The Squad Mod 2.5 for DoW2 v2.2 & CR v2.3, Мод, который делает игру более интересной и похожей на 1 dow. |
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The Squad Mod 2.5 for DoW2 v2.2 & CR v2.3, Мод, который делает игру более интересной и похожей на 1 dow. |
25.09.2011, 13:12
Сообщение
#1
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Scout Раса: Space Marines Армия: Blood Ravens Группа: Пользователь Сообщений: 26 Регистрация: 06.11.2010 Пользователь №: 25 750 Репутация: 1 |
Если понравилось поставьте мне +!
Мод версии 2.5 http://www.mediafire.com/?o22imxn7ryl4ibd fix 1.7 http://www.mediafire.com/?bvd5zvdrjcc76i4 Патч Dow_2_chaos_rising_2.6.rar STEAM скачать можно тут http://cdn.steampowered.com/download/SteamInstall.msi Взято с http://forums.relicnews.com/showthread.php...ated-01-09-2010 Автор Jaylo Описание: Мод, который делает игру более интересной и похожей на 1 dow. В компании он меняет кровавых воронов на ультрамаринов, добавляет в отряды больше юнитов (к примеру в отряде Таркуса есть техмарин и ешё больше тактических космодесантников), ещё есть новые скиллы, броня и оружие. Есть капсула призывающая отряды имперской гвардии. relic00029.jpg ( 630.34 килобайт ) Кол-во скачиваний: 174 В скримиш ещё не играл, потом напишу. Ещё в моде есть шлема, но я их не устанавливал. Способ установки: Внимание! Для мода требуется STEAM! Игра должна находиться сдесь D:\steam\SteamApps\common\dawn of war 2. Диск может быть любой. После установки мода для пираток снова потребуется кряк! 1)Скачиваем мод, фикс и патч. 2)Кидаем все файлы из архива патча в игру. 3)Из архива с модом папку Data и папку Locale кидаем в "D:\Program Files\Steam\SteamApps\common\dawn of war 2\GameAssets" 4)Кидем папку Data из папки фикс в "D:\Program Files\Steam\SteamApps\common\dawn of war 2\GameAssets" 5)Открываем Steam, открываем библиотеку и нажимаем ДОБАВИТЬ ИГРУ (в нижнем левом углу), И выбираем ДОБАВИТЬ СТОРОННЕЮ ИГРУ 6)Нажимаем ОБЗОР и находим "D:\steam\SteamApps\common\dawn of war 2\DOW2.exe" 7)Затем в библиотеке находим DOW2 кликаем правой кнопкой мыши и нажимаем свойства. 8)В строку расположение копируем это "D:\steam\SteamApps\common\dawn of war 2\DOW2.exe" -applaunch 15620 -dev 9)В библиотеке нажимаем на DOW2 и нажимаем играть. Сообщение отредактировал ivan45654 - 01.10.2011, 13:30
Прикрепленные файлы
relic00066.jpg ( 755.02 килобайт )
Кол-во скачиваний: 141
relic00068.jpg ( 637.18 килобайт ) Кол-во скачиваний: 128 relic00070.jpg ( 616.92 килобайт ) Кол-во скачиваний: 120 |
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25.09.2011, 13:17
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#2
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Shas'La Раса: Tau Empire Армия: O'Shova Группа: Пользователь Сообщений: 701 Регистрация: 16.03.2009 Из: Кубинка Пользователь №: 18 027 Репутация: 63 |
Для оригинала и Хаос Райзинга
Установка Закинуть мод в папку "C:\Program Files\Steam\SteamApps\common\dawn of war 2\GameAssets" И добавить команду запуска "-dev" насколько я понял -------------------- |
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25.09.2011, 23:09
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#3
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Neophyte Группа: Пользователь Сообщений: 2 Регистрация: 29.04.2010 Из: Саратов Пользователь №: 23 489 Репутация: 1 |
в заголовке статьи написано что мод для CR версии 2.3
-dev в ярлыке пропиши |
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01.10.2011, 13:31
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#4
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Scout Раса: Space Marines Армия: Blood Ravens Группа: Пользователь Сообщений: 26 Регистрация: 06.11.2010 Пользователь №: 25 750 Репутация: 1 |
Сделал нормальное описание и способ установки. Патч скоро залью. Если у вас лицуха, то некоторые шаги можно пропустить (такие как установка патча или стима).
[ Добавлено спустя 9 минут 20 секунд ] Залил патч 2.6 Сообщение отредактировал ivan45654 - 01.10.2011, 13:26 |
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15.10.2011, 18:45
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#5
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Novice Группа: Пользователь Сообщений: 48 Регистрация: 06.08.2011 Пользователь №: 29 962 Репутация: 5 |
В скирмише что-нибудь изменилось?
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16.10.2011, 13:25
Сообщение
#6
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Scout Раса: Space Marines Армия: Blood Ravens Группа: Пользователь Сообщений: 26 Регистрация: 06.11.2010 Пользователь №: 25 750 Репутация: 1 |
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30.09.2015, 05:33
Сообщение
#7
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Neophyte Группа: Пользователь Сообщений: 1 Регистрация: 30.09.2015 Пользователь №: 46 721 Репутация: 1 |
не работает этот мод вообще на Warhammer 40000 DoW2 CR не загружается вообще игра хоть и все правильно сделал
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27.08.2017, 17:17
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#8
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Hero Группа: Пользователь Сообщений: 409 Регистрация: 16.01.2014 Пользователь №: 39 453 Репутация: 92 |
Не ругайте за гробокопательство. просто пишу ремарку.
Мод сильно перегружен деталями. Я не хочу сильно критиковать, многие идеи очень и очень здоровские, но - чрезмерно много десантников в отряде. Вполне достаточно 5 человек - сержант+4 парня. 1 парень в каждом отряже всегда дублирует оружие Сержанта. (пример: Таркус взял болтер - один из парней с болтером/огнеметом/плазмой/мелтой). - Слишком много противников в отряде и слишком много летального оружия,даже на примархе. 40-50 существ в отряде перебор - возможно стоит уменьшить число до 15-18, но поднять качество и способности - гранаты, подкопы и прочее. И перебалансить урон оружия. - Все таки вопрос об оснащение каждого десантника снаряжение м остается открытым - это самая крутая фишка,которая могла бы быть. - Возможно ли развертывать за счет десантных капсул не используемых членов команды - цирус/библиарий? |
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12.09.2019, 18:29
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#9
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Neophyte Группа: Пользователь Сообщений: 1 Регистрация: 12.09.2019 Пользователь №: 70 751 Репутация: 0 |
Доброго вечера. вижу тема больше не актуальна, и как заявил предыдущий коментатор про гробокопательство. Но я не знаю куда обратиться. мод я скачал тут и в определенный момент он начал выдавать ошибку. не где чёткого ответа не нашел да и форум реликов перекрыли. выложу под спойлер сам лог
"лог" -- Starting Mission SCAR -- FOUND CAMPAIGN QUEST PC: Mission added. QUEST: QuestType: QUEST: Quest is Primary. QUEST: We dont have primary yet... Setting this one to primary QUEST: Quests:SetupPlayers() QUEST: Using default player setup for quest: SGroup_Create: Group with name actorgroup_elena already exists, be very careful! SGroup_Create: Group with name actorgroup_thaddeus already exists, be very careful! SGroup_Create: Group with name actorgroup_cyrus already exists, be very careful! SGroup_Create: Group with name actorgroup_tarkus already exists, be very careful! SGroup_Create: Group with name actorgroup_avitus already exists, be very careful! SGroup_Create: Group with name actorgroup_techmarine already exists, be very careful! SGroup_Create: Group with name actorgroup_librarian already exists, be very careful! QUEST: Quests:Initial() PC: scar is go SCAR Init: Setting Up Regions PC: Initialize Regions starting QUEST: GetMarkerName PC: Looking for player markers mkr_x11_Start1 PC: CHECK 1: N = 0 PC: Region: city Assigned to enemy QUEST: Quests:InitializeRegions() PC: Discovery system initiating. PC: Initialize Regions complete SCAR Init: Searching for Stratagems World Entities: 3643 Found Stratagem: ebps\world_objects\ice_objects\gameplay\stratagem_psyker Found Stratagem: ebps\world_objects\ice_objects\gameplay\stratagem_intel SCAR Init: Starting Quests QUEST: Quests:Start() ENCOUNTER: Building Encounter ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 0 28.196710586548 99.999938964844 1 1 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 35 -295.00329589844 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 35 -285.00329589844 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 23 -276.00329589844 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 23 -291.00329589844 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 50 -195.8032989502 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 50 -287.00329589844 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 41 -170.00329589844 99.999938964844 1 2 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 data { }, ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 41 -178.00329589844 99.999938964844 1 2 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 data { }, ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 51 -244.8032989502 99.999938964844 1 2 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 27 -241.8032989502 99.999938964844 1 2 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 27 -227.20329284668 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 ENCOUNTER: Spawning Encounter ENCOUNTER: CreateSBP 27 -201.3032989502 99.999938964844 1 20 Assign Wargear sgcount: 1 SGroup: sg_encounter_1 SCAR Init: Populating Encounters ENCOUNTER: mkr_Chaff11 ENCOUNTER: ChooseEncounter( table: 87A5BF10 chaos_marines region table: 87A5BEE8 ) World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. ENCOUNTER: FilterEncounters() markerType = X04SideEntrance maxRadius = 15 nearestEncounter = 0 ENCOUNTER: Marker is too close to another ENCOUNTER: mkr_Chaff28 ENCOUNTER: ChooseEncounter( table: 87A73510 chaos_marines region table: 87A5BEE8 ) ENCOUNTER: FilterEncounters() markerType = x04smlRangedChaff maxRadius = 10 nearestEncounter = 71.270973205566 ENCOUNTER: Encounter x04smlRangedChaff does NOT exist. ENCOUNTER: mkr_Chaff47 ENCOUNTER: ChooseEncounter( table: 87A73588 chaos_marines region table: 87A5BEE8 ) World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. World_Pos has generated a position outside the world and was clamped. ENCOUNTER: FilterEncounters() markerType = X11medRangedChaff maxRadius = 15 nearestEncounter = 230.53340148926 ENCOUNTER: 1 encounter definitions found. -- FATAL SCAR Error! -- World_GetRand: Invalid parameters. min 1 must be less than or equal to max 0 Lua Procedural-Functions.scar Ln 68 (PC_Rand) Lua Encounters.scar Ln 346 (ChooseEncounterByWeight) Lua Encounters.scar Ln 298 (ChooseEncounter) Lua Encounters.scar Ln 65 (SpawnChaffUnits) Lua ProceduralBackend.scar Ln 420 (Rule_Populate) Lua ProceduralBackend.scar Ln 290 (Rule_StartMeUp) Lua ProceduralBackend.scar Ln 130 ((null)) -- FATAL SCAR Error! -- FATAL Scar Error calling init function <>. Execution has been terminated! -- Shutting Down Mission SCAR -- ну и дополнение "лог2" 20:14:56.59 -- DOW2 Warnings Log -- 20:14:56.59 F:\Steam\steamapps\common\Dawn of War 2\dow2.exe started at 2019-09-12 20:14 20:14:56.59 OS NT 6.2, 8127 MB Physical Memory, 4488 Mb Physical Available, 3306 Mb Virtual Available 20:14:56.59 RUN OPTIONS: -logs -applaunch 15620 -dev 20:14:56.59 WORKING DIR: 'F:\Steam\steamapps\common\Dawn of War 2' 20:14:56.59 USER: 'dron8' 20:14:56.64 MOD -- Initializing mod 'DOW2', version '2.6.0', locale 'russian'. 20:14:57.17 APP - Multi-threading Enabled 20:14:57.17 XTHREAD: Detected 12 core(s) with 12 hardware thread(s) 20:14:57.18 ParentalControls: Games Explorer found. 20:14:57.18 ParentalControls: Module found. 20:14:57.18 ParentalControls: Dawn of War II IGameExplorer::VerifyAccess() call succeeded (0x00000000). 20:14:57.18 ParentalControls: Dawn of War II access granted. 20:14:57.20 NetworkManager::Create - creating network manager 20:14:58.23 WorldwideLoginService::WorldwideLoginService - initializing 20:14:58.23 WinTransport - CreateSocket exclusive broadcast socket was available. 20:14:58.23 WinTransport - CreateSocket listening for broadcasts on default port 20:14:58.23 RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function... 20:14:58.23 WinTransport - Host Name: DESKTOP-SO836FB, aliases: , type=AF_INET, len=4 20:14:58.23 WinTransport - Host IP Address #0: 192.168.0.103 20:14:58.23 WinTransport - Interface #0: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 20:14:58.23 WinTransport - Interface #1: ip:192.168.0.103, broadcast:192.168.0.103, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 20:14:58.23 Transport::OpenInternal request to WINaddr:255.255.255.255:6112; 20:14:58.23 SessionManager - Peer Header Size = 15 bytes 20:14:58.23 SessionManager - Game Data overhead = 4 bytes 20:14:58.23 SessionManager - Proxy overhead = 7 bytes 20:14:58.23 AutomatchInternal: Instantiating 20:14:58.23 MessageInternal::CreateChannel: Created channel fffffffe 20:14:58.23 MessageInternal::CreateChannel: Created channel fffffffb 20:14:58.23 MessageInternal::CreateChannel: Created channel fffffffd 20:14:58.23 RLink::ThreadFunction - Entering network thread function... 20:14:58.23 NetworkManager::Create - creating network manager 20:14:58.23 SteamService: region is RU 20:14:58.23 Net::ThreadFunction - Entering network thread function... 20:14:58.23 MessageInternal::CreateChannel: Created channel 00000053 20:14:58.23 GAME -- Dawn of War 2, EXE Version: 2.6, Build 10243 20:14:58.54 Detected Device Vendor:0x10DE DeviceID:0x1C82, Product:0x0017, Version:0x0015, Subversion:0x000D, Build:8813 20:14:58.56 ShaderDatabase : shader [DATA:Shaders\TERRAINOVERLAY.SHADER] specifies an undefined inputlayout terrainbasemesh. 20:14:58.59 VIDEO -- Driver Name = nvldumd.dll Desc = NVIDIA GeForce GTX 1050 Ti 20:14:58.59 VIDEO -- Driver Vendor = 0x10DE Device = 0x1C82 SubSys = 0x86261043 Rev = 0x00A1 20:14:58.59 VIDEO -- Driver Version Product = 0x0017 Version = 0x0015 SubVersion = 0x000D Build = 0x226D (8813) 20:14:58.59 VIDEO -- Driver GUID = {D7B71E3E-5FC2-11CF-9E51-2BA61BC2DA35} 20:15:01.25 VIDEO -- Detected Display Video Memory [4095 MB] 20:15:01.25 VIDEO -- 64bit OS Detected 20:15:01.31 VIDEO - NVIDIA card version [65552], memory, dedicated [4096 MB], system [0 MB], shared [4063 MB] 20:15:01.31 VIDEO -- Dedicated Video Memory [4096 MB] 20:15:01.31 VIDEO -- Graphics Card Memory [4095 MB] Texture Memory Available [4071 MB]. 20:15:01.31 RTREF - Creating RenderTarget <worldscene render target> 20:15:01.31 RTREF - Found Reservation 20:15:01.31 RTREF - Creating RenderTarget <depth pre-pass render target> 20:15:01.31 RTREF - Found Reservation 20:15:01.31 RTREF - Creating RenderTargetTexture worldscene render target texture 20:15:01.31 RTREF - Found RTT Reservation 20:15:01.31 RTREF - Creating RenderTargetTexture post process bright pass texture 20:15:01.31 RTREF - Found RTT Reservation 20:15:01.31 RTREF - Creating RenderTargetTexture depth pre-pass render target texture 20:15:01.31 RTREF - Found RTT Reservation 20:15:01.31 VIDEO - Using shader profile 'sm3' 20:15:01.37 SHADER -- variable [g_bPostProcessingEnabled] declared in [effectpool.shader] but not in .fx. 20:15:01.37 SHADER -- variable [g_useTerrainLightmap] declared in [effectpool.shader] but not in .fx. 20:15:01.40 SHADER -- variable [textureSize] declared in [terrain_splatongeometry.shader] but not in .fx. 20:15:01.56 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [4071MB] Available [4038MB] Used [33MB]. 20:15:01.58 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [4071MB] Available [4034MB] Used [37MB]. 20:15:01.75 RTREF - Creating RenderTarget <shadow texture dummy> 20:15:02.36 SOUND -- FMOD System Initializing... 20:15:02.40 SOUND -- Speaker output configuration set to Stereo 20:15:02.44 SOUND -- FMOD System Initialized on device . 20:15:02.58 SOUND -- SIR Filter 1 initialized 20:15:02.58 SOUND -- SIR Filter 2 initialized 20:15:02.58 SOUND -- Initializing ... 20:15:02.59 SOUND -- 96 voices selected, using 96 LOD settings 20:15:02.71 SOUND -- Initialization completed! 20:15:02.78 1 GameObj::m_loadState = LOAD_None 20:15:02.78 GAME -- Beginning FE 20:15:02.84 starting fe 20:15:02.84 ScaleformFrontEnd - Loading Front End 20:15:04.51 starting fe done 20:15:04.51 APP -- Resetting fp control word. 20:15:04.63 Requesting ticket 20:15:04.63 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.68 SteamLoginService::SetConnected: Steam connection established 20:15:04.68 OnConnect: successful connection established, enabling reconnect 20:15:04.69 LastStandManager -- not connected / Deactivate. 20:15:04.69 OnConnect: this wasnt a reconnect, no need for autologin 20:15:04.69 OnLogin: no previous login, auto selecting profile not required 20:15:04.69 Profile [01100001:04b8d057] selected on controller#0 20:15:04.69 LastStandManager -- Connect/SelectProfile -- Begin Loading. 20:15:04.69 SteamGetUserTitleData::OnComplete: result=0, length=3872 20:15:04.69 LastStandManager -- Begin GetUserTitleData. 20:15:04.69 LastStandManager -- Processing. 20:15:04.69 LastStandManager -- UserTitleData Event Successful. 20:15:04.69 LastStandManager -- Load UserTitleData Success. 20:15:04.69 LastStandManager -- End GetUserTitleData. 20:15:04.76 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.84 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.86 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.87 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.88 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.88 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.89 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.89 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.90 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.91 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.92 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.93 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.94 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.95 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.96 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.99 SteamAuthManager::GetAuthToken state ID : 1 20:15:04.99 OnRequest app ticket returned N 20:15:04.99 SteamAuth received ticket at t=6765 20:15:04.99 SteamAuthManager::GetAuthToken state ID : 2 20:15:05.20 LastStandManager -- Load StatsData Success. 20:15:05.20 LastStandManager -- Load RankData Success. 20:15:06.00 Found 1 profiles for account /steam/76561198039486551 20:15:06.00 Found profile: /steam/76561198039486551 20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_eldar\survive\farseer_hero at index 0. 20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_ork\survive\mekboy_hero at index 1. 20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_marine\survive\tactical_marine_hero at index 2. 20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_tyranid\survive\hive_tyrant_hero at index 3. 20:15:15.81 LastStand -- Adding heroPBG sbps\core\race_chaos\survive\chaos_sorcerer_hero at index 4. 20:15:19.69 PBGM Loaded in 10.664001 seconds. 20:15:20.18 NetworkManager::DispatchEvents() - Warning - Time between calls was 11178 ms 20:15:20.19 GAME -- Using player profile DESKTOP-SO836FB 20:15:22.88 NetworkManager::DispatchEvents() - Warning - Time between calls was 2691 ms 20:15:24.86 FactoryT - CreateForm transition_movie 20:15:24.89 FactoryT - CreateForm main_menu 20:15:24.89 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3991MB] Used [80MB]. 20:15:25.00 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3995MB] Used [76MB]. 20:15:25.02 RTREF - Creating RenderTarget <worldscene render target> 20:15:25.02 RTREF - Found Reservation 20:15:25.02 RTREF - Reservation is available, allocating 20:15:25.02 RTREF - Creating RenderTargetTexture WorldScene render target texture 20:15:25.02 RTREF - Found RTT Reservation 20:15:25.02 RTREF - RTT Reservation is Avaliable! Allocating! 20:15:25.02 RTREF - Creating RenderTargetTexture FronEndVis render target 20:15:25.02 RTREF - Creating RenderTargetTexture Post Process bright pass texture 20:15:25.02 RTREF - Found RTT Reservation 20:15:25.02 RTREF - RTT Reservation is Avaliable! Allocating! 20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 1 20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 2 20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 3 20:15:25.02 RTREF - Creating RenderTargetTexture Post Process blur texture 4 20:15:25.27 FactoryT - CreateForm news 20:15:25.47 RTREF - Creating RenderTarget <depth pre-pass render target> 20:15:25.47 RTREF - Found Reservation 20:15:25.47 RTREF - Reservation is available, allocating 20:15:25.47 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture 20:15:25.47 RTREF - Found RTT Reservation 20:15:25.47 RTREF - RTT Reservation is Avaliable! Allocating! 20:15:39.52 MessageInternal::CreateChannel: Created channel 0000004e 20:15:40.17 FactoryT - CreateForm campaign_selection_form 20:15:41.47 MessageInternal::DestroyChannel: Destroyed channel 0000004e 20:15:41.48 MessageInternal::CreateChannel: Created channel 0000004e 20:15:41.96 starting online hosting 20:15:41.96 SlotManager::GetStringFromSlots: compressed = 23 bytes / 92 bytes 20:15:42.18 BT! - SockInit: SOCK_FD_SET_SIZE = 64 20:15:42.19 DBG - SockConnect: 0/s->stHandle=4064 20:15:42.19 DBG - SockConnect: 0/4064 connect deferred (in progress) 20:15:42.34 DBG - SockAnimateAll: socket 0/4064 connection complete. 20:15:42.49 battleserverrelay - Connected: Connection [ 1/ 1] - local=192.168.0.103:51184, remote=52.71.52.61:27021, type=CONNECT, timeTookToConnectMS=308, silentTimeMS=0, lastSockError=0 20:15:42.51 Session::Initialize - info, initializing session object, using threads. 20:15:42.51 SessionManager::RegisterSession - Registering RL_NEW session 0f5aef50 20:15:42.52 Created Matchinfo for sessionID 4933896 20:15:42.52 OnJoinAdvertisementSuccess - joined online match, server leave notification required 20:15:42.53 starting local hosting 20:15:42.53 Transport::OpenInternal request to WINaddr:255.255.255.255:6112; 20:15:42.53 Allocated route ID=0 for PeerID 1 at WINaddr:192.168.0.103:6112; 20:15:42.53 Transport::OpenInternal request to WINaddr:192.168.0.103:6112; 20:15:42.53 Session::Host sid = 4B4908, hostURL = , local addresses = WINaddr:192.168.0.103:6112; 20:15:42.53 Session::GetState - info, session [4933896]'s state changed to [2:STATE_CONNECTING]. 20:15:42.53 ValidateCustomData: called with 353 bytes of custom data 20:15:42.54 Host accepted Peer 1 into the match at address list=WINaddr:192.168.0.103:6112;, routes=WINaddr:192.168.0.103:6112; 20:15:42.54 WorldwideAdvertisementService::Process - EVENT_NEWPEER 20:15:42.54 Session::GetState - info, session [4933896]'s state changed to [3:STATE_CONNECTED]. 20:15:42.54 Session Connection Event - ReasonID: 0 ReasonDebug: SessionOperationInfo::SUCCESS 20:15:42.54 HostAsync - got operation info 0:SessionOperationInfo::SUCCESS 20:15:42.54 hosting - Session is connected 20:15:42.54 Sending matchinfo change #3 20:15:42.54 HostAsync - completed with HostResult = 0 20:15:42.54 WorldwideAutomatchService::OnHostComplete - automatcher is no longer active - stopPollPending 0 automatchPollID 18446744073709551615 20:15:42.54 SlotManager::GetStringFromSlots: compressed = 35 bytes / 92 bytes 20:15:42.56 FactoryT - CreateForm campaign_save_game_selection_form 20:15:42.56 local host PeerID 1 LOCL ack= 0 ( 0ms~0) unack= 3, retry= 0, highwaterOOS=0 (ip=WINaddr:192.168.0.103:6112;), pending=0, dead=0, RS#=0/2 20:15:42.56 MessageCounts: inval=0/0, seek=0/0, join=1/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=1/0, Pdel=0/0, drop=0/0, data=1/0, mdat=0/0, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=2/0, PPrx=1/0, ping=0/0, Pfrg=0/0, rely=2/0, lb_p=0/0, lb_c=0/0, cast=0/0, cdat=0/0, sorq=0/0, sorp=0/0, acto=0/0, spob=0/0 20:15:42.67 FactoryT - CreateForm campaign_party_panel 20:15:42.67 FactoryT - CreateForm chat_panel 20:15:42.72 Session - rcv'd Join request - address noaddr/relay/PID=CD7D262ACE8039FD in use by existing peer (ignoring) 20:15:42.72 Session::PollTransportEvents AddPeerMessage ignored, peer 1 already in m_peers 20:15:42.80 SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS 262, transmitAckLastTimeMS 44575 | Peer ---E- M#00000000 Sack00000001 NSack00000000 (C0.0% S:0.0) [ ] 20:15:42.83 Rejecting packet type 0 that claims to come from ourself 20:15:43.07 SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS 264, transmitAckLastTimeMS 44839 | Peer ---E- M#00000000 Sack00000002 NSack00000000 (C0.0% S:0.0) [ ] 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Found Reserved RenderTarget by Name <worldscene render target> 20:15:49.63 RTREF - Found Matching RenderTarget, ref count is <2> 20:15:49.63 RTREF - Releasing Matching RenderTarget 20:15:49.63 RTREF - Found Reserved RTT By Name <worldscene render target texture> 20:15:49.63 RTREF - Found Matching RTT, ref count is <2> 20:15:49.63 RTREF - Releasing Matching RTT 20:15:49.63 RTREF - Found Reserved RTT By Name <post process bright pass texture> 20:15:49.63 RTREF - Found Matching RTT, ref count is <2> 20:15:49.63 RTREF - Releasing Matching RTT 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Releasing RenderTarget 20:15:49.63 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target> 20:15:49.63 RTREF - Found Matching RenderTarget, ref count is <2> 20:15:49.63 RTREF - Releasing Matching RenderTarget 20:15:49.63 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture> 20:15:49.63 RTREF - Found Matching RTT, ref count is <2> 20:15:49.63 RTREF - Releasing Matching RTT 20:15:49.63 MessageInternal::CreateChannel: Created channel 00000055 20:15:49.77 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3830MB] Used [241MB]. 20:15:49.85 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3983MB] Used [88MB]. 20:15:49.85 NetworkManager::DispatchEvents() - Warning - Time between calls was 4384 ms 20:15:57.01 APP -- Game Start 20:15:57.01 MessageInternal::CreateChannel: Created channel 00000050 20:15:57.01 MessageInternal::DestroyChannel: Destroyed channel 00000055 20:15:57.03 GAME -- Ending FE 20:15:57.03 ScaleformFrontEnd - Unloading Front End 20:15:57.43 GAME -- *** Beginning mission snow_iceworks (1 Humans, 7 Computers) *** 20:15:57.64 GameLoadPanel::Activate(true) 20:15:57.64 2 GameObj::m_loadState = LOAD_Game 20:15:57.64 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3976MB] Used [95MB]. 20:15:57.66 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3982MB] Used [89MB]. 20:15:57.88 GAME -- Precaching Action 20:15:58.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 20:15:58.40 GAME -- Loading Animators 20:15:59.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0 20:16:04.53 NetworkManager::DispatchEvents() - Warning - Time between calls was 3285 ms 20:16:17.56 ImpassMap Load CRC 20:16:17.56 : 1056964608 20:16:17.56 : 1059892375 20:16:17.56 : 1053609165 20:16:17.56 : 0 20:16:17.56 g: 425632575 20:16:17.56 f: 425632575 20:16:18.62 NetworkManager::DispatchEvents() - Warning - Time between calls was 7440 ms 20:16:18.62 MessageInternal::CreateChannel: Created channel 00000043 20:16:18.97 Regenerating CanBuildMap data... 20:16:19.03 Generating PathSectorMap... 20:16:19.21 Finished GeneratePathfinding... 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_objects\industrial\urban_post_30m_big) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:19.26 Error: trying execute a Health command but the entity (ebps\world_objects\ice_terrain\cliffs\breakingcracks_05) doesn't have a HealthExt 20:16:20.29 MessageInternal::CreateChannel: Created channel 0000004d 20:16:20.31 MOD UI - Error loading key bindings file settings:keydefaults.lua 20:16:22.11 GAME -- Loading completed (24 seconds) 20:16:22.11 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3987MB] Used [84MB]. 20:16:22.31 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3987MB] Used [84MB]. 20:16:22.31 SIM -- Setting SyncErrorChecking level to None 20:16:22.31 GameLoadPanel::SetPressAnyKey 20:16:22.31 3 GameObj::m_loadState = LOAD_Wait 20:16:22.86 4 GameObj::m_loadState = LOAD_Done 20:16:22.87 7 GameObj::m_loadState = LOAD_None 20:16:22.87 RTREF - Creating RenderTargetTexture Water render target texture 20:16:22.87 RTREF - Creating RenderTarget <worldscene render target> 20:16:22.87 RTREF - Found Reservation 20:16:22.87 RTREF - Reservation is available, allocating 20:16:22.87 RTREF - Creating RenderTargetTexture WorldScene render target texture 20:16:22.87 RTREF - Found RTT Reservation 20:16:22.87 RTREF - RTT Reservation is Avaliable! Allocating! 20:16:22.87 RTREF - Creating RenderTarget <depth pre-pass render target> 20:16:22.87 RTREF - Found Reservation 20:16:22.87 RTREF - Reservation is available, allocating 20:16:22.87 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture 20:16:22.87 RTREF - Found RTT Reservation 20:16:22.87 RTREF - RTT Reservation is Avaliable! Allocating! 20:16:22.87 RTREF - Creating RenderTargetTexture Post Process bright pass texture 20:16:22.87 RTREF - Found RTT Reservation 20:16:22.87 RTREF - RTT Reservation is Avaliable! Allocating! 20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 1 20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 2 20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 3 20:16:22.87 RTREF - Creating RenderTargetTexture Post Process blur texture 4 20:16:22.87 PerformanceRecorder::StartRecording for game size 8 20:16:22.87 GAME -- Starting mission... 20:16:22.90 RTREF - Creating RenderTargetTexture MiniMapScene render target texture 20:16:24.33 LOAD_DEBUG_TEMP 0 -- SimulationController SimulateInternal 20:16:24.33 LOAD_DEBUG_TEMP 0 -- UWWGC 20:16:24.35 LOAD_DEBUG_TEMP 1 -- SimulationController SimulateInternal Complete 20:16:24.35 LOAD_DEBUG_TEMP 1 -- SimulationController SimulateInternal 20:16:24.35 LOAD_DEBUG_TEMP 1 -- UWWGC 20:16:24.36 LOAD_DEBUG_TEMP 2 -- SimulationController SimulateInternal Complete 20:16:24.63 LOAD_DEBUG_TEMP 2 -- SimulationController SimulateInternal 20:16:24.63 LOAD_DEBUG_TEMP 2 -- UWWGC 20:16:38.99 PerformanceRecorder: Not enough game time to update profile history 20:16:38.99 GetMaxFrameTimeFromProfile: players=8 expected FPS=19.119625, bars=5, max avg=0.033, sd=0.020, 5 samples = 0.05 0.05 0.01 0.01 0.03 20:16:38.99 PerformanceRecorder::EndRecording - game size=8, max average=0.000000, worst frame=0.052302 20:16:38.99 Recording: No [8 players] 20:16:38.99 Performance Test Mode 20:16:38.99 Total frame time: 16.12 sec 20:16:38.99 Total frame count: 1750 20:16:38.99 Max/Avg: 0.00, 0.00 sec (fps=0.00, 0.00) (-1 samples) 20:16:38.99 Bars: 0 20:16:38.99 Profile Max Performance[8 players] = 0.05 0.05 0.01 0.01 0.03 20:16:38.99 Profile Avg Performance[8 players] = 0.05 0.05 0.01 0.01 0.02 20:16:38.99 ReportMatchStats - Campaign game, nothing to do 20:16:38.99 ReportSimStats - storing simulation results for match 0:0 20:16:39.02 GameApp::ShutFrontEnd 20:16:39.02 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3673MB] Used [398MB]. 20:16:39.11 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4071MB] Available [3979MB] Used [92MB]. 20:16:39.11 GameObj::ShutdownGameObj 20:16:39.11 GAME -- Ending mission - 'Game In Progress' 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Found Reserved RenderTarget by Name <worldscene render target> 20:16:39.12 RTREF - Found Matching RenderTarget, ref count is <2> 20:16:39.12 RTREF - Releasing Matching RenderTarget 20:16:39.12 RTREF - Found Reserved RTT By Name <worldscene render target texture> 20:16:39.12 RTREF - Found Matching RTT, ref count is <2> 20:16:39.12 RTREF - Releasing Matching RTT 20:16:39.12 RTREF - Found Reserved RTT By Name <post process bright pass texture> 20:16:39.12 RTREF - Found Matching RTT, ref count is <2> 20:16:39.12 RTREF - Releasing Matching RTT 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Releasing RenderTarget 20:16:39.12 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target> 20:16:39.12 RTREF - Found Matching RenderTarget, ref count is <2> 20:16:39.12 RTREF - Releasing Matching RenderTarget 20:16:39.12 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture> 20:16:39.12 RTREF - Found Matching RTT, ref count is <2> 20:16:39.12 RTREF - Releasing Matching RTT 20:16:39.20 MessageInternal::DestroyChannel: Destroyed channel 0000004d 20:16:39.55 SOUND -- Flushing cache ... 20:16:39.60 SOUND -- Flush complete! 20:16:39.60 CRCBlockManager Max Count: 1 20:16:39.60 MessageInternal::DestroyChannel: Destroyed channel 00000043 20:16:40.31 MessageInternal::DestroyChannel: Destroyed channel 0000004e 20:16:40.31 LastStandManager -- Deactivated. 20:16:40.31 SOUND -- Shutting down ... 20:16:40.31 SOUND -- Sim Thread - calling stop all sounds ... 20:16:40.35 SOUND -- Shark Thread - stop all sounds received and called by update()... 20:16:40.35 SOUND -- Shark Thread - stop all sounds returning properly... 20:16:40.35 SOUND -- Sim Thread - stop all sounds returned ... 20:16:40.35 SOUND -- Sim Thread - Killing shark thread ... 20:16:40.40 SOUND -- Shark Thread - Shutdown received 20:16:40.40 SOUND -- Sim Thread - shark thread killed ... 20:16:40.40 SOUND -- Sim Thread - Sound manager shutting down ... 20:16:40.40 SOUND -- Sim Thread - Sound manager shutdown successful ... 20:16:40.40 SOUND -- Shutdown completed! 20:16:40.45 SOUND -- FMOD System released. 20:16:40.45 RTREF - Releasing RenderTarget 20:16:40.51 RTREF - Releasing RenderTarget 20:16:40.51 RTREF - Releasing RT <worldscene render target> ref count <1> 20:16:40.51 RTREF - Releasing RenderTarget 20:16:40.51 RTREF - Found Reserved RenderTarget by Name <worldscene render target> 20:16:40.51 RTREF - Found Matching RenderTarget, ref count is <1> 20:16:40.51 RTREF - Releasing Matching RenderTarget 20:16:40.51 RTREF - Releasing RT <depth pre-pass render target> ref count <1> 20:16:40.51 RTREF - Releasing RenderTarget 20:16:40.51 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target> 20:16:40.51 RTREF - Found Matching RenderTarget, ref count is <1> 20:16:40.51 RTREF - Releasing Matching RenderTarget 20:16:40.51 RTREF - Releasing RTT <worldscene render target texture> ref count <1> 20:16:40.51 RTREF - Found Reserved RTT By Name <worldscene render target texture> 20:16:40.51 RTREF - Found Matching RTT, ref count is <1> 20:16:40.51 RTREF - Releasing Matching RTT 20:16:40.51 RTREF - Releasing RTT <post process bright pass texture> ref count <1> 20:16:40.51 RTREF - Found Reserved RTT By Name <post process bright pass texture> 20:16:40.51 RTREF - Found Matching RTT, ref count is <1> 20:16:40.51 RTREF - Releasing Matching RTT 20:16:40.51 RTREF - Releasing RTT <depth pre-pass render target texture> ref count <1> 20:16:40.51 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture> 20:16:40.51 RTREF - Found Matching RTT, ref count is <1> 20:16:40.51 RTREF - Releasing Matching RTT 20:16:40.65 ActionDatabase : [2269] global actions, [13] failed actions. 20:16:40.66 MessageInternal::DestroyChannel: Destroyed channel 00000050 20:16:40.66 NetworkManager::Destroy - exit allocation counts Network (cur/max) = 956 / 1379, Session = 15 / 25 20:16:40.66 SessionID : 4b4908 - Disconnect called with reasonID 116 - NetworkManagerInternal::Uninitalize() 20:16:40.66 SetVisible called while !IsConnected 20:16:41.34 Session::SchedulePeerRemove - Scheduling peerID: 1 to disconnect, reasonCode:116, reason:NetworkManagerInternal::Uninitalize() 20:16:41.34 Session Destroy Peer Event - ReasonID: 116 ReasonDebug: NetworkManagerInternal::Uninitalize() 20:16:41.34 Session::GetEvent DestroyPeer success Peer 1 removed, reasonCode 116, reasonDebug NetworkManagerInternal::Uninitalize() 20:16:41.34 Session::DestroyPeer - deallocating peer 1 20:16:41.34 Session - Requested Disconnect for connectionID 1 20:16:41.34 Deallocated route ID=2 for PeerID 1 at WINaddr:192.168.0.103:6112; 20:16:41.34 Session - Requested Disconnect for connectionID 2 20:16:41.34 Closed route 2<>2 for PeerID 1 at WINaddr:192.168.0.103:6112; 20:16:41.34 WorldwideAdvertisementService::Process - EVENT_DESTROYPEER 20:16:41.34 peerremove - peerIDRemoved=[00000000:009d0209], reasonID=116, reason debug hint - NetworkManagerInternal::Uninitalize() 20:16:41.34 Session::GetState - info, session [4933896]'s state changed to [1:STATE_DISCONNECTED]. 20:16:41.34 PeerRemoveAll - flushing local session peer data 20:16:41.34 Session::Reset with reason WorldwidePartyService::PeerRemoveAll 20:16:41.34 LeaveSessionInternal - no action taken, needLeave=0, service=0 20:16:41.34 Destroyed Matchinfo 20:16:41.34 DBG - _SockFree: socket 0/4064 sending graceful shutdown request. reason: SockCollection::DisconnectAll forceFree 20:16:41.34 DBG - _SockClose: socket 0/4064 initiating close 20:16:41.34 DBG - _SockClose: socket 0/4064 close complete. debugReason SockCollection::DisconnectAll forceFree 20:16:41.34 DBG - _SockFree: socket 0/4064 _SockFree complete 20:16:41.45 BT! - SockUnInit - sending shutdown notification & close with linger for all 0 active sockets 20:16:41.45 SessionManager::UnregisterSession - Unregistering session 0f5aef50 20:16:41.45 OnDestroyPartyNotification - partyID = [00000000:004b4908], prevID = [ffffffff:ffffffff] 20:16:41.45 Transport - Largest sent is now 8 20:16:41.45 Transport - Largest received is now 8 20:16:41.45 MessageInternal::DestroyChannel: Destroyed channel fffffffd 20:16:41.45 AutomatchInternal: Fade to black 20:16:41.45 SessionManager::~SessionManager - uninitializing 20:16:41.46 RLink::ThreadFunction - Returning from the network thread function... 20:16:41.46 Transport::~Transport - shutting down transport 20:16:41.46 Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112; 20:16:41.46 Transport::~Connection - closing WINaddr:192.168.0.103:6112;,WINaddr:192.168.0.103:6112; 20:16:41.46 AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job LogoutAsync is still running 20:16:41.46 WorldwideLoginService::~WorldwideLoginService - uninitializing 20:16:41.52 RLink::WorldwideLoginService::LongPoller::ThreadFunction - Returning from the network thread function... 20:16:41.53 AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job HttpRequestAsync is still running 20:16:41.53 NetworkManager::Destroy - destroying network manager 20:16:41.53 Net::ThreadFunction - Returning from the network thread function... 20:16:41.53 CallManager - terminating all server calls in progress (0 in progress) 20:16:41.53 Datastore -- uninitialize complete 20:16:41.53 MOD -- (mod manager) shutting down Сообщение отредактировал Strat - 12.09.2019, 18:43 |
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12.12.2021, 14:27
Сообщение
#10
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Neophyte Группа: Пользователь Сообщений: 1 Регистрация: 03.06.2017 Пользователь №: 54 534 Репутация: 0 |
Не у кого патча 2.6 для этого мода незавалялось а то сыграть без него в мод невозможно , сыслка на него пустая.
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Текстовая версия | Сейчас: 19.04.2024 - 05:53 |
Написать письмо администратору |