timeTookToConnectMS=308, silentTimeMS=0, lastSockError=0

20:15:42.51 Session::Initialize - info, initializing session object, using threads.
20:15:42.51 SessionManager::RegisterSession - Registering RL_NEW session 0f5aef50
20:15:42.52 Created Matchinfo for sessionID 4933896
20:15:42.52 OnJoinAdvertisementSuccess - joined online match, server leave notification required
20:15:42.53 starting local hosting
20:15:42.53 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
20:15:42.53 Allocated route ID=0 for PeerID 1 at WINaddr:192.168.0.103:6112;
20:15:42.53 Transport::OpenInternal request to WINaddr:192.168.0.103:6112;
20:15:42.53 Session::Host sid = 4B4908, hostURL = , local addresses = WINaddr:192.168.0.103:6112;
20:15:42.53 Session::GetState - info, session [4933896]'s state changed to [2:STATE_CONNECTING].
20:15:42.53 ValidateCustomData: called with 353 bytes of custom data
20:15:42.54 Host accepted Peer 1 into the match at address list=WINaddr:192.168.0.103:6112;, routes=WINaddr:192.168.0.103:6112;
20:15:42.54 WorldwideAdvertisementService::Process - EVENT_NEWPEER
20:15:42.54 Session::GetState - info, session [4933896]'s state changed to [3:STATE_CONNECTED].
20:15:42.54 Session Connection Event - ReasonID: 0 ReasonDebug: SessionOperationInfo::SUCCESS
20:15:42.54 HostAsync - got operation info 0:SessionOperationInfo::SUCCESS
20:15:42.54 hosting - Session is connected
20:15:42.54 Sending matchinfo change #3
20:15:42.54 HostAsync - completed with HostResult = 0
20:15:42.54 WorldwideAutomatchService::OnHostComplete - automatcher is no longer active - stopPollPending 0 automatchPollID 18446744073709551615
20:15:42.54 SlotManager::GetStringFromSlots: compressed = 35 bytes / 92 bytes
20:15:42.56 FactoryT - CreateForm campaign_save_game_selection_form
20:15:42.56 local host PeerID 1 LOCL ack= 0 ( 0ms~0) unack= 3, retry= 0, highwaterOOS=0 (ip=WINaddr:192.168.0.103:6112;), pending=0, dead=0, RS#=0/2
20:15:42.56 MessageCounts: inval=0/0, seek=0/0, join=1/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=1/0, Pdel=0/0, drop=0/0, data=1/0, mdat=0/0, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=2/0, PPrx=1/0, ping=0/0, Pfrg=0/0, rely=2/0, lb_p=0/0, lb_c=0/0, cast=0/0, cdat=0/0, sorq=0/0, sorp=0/0, acto=0/0, spob=0/0
20:15:42.67 FactoryT - CreateForm campaign_party_panel
20:15:42.67 FactoryT - CreateForm chat_panel
20:15:42.72 Session - rcv'd Join request - address noaddr/relay/PID=CD7D262ACE8039FD in use by existing peer (ignoring)
20:15:42.72 Session::PollTransportEvents AddPeerMessage ignored, peer 1 already in m_peers
20:15:42.80 SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS 262, transmitAckLastTimeMS 44575 | Peer ---E- M#00000000 Sack00000001 NSack00000000 (C0.0% S:0.0) [ ]
20:15:42.83 Rejecting packet type 0 that claims to come from ourself
20:15:43.07 SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS 264, transmitAckLastTimeMS 44839 | Peer ---E- M#00000000 Sack00000002 NSack00000000 (C0.0% S:0.0) [ ]
20:15:49.63 RTREF - Releasing RenderTarget
20:15:49.63 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
20:15:49.63 RTREF - Found Matching RenderTarget, ref count is <2>
20:15:49.63 RTREF - Releasing Matching RenderTarget
20:15:49.63 RTREF - Found Reserved RTT By Name <worldscene render target texture>
20:15:49.63 RTREF - Found Matching RTT, ref count is <2>
20:15:49.63 RTREF - Releasing Matching RTT
20:15:49.63 RTREF - Found Reserved RTT By Name <post process bright pass texture>
20:15:49.63 RTREF - Found Matching RTT, ref count is <2>
20:15:49.63 RTREF - Releasing Matching RTT
20:15:49.63 RTREF - Releasing RenderTarget
20:15:49.63 RTREF - Releasing RenderTarget
20:15:49.63 RTREF - Releasing RenderTarget
20:15:49.63 RTREF - Releasing RenderTarget
20:15:49.63 RTREF - Releasing RenderTarget
20:15:49.63 RTREF - Releasing RenderTarget
20:15:49.63 RTREF - Releasing RenderTarget
20:15:49.63 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>
20:15:49.63 RTREF - Found Matching RenderTarget, ref count is <2>
20:15:49.63 RTREF - Releasing Matching RenderTarget
20:15:49.63 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>
20:15:49.63 RTREF - Found Matching RTT, ref count is <2>
20:15:49.63 RTREF - Releasing Matching RTT
20:15:49.63 MessageInternal::CreateChannel: Created channel 00000055
20:15:49.77 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3830MB] Used [241MB].
20:15:49.85 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3983MB] Used [88MB].
20:15:49.85 NetworkManager::DispatchEvents() - Warning - Time between calls was 4384 ms
20:15:57.01 APP -- Game Start
20:15:57.01 MessageInternal::CreateChannel: Created channel 00000050
20:15:57.01 MessageInternal::DestroyChannel: Destroyed channel 00000055
20:15:57.03 GAME -- Ending FE
20:15:57.03 ScaleformFrontEnd - Unloading Front End
20:15:57.43 GAME -- *** Beginning mission snow_iceworks (1 Humans, 7 Computers) ***
20:15:57.64 GameLoadPanel::Activate(true)
20:15:57.64 2 GameObj::m_loadState = LOAD_Game
20:15:57.64 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3976MB] Used [95MB].
20:15:57.66 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3982MB] Used [89MB].
20:15:57.88 GAME -- Precaching Action
20:15:58.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
20:15:58.40 GAME -- Loading Animators
20:15:59.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
20:16:04.53 NetworkManager::DispatchEvents() - Warning - Time between calls was 3285 ms
20:16:17.56 ImpassMap Load CRC
20:16:17.56 : 1056964608
20:16:17.56 : 1059892375
20:16:17.56 : 1053609165
20:16:17.56 : 0
20:16:17.56 g: 425632575
20:16:17.56 f: 425632575
20:16:18.62 NetworkManager::DispatchEvents() - Warning - Time between calls was 7440 ms
20:16:18.62 MessageInternal::CreateChannel: Created channel 00000043
20:16:18.97 Regenerating CanBuildMap data...
20:16:19.03 Generating PathSectorMap...
20:16:19.21 Finished GeneratePathfinding...
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_objects\industrial\urban_post_30m_big) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt
20:16:20.29 MessageInternal::CreateChannel: Created channel 0000004d
20:16:20.31 MOD UI - Error loading key bindings file settings:keydefaults.lua
20:16:22.11 GAME -- Loading completed (24 seconds)
20:16:22.11 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3987MB] Used [84MB].
20:16:22.31 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3987MB] Used [84MB].
20:16:22.31 SIM -- Setting SyncErrorChecking level to None
20:16:22.31 GameLoadPanel::SetPressAnyKey
20:16:22.31 3 GameObj::m_loadState = LOAD_Wait
20:16:22.86 4 GameObj::m_loadState = LOAD_Done
20:16:22.87 7 GameObj::m_loadState = LOAD_None
20:16:22.87 RTREF - Creating RenderTargetTexture Water render target texture
20:16:22.87 RTREF - Creating RenderTarget <worldscene render target>
20:16:22.87 RTREF - Found Reservation
20:16:22.87 RTREF - Reservation is available, allocating
20:16:22.87 RTREF - Creating RenderTargetTexture WorldScene render target texture
20:16:22.87 RTREF - Found RTT Reservation
20:16:22.87 RTREF - RTT Reservation is Avaliable! Allocating!
20:16:22.87 RTREF - Creating RenderTarget <depth pre-pass render target>
20:16:22.87 RTREF - Found Reservation
20:16:22.87 RTREF - Reservation is available, allocating
20:16:22.87 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture
20:16:22.87 RTREF - Found RTT Reservation
20:16:22.87 RTREF - RTT Reservation is Avaliable! Allocating!
20:16:22.87 RTREF - Creating RenderTargetTexture Post Process bright pass texture
20:16:22.87 RTREF - Found RTT Reservation
20:16:22.87 RTREF - RTT Reservation is Avaliable! Allocating!
20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 1
20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 2
20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 3
20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 4
20:16:22.87 PerformanceRecorder::StartRecording for game size 8
20:16:22.87 GAME -- Starting mission...
20:16:22.90 RTREF - Creating RenderTargetTexture MiniMapScene render target texture
20:16:24.33 LOAD_DEBUG_TEMP 0 -- SimulationController SimulateInternal
20:16:24.33 LOAD_DEBUG_TEMP 0 -- UWWGC
20:16:24.35 LOAD_DEBUG_TEMP 1 -- SimulationController SimulateInternal Complete
20:16:24.35 LOAD_DEBUG_TEMP 1 -- SimulationController SimulateInternal
20:16:24.35 LOAD_DEBUG_TEMP 1 -- UWWGC
20:16:24.36 LOAD_DEBUG_TEMP 2 -- SimulationController SimulateInternal Complete
20:16:24.63 LOAD_DEBUG_TEMP 2 -- SimulationController SimulateInternal
20:16:24.63 LOAD_DEBUG_TEMP 2 -- UWWGC
20:16:38.99 PerformanceRecorder: Not enough game time to update profile history
20:16:38.99 GetMaxFrameTimeFromProfile: players=8 expected FPS=19.119625, bars=5, max avg=0.033, sd=0.020, 5 samples = 0.05 0.05 0.01 0.01 0.03
20:16:38.99 PerformanceRecorder::EndRecording - game size=8, max average=0.000000, worst frame=0.052302
20:16:38.99 Recording: No [8 players]

20:16:38.99 Performance Test Mode

20:16:38.99 Total frame time: 16.12 sec

20:16:38.99 Total frame count: 1750

20:16:38.99 Max/Avg: 0.00, 0.00 sec (fps=0.00, 0.00) (-1 samples)

20:16:38.99 Bars: 0

20:16:38.99 Profile Max Performance[8 players] = 0.05 0.05 0.01 0.01 0.03
20:16:38.99 Profile Avg Performance[8 players] = 0.05 0.05 0.01 0.01 0.02
20:16:38.99 ReportMatchStats - Campaign game, nothing to do
20:16:38.99 ReportSimStats - storing simulation results for match 0:0
20:16:39.02 GameApp::ShutFrontEnd
20:16:39.02 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3673MB] Used [398MB].
20:16:39.11 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3979MB] Used [92MB].
20:16:39.11 GameObj::ShutdownGameObj
20:16:39.11 GAME -- Ending mission - 'Game In Progress'
20:16:39.12 RTREF - Releasing RenderTarget
20:16:39.12 RTREF - Releasing RenderTarget
20:16:39.12 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
20:16:39.12 RTREF - Found Matching RenderTarget, ref count is <2>
20:16:39.12 RTREF - Releasing Matching RenderTarget
20:16:39.12 RTREF - Found Reserved RTT By Name <worldscene render target texture>
20:16:39.12 RTREF - Found Matching RTT, ref count is <2>
20:16:39.12 RTREF - Releasing Matching RTT
20:16:39.12 RTREF - Found Reserved RTT By Name <post process bright pass texture>
20:16:39.12 RTREF - Found Matching RTT, ref count is <2>
20:16:39.12 RTREF - Releasing Matching RTT
20:16:39.12 RTREF - Releasing RenderTarget
20:16:39.12 RTREF - Releasing RenderTarget
20:16:39.12 RTREF - Releasing RenderTarget
20:16:39.12 RTREF - Releasing RenderTarget
20:16:39.12 RTREF - Releasing RenderTarget
20:16:39.12 RTREF - Releasing RenderTarget
20:16:39.12 RTREF - Releasing RenderTarget
20:16:39.12 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>
20:16:39.12 RTREF - Found Matching RenderTarget, ref count is <2>
20:16:39.12 RTREF - Releasing Matching RenderTarget
20:16:39.12 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>
20:16:39.12 RTREF - Found Matching RTT, ref count is <2>
20:16:39.12 RTREF - Releasing Matching RTT
20:16:39.20 MessageInternal::DestroyChannel: Destroyed channel 0000004d
20:16:39.55 SOUND -- Flushing cache ...
20:16:39.60 SOUND -- Flush complete!
20:16:39.60 CRCBlockManager Max Count: 1
20:16:39.60 MessageInternal::DestroyChannel: Destroyed channel 00000043
20:16:40.31 MessageInternal::DestroyChannel: Destroyed channel 0000004e
20:16:40.31 LastStandManager -- Deactivated.
20:16:40.31 SOUND -- Shutting down ...
20:16:40.31 SOUND -- Sim Thread - calling stop all sounds ...
20:16:40.35 SOUND -- Shark Thread - stop all sounds received and called by update()...
20:16:40.35 SOUND -- Shark Thread - stop all sounds returning properly...
20:16:40.35 SOUND -- Sim Thread - stop all sounds returned ...
20:16:40.35 SOUND -- Sim Thread - Killing shark thread ...
20:16:40.40 SOUND -- Shark Thread - Shutdown received
20:16:40.40 SOUND -- Sim Thread - shark thread killed ...
20:16:40.40 SOUND -- Sim Thread - Sound manager shutting down ...
20:16:40.40 SOUND -- Sim Thread - Sound manager shutdown successful ...
20:16:40.40 SOUND -- Shutdown completed!
20:16:40.45 SOUND -- FMOD System released.
20:16:40.45 RTREF - Releasing RenderTarget
20:16:40.51 RTREF - Releasing RenderTarget
20:16:40.51 RTREF - Releasing RT <worldscene render target> ref count <1>
20:16:40.51 RTREF - Releasing RenderTarget
20:16:40.51 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
20:16:40.51 RTREF - Found Matching RenderTarget, ref count is <1>
20:16:40.51 RTREF - Releasing Matching RenderTarget
20:16:40.51 RTREF - Releasing RT <depth pre-pass render target> ref count <1>
20:16:40.51 RTREF - Releasing RenderTarget
20:16:40.51 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>
20:16:40.51 RTREF - Found Matching RenderTarget, ref count is <1>
20:16:40.51 RTREF - Releasing Matching RenderTarget
20:16:40.51 RTREF - Releasing RTT <worldscene render target texture> ref count <1>
20:16:40.51 RTREF - Found Reserved RTT By Name <worldscene render target texture>
20:16:40.51 RTREF - Found Matching RTT, ref count is <1>
20:16:40.51 RTREF - Releasing Matching RTT
20:16:40.51 RTREF - Releasing RTT <post process bright pass texture> ref count <1>
20:16:40.51 RTREF - Found Reserved RTT By Name <post process bright pass texture>
20:16:40.51 RTREF - Found Matching RTT, ref count is <1>
20:16:40.51 RTREF - Releasing Matching RTT
20:16:40.51 RTREF - Releasing RTT <depth pre-pass render target texture> ref count <1>
20:16:40.51 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>
20:16:40.51 RTREF - Found Matching RTT, ref count is <1>
20:16:40.51 RTREF - Releasing Matching RTT
20:16:40.65 ActionDatabase : [2269] global actions, [13] failed actions.
20:16:40.66 MessageInternal::DestroyChannel: Destroyed channel 00000050
20:16:40.66 NetworkManager::Destroy - exit allocation counts Network (cur/max) = 956 / 1379, Session = 15 / 25
20:16:40.66 SessionID : 4b4908 - Disconnect called with reasonID 116 - NetworkManagerInternal::Uninitalize()
20:16:40.66 SetVisible called while !IsConnected
20:16:41.34 Session::SchedulePeerRemove - Scheduling peerID: 1 to disconnect, reasonCode:116, reason:NetworkManagerInternal::Uninitalize()
20:16:41.34 Session Destroy Peer Event - ReasonID: 116 ReasonDebug: NetworkManagerInternal::Uninitalize()
20:16:41.34 Session::GetEvent DestroyPeer success Peer 1 removed, reasonCode 116, reasonDebug NetworkManagerInternal::Uninitalize()
20:16:41.34 Session::DestroyPeer - deallocating peer 1
20:16:41.34 Session - Requested Disconnect for connectionID 1
20:16:41.34 Deallocated route ID=2 for PeerID 1 at WINaddr:192.168.0.103:6112;
20:16:41.34 Session - Requested Disconnect for connectionID 2
20:16:41.34 Closed route 2<>2 for PeerID 1 at WINaddr:192.168.0.103:6112;
20:16:41.34 WorldwideAdvertisementService::Process - EVENT_DESTROYPEER
20:16:41.34 peerremove - peerIDRemoved=[00000000:009d0209], reasonID=116, reason debug hint - NetworkManagerInternal::Uninitalize()
20:16:41.34 Session::GetState - info, session [4933896]'s state changed to [1:STATE_DISCONNECTED].
20:16:41.34 PeerRemoveAll - flushing local session peer data
20:16:41.34 Session::Reset with reason WorldwidePartyService::PeerRemoveAll
20:16:41.34 LeaveSessionInternal - no action taken, needLeave=0, service=0
20:16:41.34 Destroyed Matchinfo
20:16:41.34 DBG - _SockFree: socket 0/4064 sending graceful shutdown request. reason: SockCollection::DisconnectAll forceFree
20:16:41.34 DBG - _SockClose: socket 0/4064 initiating close
20:16:41.34 DBG - _SockClose: socket 0/4064 close complete. debugReason SockCollection::DisconnectAll forceFree
20:16:41.34 DBG - _SockFree: socket 0/4064 _SockFree complete
20:16:41.45 BT! - SockUnInit - sending shutdown notification & close with linger for all 0 active sockets
20:16:41.45 SessionManager::UnregisterSession - Unregistering session 0f5aef50
20:16:41.45 OnDestroyPartyNotification - partyID = [00000000:004b4908], prevID = [ffffffff:ffffffff]
20:16:41.45 Transport - Largest sent is now 8
20:16:41.45 Transport - Largest received is now 8
20:16:41.45 MessageInternal::DestroyChannel: Destroyed channel fffffffd
20:16:41.45 AutomatchInternal: Fade to black
20:16:41.45 SessionManager::~SessionManager - uninitializing
20:16:41.46 RLink::ThreadFunction - Returning from the network thread function...
20:16:41.46 Transport::~Transport - shutting down transport
20:16:41.46 Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112;
20:16:41.46 Transport::~Connection - closing WINaddr:192.168.0.103:6112;,WINaddr:192.168.0.103:6112;
20:16:41.46 AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job LogoutAsync is still running
20:16:41.46 WorldwideLoginService::~WorldwideLoginService - uninitializing
20:16:41.52 RLink::WorldwideLoginService::LongPoller::ThreadFunction - Returning from the network thread function...
20:16:41.53 AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job HttpRequestAsync is still running
20:16:41.53 NetworkManager::Destroy - destroying network manager
20:16:41.53 Net::ThreadFunction - Returning from the network thread function...
20:16:41.53 CallManager - terminating all server calls in progress (0 in progress)
20:16:41.53 Datastore -- uninitialize complete
20:16:41.53 MOD -- (mod manager) shutting down


Сообщение отредактировал Strat - 12.09.2019, 18:43
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