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Dawn of War II : Chaos Rising FAQ
USSRxAZ
сообщение 22.09.2009, 11:53
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  • Что такое Chaos Rising?

    Chaos Rising - первый официальный аддон к Dawn of War II от компании Relic Entertainment.
    На данный момент известно что он добавит в игру новую расу - Хаос, несколько юнитов для рас оригинала, а также кампанию за космодесант против сил хаоса.

    Официальный анонс:

    Announcing Chaos Rising


    Here is the official word...

    Standalone Expansion to Real-Time Strategy Franchise Introduces Chaos Space Marines, Delivers an Intense Single Player Campaign and Offers All-New Multiplayer Content

    AGOURA HILLS, Calif. September 21, 2009 -- THQ Inc. (NASDAQ: THQI) today announced Warhammer® 40,000TM: Dawn of War® II – Chaos RisingTM, the next standalone chapter in the critically acclaimed Real-Time Strategy (RTS) series, is scheduled for release on Games For Windows-LIVE in spring 2010. Warhammer 40,000: Dawn of War II – Chaos Rising features a new playable army, the traitorous Chaos Space Marines, and continues the epic journey of the Blood Ravens as they battle this new, more personal enemy. Developed by award-winning internal studio Relic Entertainment, Chaos Rising offers new single-player and co-op campaigns, a level cap increase from 20 to 30, more powerful war-gear and a suite of innovative multiplayer options. The exclusive first look preview of Warhammer 40,000: Dawn of War II – Chaos Rising will be featured in PC Gamer’s December issue, available on newsstands by October 12.

    ”Chaos Rising delivers a tremendous amount of new content, including the powerful Chaos Space Marines, new multiplayer maps and units, a new level cap and a continuation of the Blood Ravens single player campaign,” said Kevin Kraff, vice president of global brand management, THQ. ”Relic’s passion for the Warhammer 40,000 universe and talent in crafting innovative RTS games will ensure Chaos Rising is an engaging experience that will advance the franchise and genre.”

    ”Dawn of War II took intimate brutality to another level and introduced RPG-RTS hybrid gameplay,” said Jonathan Dowdeswell, general manager, Relic Entertainment. ”The epic struggle between Space Marines and the forces of Chaos lets us take those two game-play elements and create an even more intense experience – this time, the battle is personal.”

    About Warhammer 40,000: Dawn of War II – Chaos Rising
    Set in the grim, war-ravaged world of Games Workshop’s vast Warhammer 40,000 science fiction universe, Warhammer 40,000: Dawn of War II – Chaos Rising transports players into the midst of an intergalactic war between ancient enemies. Warhammer 40,000: Dawn of War II – Chaos Rising introduces the Chaos Space Marines as a new playable army, continues the single player campaign from the original Dawn of War II, delivers all new wargear and raises the level cap from 20 to 30. Relic Entertainment will also deliver new multiplayer maps and new units for the Orks, Eldar, Tyranids and Space Marines. Veterans of the Dawn of War II single player campaign can use their existing squads’ accumulated wargear, abilities and experience to battle the traitorous Chaos Space Marines of the Black Legion throughout 20 new missions. Newcomers to Dawn of War II will begin the single player campaign with a squad of Space Marines fully equipped to take on the malevolent forces of Chaos. Powerful Chaos tainted wargear can be equipped and used against your enemy, but doing so could lead to dreadful consequences. Will you risk corruption for power? For more information on Warhammer 40,000: Dawn of War II – Chaos Rising, please visit www.dawnofwar2.com.

    About Games Workshop
    Games Workshop is the world's largest tabletop wargames company. Based in Nottingham, UK, it designs, manufactures and distributes its range of Warhammer and Warhammer 40,000 games, miniature soldiers, novels and resin models through more than 355 of its own Hobby centers, mail order, Internet and independent retail channels in more than 50 countries worldwide. Further details on the company can be obtained at www.games-workshop.com. Games Workshop, Warhammer, Warhammer 40,000, Warhammer 40,000: Dawn of War II – Chaos Rising, the foregoing marks' respective logos, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products, illustrations and images are either ®, TM and/or © Games Workshop Ltd 2000-2009. Used under license. All Rights Reserved.

    About THQ
    THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ, Relic Entertainment and their respective logos are trademarks and/or registered trademarks of THQ Inc.

    All other trademarks, logos and copyrights are the property of their respective owners.

    The statements contained in this press release that are not historical facts may be ”forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as ”THQ”), including, but not limited to, expectations and projections related to the Warhammer 40,000: Dawn of War II – Chaos Rising video game, and are based upon management’s current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ’s financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2009, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.

    Мой перевод:

    Самостоятельное дополнение Chaos Rising к известному RTS френчайзу добавит в игру Космодесант Хаоса, новую одиночную кампанию и мультиплеер контент.

    AGOURA HILLS, Calif. September 21, 2009 -- THQ Inc. (NASDAQ: THQI) анонсировали Warhammer® 40,000TM: Dawn of War® II – Chaos RisingTM, следующую самостоятельную часть в признанной критиками Real-Time Strategy (RTS) серии, намечена на релиз в Games For Windows-LIVE весной 2010. Warhammer 40,000: Dawn of War II – Chaos Rising представит новую играбельную расу, предателей в лице Космодесанта Хаоса, и продолжит епические приключения Кровавых Воронов в борьбе против нового, более личного и особенно ненавистного врага . Разработанный удостоенной многочисленных наград студией Relic Entertainment, Chaos Rising содержит новую одиночную кампанию (также доступную для игры в кооперативе), увеличение максимального уровеня отрядов с 20 до 30ого, значительно более мощные war-gear и инновационные возможности в мультиплеере. Первый эксклюзивный обзор Warhammer 40,000: Dawn of War II – Chaos Rising будет представлен в журнале PC Gamer 12ого октября этого года

    ”Chaos Rising будет содержать много нового, включая могучий космодесант Хаоса, новые карты и юниты в мультиплеере, повышение максимального уровня в кампании и продолжение одичнной игры за Кровавых Воронов” цитата Kevin Kraff, вице-президента THQ. ”Страсть Relic к вселенной W40K и талант в разработке инновационных RTS гарантирует что Chaos Rising будет хорошим опытом и выведет игру на новый уровень.

    ”Dawn of War II повысил уровень брутальности на новый уровень и представил новый гибридный RPG-RTS геймплей” - Jonathan Dowdeswell, генеральный менеджер Relic Entertainment. ”Епичная битва между Космодесантом и силами Хаоса позволит нам взять эти два элемента геймплея и создать гораздо более интенсивный опыт – на этот раз, противостояние - более личное”

    Об игре - Warhammer 40,000: Dawn of War II – Chaos Rising
    В мрачном воинственном мире научно-фантастической вселенной Warhammer 40000, Warhammer 40,000: Dawn of War II – Chaos Rising переносит игроков в центр галактической борьбы между давними врагами. Warhammer 40,000: Dawn of War II – Chaos Rising представит Космодесант Хаоса как новую доступную армию, продолжит одиночную кампанию оригинала, добавит новый war-gear и повысит максимальную планку уровня до 30. Relic Entertainment также добавит новые карты для мультиплеера и новые юниты для первых четырех рас. Ветераны первой кампании Dawn of War II смогут использовать их существующую армию, чтобы вступить в борьбу против Черного Легиона хаоса в 20ти новых миссиях. Новички также начнут игру с уже экипированными отрядами Космодесанта. Могущественное оружие сил Хаоса может быть использовано против их самих, но это может привести к ужасным последствиям. Рискнете ли вы навлечь порчу ради большей власти? Для более подробной информации об аддоне пожалуйста посетите www.dawnofwar2.com .

  • Известна ли дата выхода игры?

    Релиз намечен на 19ое марта 2010 года

  • Имеются ли скриншоты из грядущего дополнения?



  • Что уже известно о новой расе?

    В мультиплеере будут представлены все четыре бога хаоса (как именно пока неизвестно)
    Известны некоторые из юнитов доступных новой расе:

    *Обычные Космодесантники Хаоса (Regular CSM, obv)
    *Хищник Хаоса (Chaos Predator)
    *Джаггернаут Кхорна (Bloodletter on Khorne Juggernaut)
    *Дредноут Хаоса (Chaos Dreadnought)

  • Что уже известно о кампании одиночной игры?

    В описанной журналистами миссии вы играете за Космодесант, и ваш противник - Хаос. Действие происходит на Меридиане. К сожалению, не было сказано, будет ли кампания за другие расы. Зато разработчики пообещали более целостную повествовательную линию. К слову, в кампании вы встретите такого известного во вселенной персонажа как Элифас Наследник.

    Corruption Level (уровень порчи/развращенности хаосом) - аналог "уровня заражения'. Он будет влиять на ваше продвижение в кампании - то бишь, к примеру, за успешную защиту святыни вас ждет одобрение Имперского Культа. Если же вам это сделать не удалось, уровень повысится. Это будет влиять на получение нового вооружения и на отношение к вам со стороны союзников.

    В общем теперь вместо уровня заражения тиранидами будет степень развращенности/порчи хаосом, который будет теперь не только в виде квадратиков, но ещё и влиять на игру.

    Силы хаоса в кампании будет представлять Черный Легион






[ Добавлено спустя 3 минуты 11 секунду ]

Прошу постить тут только то что действительно удовлетворяет тематике темы, отсутствует в шапке, или не соответствует действительности -
то есть краткая нужная полезная информация об грудущем аддоне


иначе буду карать
посты будут удаляться со временем

Сообщение отредактировал AZ' - 22.09.2009, 21:11


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Saul Tarvitz
сообщение 01.10.2009, 09:31
Сообщение #2


Master
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Интересует вопрос, релики давно упоминали о загрузки дополнений через стим, если имеется лицензионная копия игры. Возможно я читал не правильный перевод, а может не так понял, но - придется ли покупать Chaos Rising или все таки можно будет его загрузить? ( оч волнующий вопрос )


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Reward for treachery is retribution.
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Em1ss1oN
сообщение 01.10.2009, 11:27
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Это самомстоятельное дополнение, Продаваемое за деньги. Упоминалось только о бесплатной загрузке дополнительного контента, например Last stand.


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_Sweet
сообщение 10.11.2009, 17:08
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Darth Vader of WARFORGE
C'tan
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Цитата(VipeR @ 10.11.2009, 19:52) *
Известно что за новые юниты и варгир будут у старых рас? huh.gif

Вопросы касающиеся аддона лучше задавать здесь http://forums.warforge.ru/index.php?showto...0&start=980 в этой теме идёт сухая констатация фактов.


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Проиграй битву, но выиграй войну! ©
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RuW)Bane
сообщение 23.02.2010, 07:12
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Maniac!
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Chaos Rising: The Campaign

Producer Jeff Lydell talks about the campaign in Chaos Rising, and some of the things that sets it apart from the original DOW II campaign:

As many of you know we have been working on Dawn of War II: Chaos Rising for the past year. The videos we released have talked about much of the content we have added. Today we are going to talk about some of the work that has gone into producing the Chaos Rising campaign.

We had several big design goals when making Chaos Rising's campaign. The first one was to add more of everything that players loved about Dawn of War II. We found that players really enjoyed leveling, upgrading, and equipping the cast of Blood Ravens, and we wanted to continue giving more toys to play with. We increased the level cap to 30, which let us add more trait unlocks to pursue. We also added new wargear options, including Lightning Claws and Melta guns, on top of newer higher level wargear. Lastly, we added an entire new character, Jonah the Librarian. He brings a new dimension of gameplay to the Blood Ravens, adding powerful offensive psychic spells, supporting abilities, and more. He can customize his abilities with the wargear he equips, which makes him a very interesting character to work with.

The second big goal was to make sure the flavor and theme of Chaos was very prominent in the game, and this led to the development of the corruption gameplay. Corruption adds an entirely new layer to customize your squads with, and directly ties back to choices you make in the campaign. Your squads can become corrupt (or redeem themselves of corruption) by completing specific objectives, capturing crucial structures, making specific choices about mission deployments, or even just by following the example your Force Commander sets. We also tied a number of new wargear pieces to corruption. Some pieces of gear will require you to be corrupted, others will require you to be pure. Others will be easy to equip, but cause you to become corrupt. Becoming wholly corrupt or remaining wholly pure is difficult, but neither is a penalty- they both come with unique rewards and playstyles. The choices you will make around corruption will sometimes be challenging, sometimes tempting, and always interesting.

The last major goal was to add more variety to the campaign missions. To accomplish this we made more types of objectives, and added new exciting moments in each of the missions. The environments themselves are incredibly memorable and dynamic- the new planet, Aurelia, transforms over the course of the campaign from a barren, ice-encased city into a shattered range of fissures and floating plateaus. Each of the missions are now unique, from the enemies you face, right down to the corrupting objectives. As a result the missions are longer, so the 15 mission campaign will be quite substantial in playtime.

Overall the campaign is shaping up quite nicely, and we will be excited to let everyone get their hands on it next March.

Новые юниты для рас оригинального DoW2

Unit Profile: Space Marines - Librarian

Happy New Year everyone! It has been mentioned that each of the factions will be getting a new unit when you install Chaos Rising this spring. Today we start a series that will reveal more about these units and what role they fill in multiplayer...
Each army from Dawn of War II gets a powerful new addition to field in multiplayer games, and for the Space Marines it is the Librarian. Librarians possess psyker abilities and have been trained to harness these powers to serve the Emperor. They make for fearsome opponents on the battlefield and can use their powers to enhance their fighting abilities and to aid their fellow marines.
Unit: Librarian, capable of powerful damage and support spells. Inspires surrounding space marines when killing in melee.
Availability: Tier 2
Abilities:
Smite – Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point.
Quickening – Greatly increase the Librarian’s speed and his resistance to incoming damage.
Upgrades:
Tome of Time – Grants Veil of Time ability which temporarily increases an allied unit's movement speed and removes all set-up time from heavy weapons.
Psychic Hood – Grants Gate of Infinity ability which teleports a targeted ally to the Librarian’s position.
Force Staff – Grants increased knockback and disruption to the Librarian’s melee attacks. It also grants the Force Barrier ability which sends an expanding psychic barrier out from the Librarian, pushing enemies back and nullifying ranged attacks.
The Librarian is a solid melee unit that can withstand a significant amount of damage while under the effects of his Quickening ability, allowing him to stay in a fight that might overwhelm or destroy other Space Marines. Once upgraded the Librarian offers a number of versatile abilities that will allow Space Marines players to respond to incoming threats faster, or move to safety when enemy forces threaten to overwhelm.


Unit Profile: Ork - Weirdboy

Every so often an Ork comes along that is a little bit different than all the others. These Weirdboyz are Ork psykers, conduits for powerful psychic energies generated by masses of greenskins and their enthusiasm and excitement for a fight.
Unit: Weirdboy, a long range support unit and caster. Charge his energy by putting him near da boyz and having them Waaagh!!! shout.
Availability: Tier 2
Abilities:
Zzap – Fry an enemy with psychic power. The charge will periodically jump to other nearby units, friends or foes, damaging them as well.
Warp Vomit – Vomit up the psychic stuff roiling in the Weirdboy’s guts, damaging anyone caught in the spew.
Upgrades:
Bigga Brains – Increase the Weirdboy’s health and grants the Over Dere! ability which allows the Weirdboy to fling nearby Orks through the air without causing them any damage. It’s not quite as graceful as teleportation, but it can get the job done.
Warphead – Increase the Weirdboy’s energy and grants the Foot of Gork ability. The mighty foot of the Ork god Gork is summoned to stomp on enemies, stunning and damaging them.
Warpath – Delays the Weirdboy’s death explosion and grants the Warpath ability. When toggled on, Warpath increases the movement speed of nearby Orks and reduces the damage they take.
Alone, the Weirdboy is a vulnerable caster. When he’s with da boyz though, not only does he gain their protection, he also gains energy faster so he can use his abilities more often. If your Orks use their Waaagh!!! shout, the Weirdboy gains a bunch of energy back all at once, so he can get back in action.
In his support role the Weirdboy has a number of ways to disrupt and damage enemy units, including the spectacular Foot of Gork, which is burned into the terrain after it has knocked enemy units in the area flying. It has a massive energy cost, but beware a Weirdboy in the thick of a frenzied Ork mob. As mentioned above, their energy level can go up in a hurry.
When killed, the Weirdboy floats erratically into the air and erupts with psychic energy, knocking over nearby units. It’s an appropriately Orky end for this unit that bestows the green tide with some not so subtle tricks for their sleeves.


Unit Profile: Eldar - Wraithguard

New to the Eldar Army in Dawn of War II: Chaos Rising will be the powerful Wraithguard. Made of a complex and durable material known as Wraithbone and housing a spiritstone that contains the soul of an Eldar warrior, these technologically advanced squads pack a serious punch with their Wraithcannons.
Unit: Wraithguard. Slow moving short range heavy infantry. They move faster with a warlock nearby but get stunned if the warlock is killed.
Availability: Tier 2
Abilities:
Wriathbone – When activated, this ability increases the Wraithguard’s health regeneration but temporarily disables the unit.
Upgrades:
Warlock –Add a Warlock to lead the squad. Warlocks have Wraithsight which boosts the speed of nearby Wraithguard.
Wraithbone – Grants the Wraithbone ability, allowing Wraithguard to regenerate health. Requires Tier 3.
Although they look similar to the larger Wraithlord, the three member Wraithguard squad is best used at range against enemy infantry. They each carry a smaller, more portable, version of the D Cannon. Unlike the D Cannon though, Wraithguard require no set up time for their weapons before they fire. Enemy infantry squads melt away under fire from Wraithguards, whose durability increases with the Wraithbone upgrade. Although the ability temporarily disables the unit, the health regeneration will quickly heal the unit for its next engagement.
Poor sight hampers the unit’s movement speed, but a Warlock squad leader can be added to significantly increase the Wraithguard’s swiftness. Be watchful for this new weapon in the arsenal of the Eldar in Dawn of War II and Chaos Rising.


Unit Profile: Tyranids - Tyrant Guard and Genestealer Brood

It's a double feature today for Tyranid fans! That's because the Nids will actually be getting two units with the coming of Chaos Rising...
Tyranids – Tyrant Guard

Tyranids actually benefit from two new units in the Chaos Rising expansion, but the Tyrant Guard will replace an existing unit. In the summer of 2009 we released a major update to the multiplayer game called ‘There is Only War’ in which we introduced a new Tier 2 version of the Carnifex. Dawn of War II and Chaos Rising owners will have this unit replaced by a completely new unit, the Tyrant Guard. These are creatures that seem to serve as a living shield, a protector, for vital locations or important Tyranid units.

Unit: Tyrant Guard, a large durable melee unit that moves faster in synapse. Can use the Shieldwall ability which regenerates health and reduces incoming damage.

Availability: Tier 2

Abilities:
Rampage – Charge at a targeted location, knocking over everything in the Tyrant Guard’s path.
Shieldwall – Increase the Tyrant Guard’s health regeneration but temporarily disable the unit.
The Tyrant Guard is a slow lumbering unit unless it is within range of a synapse creature, where its movements are significantly faster. Its greatest strength is its ability to absorb a high amount of damage and recover from wounds by using its Shieldwall ability. An opponent that underestimates your Tyrant Guard may find themselves caught off guard as it Rampages into the front lines of his forces. It is certainly a worthy successor to the Carnifex it is replacing.


Tyranids - Genestealer Brood

A completely new addition to the Tyranids in Dawn of War II: Chaos Rising is the Genestealer Brood, elite melee infantry units that are known for their agility in close combat. These are the infiltrators for the Tyranid forces, used to locate areas of biomass and then signal the Hive Fleet which will then move in to harvest.
Unit: Genestealer Brood, an elite Melee unit that infiltrates after staying still for a period of time.
Availability: Tier 2
Abilities:
Adrenal Rush – Enter a frenzied state with improved movement and damage. Attacking enemies in this state also restores the Genestealers’ health.
Upgrades:
Rending Claws – Requires Tier 3, this upgrade increases the melee damage of the unit.
Genestealers are a potent melee force that can infiltrate, letting the enemy come to them or allowing Genestealers to attack from an unexpected direction. All it takes is a short period of inactivity for this unit to blend in with their surroundings. They will remain infiltrated as long as they do not move or attack. Hapless enemies that wander by are shredded, and in the process can also serve to restore Genestealer health if the Adrenal Rush ability is in use. Adrenal Rush will also reduce incoming ranged damage, and allow these units to stay alive if they need to close the distance to the enemy lines. Genestealers remain an elite melee threat into the late game with the Rending Claws upgrade that increases their overall damage and makes them more effective against vehicles. The Genestealer Brood is sure to have players checking over their shoulders when Chaos Rising is released.


Описание фракции Хаоса в мультиплеере

Chaos Multiplayer Units – Early Game

You’ve had a look at the Librarian, Wraithguard, Weirdboy, Tyrant Guard and Genestealer brood. They are powerful new units bolstering the ranks of the armies in Dawn of War II. Chaos will also be fighting for control of Aurelia, when the Chaos Rising expansion launches in March, and today we’ll begin a featured series that takes a closer look at the units that have succumbed to the Dark gods of Chaos.
When Chaos players choose their hero before the start of a multiplayer match, they will also be choosing which of three Chaos gods that they will follow. This will effect things like the benefits that you get from your shrines or worshipping Heretics.

Chaos Heretics

Although they are lightly armed, Heretics are incredibly useful unit for the Chaos player. These melee units have a number of key abilities that will support your main force. Shrines and worshipping Heretics are a mainstay for Chaos players and can often be found near parts of the map that are highly contentious.

Availability: Tier 1

Abilities:
Doom Blast – Make a Heretic explode with chaos energy, damaging nearby enemies.
Worship – This ability is toggled on and off. It sends the Heretics into an unholy veneration of a Dark God, immobilizing the squad but granting nearby Chaos allies benefits such as increased hitpoint regeneration or infiltrating them so they are not visible to the enemy. The exact benefits are determined by the hero that you have chosen.
Chaos Shrine – Construct a shrine to one of the Dark Gods. Shrines can damage enemies, heal your units, infiltrate nearby units, or summon units from the Warp to fight for you. Each of the three gods provides different benefits through the shrine and these are enhanced by ordering your Heretic squad to worship at the shrine. Requires Tier 2.

Upgrades:
Aspiring Champion – An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units.
Grenade Launchers – Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Doom Blast ability with Grenade Barrage.

Chaos Space Marines

The backbone of the army, Chaos Space Marines are tactically adaptable infantry that can be equipped with multiple weapon upgrades. Their versatility is enhanced by their ability to absorb a great deal of damage.

Availability: Tier 1

Upgrades:
Eternal War – Permanently increases the melee and ranged damage of the squad.
Mark of Khorne – Dedicating your Chaos Space Marines to the god Khorne changes the squad’s weaponry to mighty chainaxes and plasma pistols, which are effective against all targets. Requires Tier 2.
Mark of Tzeentch – Dedicating your Chaos Space Marines to the god Tzeentch allows them to wield bolters equipped with Inferno Bolts, which are effective against heavy armor and vehicles. Requires Tier 2.
Aspiring Champion – An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units. Requires Tier 2.

Chaos Havocs

Havocs are the heavy weapons teams for the forces of Chaos and come equipped with a Heavy Bolter that is capable of slaughtering and suppressing infantry. They are best used to kill at long range and can lay waste to vehicles or infantry, depending on their loadout.

Availability: Tier 1

Upgrades:
Mark of Tzeentch – Dedicate your Havocs to Tzeentch and gain powerful lascannons, effective against vehicles. Requires Tier 2.
Mark of Khorne – Dedicate your Havocs to Khorne to wield autocannons. This upgrade also increases their rate of fire with each kill. Requires Tier 2.


Chaos Multiplayer Units – Mid Game

Continuing our series looking at the units that Chaos are bringing to the battlefield in the Chaos Rising Expansion, today we’re looking at the mid-game units. (Tier 2)

Chaos Bloodletters

Bloodletters are fearsome daemons with an intense killing instinct and are immune to the effects of suppression. They have a powerful melee attack, allowing them to slaughter enemy units and can use the powers of the Warp to quickly close with the enemy. Using the Warp to appear on top of vulnerable squads is just one of the ways Bloodletters deliver blood for the blood god.

Availability: Tier 2

Abilities:
Warp – Teleport through the Warp to the target location. Whether that’s on top of a squad of Devastator Space Marines or away from an overwhelming force, this ability grants Bloodletters increased mobility.
Warp Shift – Shift Bloodletters partly into the Warp, making them immune to damage but unable to attack. This may allow you to make a graceful exit with your squad, or get through enemy fire that would normally decimate other melee squads.

Chaos Dreadnought

The Chaos Dreadnought comes equipped with an autocannon, allowing it to pour powerful ranged fire on enemy units. The default starting equipment for this unit also includes a power claw, allowing it to damage vehicles that get to close.

Availability: Tier 2

Abilities:
Frenzied Barrage – Unleash a barrage of missiles at the target area that will deal damage over time and suppress infantry. Requires the Mark of Tzeentch.
Blood Rage – Send the Chaos Dreadnought into an uncontrolled rage, attacking any nearby unit – friend or foe – with increased strength and speed. Requires the Mark of Khorne.

Upgrades:
Mark of Tzeentch – Tzeentch’s Mark grants a missile launcher, increasing the Dreadnought’s ranged effectiveness and granting the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading.
Mark of Khorne – The Blood God’s Mark grants a second close-combat claw, turning the Dreadnought into a dedicated melee unit, and gives you the Blood Rage ability.

Chaos Bloodcrusher

Comprised of a Bloodletter riding a bull-headed Juggernaut, Bloodcrushers are shock units that storm into combat, and regain energy by being near melee combat and through Worship. Their speed and lethal attacks, along with their abilities, make them potent infantry killers.

Availability: Tier 2

Abilities:
Furious Charge – Charge at a targeted location, knocking over everything in the Bloodcrusher’s path.
Daemonic Roar – Emit a terrible howl, forcing nearby enemy infantry to flee momentarily in abject terror.

Chaos Plague Marines

Don’t let their slow uneasy gate or corroded armor fool you, Plague Marines can take a beating and are skilled warriors. Their rotted bodies are immune to pain or discomfort, allowing them to fire their weapons normally even while suppressed. These ranged heavy infantry units are armed with bolters and a rocket launcher, allowing them to deal with vehicle armor as well as infantry units.

Just being near a Plague Marine slows enemy units, and when a Plague Marine does succumb to enemy fire, the fallen will explode in a cloud of noxious disease that damages enemies and heals friendly units.

Availability: Tier 2


Chaos Multiplayer Units – Late Game

Our final installment into our series on the forces of the Chaos Space Marines is a big one. It only covers their two late game (Tier 3) units, but they’re both suitably powerful and you will need to keep an eye out for them when the Chaos Rising expansion hits the shelves.

Chaos Predator

Chaos Space Marines field vehicles that are a legacy of their past, now adorned in dark icons and daemonic imagery. The Predator is not just impressive to look at, it is a heavy battle tank that can absorb hits and deliver some serious firepower. Players can dedicate their Predator to one of three gods, each bestowing their own unique benefits on the vehicle, customizing it to your play style or the state of the game.

Availability: Tier 3

Upgrades:
Mark of Tzeentch – Dedicating your Predator to Tzeentch upgrades the vehicle’s weapon to twin-linked lascannons, making it very effective at destroying other vehicles.
Mark of Khorne – The Blood God’s mark increases the Predator’s damage output and movement speed.
Mark of Nurgle – The Plague God grants vastly increased Health at the cost of reduced Movement speed.


Great Unclean One

We first teased you with this guy in our Developer Diary video, ending it on his jiggling belly of innards and jolly laugh. Our holiday greeting message revealed the Great Unclean One in his full glory, and now we look at how this monstrous daemon translates into the game.

As a mass of flesh, the Great Unclean One can absorb a metric ton of damage and laugh it off. This great durability comes at a cost though, he’s expensive to field and not very quick to get around the battlefield.

The Great Unclean One’s massive sword is just one of his many vile weapons that he can bring to bear. Whether it is a swarm of flies or putrid vomit, any enemy will have their hands full when this unit hits the field.

Availability: Tier 3

Abilities:
Vomit – Spew forth the foul contents of the Great Unclean One’s stomach, damaging and debilitating all enemies caught in the foul stream.

Foul Snare – His innards are not there for just looks, they actually serve a valuable purpose. You can use this ability to project the writhing intestines of the Great Unclean One, snaring any enemies near the target and pull them to their doom.
Consume – Low on Energy? Not a problem. Consume the life force of an allied unit to regain Energy. This is yet another reason to keep some expendable Heretics around.
Swarm of Flies – The Great Unclean One stomps the ground, projecting a caustic cloud of flies that damages all nearby enemy units.


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Сообщение отредактировал RuW)Evil Shepard - 23.02.2010, 22:27


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RuW)Bane
сообщение 23.02.2010, 07:44
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Предводители Хаоса:

Chaos Multiplayer Heroes – Chaos Lord

The Chaos Lord has the genetic advantages of a Space Marine and the blessings of the Dark Gods, making him incredibly powerful. The Chaos Lord is one of three heroes that you can choose when playing as Chaos in Chaos Rising. Here is a closer look at the gear and abilities this warrior has.
The Chaos Lord hero is a melee specialist that uses brute force and health draining attacks to crush enemies. By choosing the Chaos Lord, you gain the blessings of the Blood God, Khorne, granting you Bloodletters that spawn at the shrines constructed by your Heretics. These daemons will remain for as long as they have Energy, which drains over time, after which they vanish back into the Warp. If you command Heretics to worship at your shrine, Bloodletters will spawn more frequently.

Gear & Abilities
Kill the Weak! is the Chaos Lord’s innate ability and allows him to strike out at all nearby enemies, draining their life to restore his own.

Tier 1
Combi-Flamer – A bolter with an underslung flamer. This weapon grants the Immolate ability which ignites an area in flames, dealing damage over time.
Harness of Rage – Armor that grants energy with every strike the Chaos Lord lands in close-combat.
Dark Halo – Accessory that allows the unit to raise a shield of unholy energy that causes damage to reduce your Energy instead of your health.

Tier 2
Blood Maul – A huge two-handed weapon that deals heavy damage to infantry units and grants the Sweeping Doom ability, which knocks back all enemies surrounding the Chaos Lord.
Armor of the Inferno – Increases the health and health regeneration of the Chaos Lord, and grants the Let the Galaxy Burn! ability which fires orbs of empyreal flame at the target. They detonate on impact and leave smoldering residue that continues to burn and cause damage over time.
Daemonic Visage – Accessory that causes all nearby enemies to lose combat power whenever the Chaos Lord kills an enemy.

Tier 3
Lightning Claws – Paired claws capable of heavily damaging all targets and also grants the Destructive Strike ability, a channeled strike that deals massive damage to nearby units.
Mantle of Hate – Foul armor that increases the Chaos Lord’s health and health regeneration. It also grants the Drain Life ability during which the Chaos Lord grips an enemy with invisible force, draining life from them to replenish the Chaos Lord’s health.
Icon of Khorne - Grants the Chaos Lord health for every melee attack made against an enemy.

Global Abilities

Malignant Blindness – Temporarily reduce all enemy units’ sight range to almost nil.
Bloodlust – For a period of time, your infantry will increase the damage of nearby allies whenever they attack in melee.
Blood Sacrifice – Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time.
Empyreal Abyss – Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.

Chaos Multiplayer Heroes – Plague Champion

The Plague Champion is a follower of the Dark God, Nurgle. His armor is a vessel for all manner of contagion and pestilence. Fearless and seemingly immune to pain of any kind, the powerful Plague Champion is one of three heroes that you can choose when playing as Chaos in Chaos Rising.
Many of the Plague Champion’s abilities revolve around supporting his allies in their battles or weakening enemy units. By choosing the Plague Champion, you gain the blessings of Nurgle, the Chaos god associated with disease, decay, despair, destruction, and rotting death. At shrines built to Nurgle, allied units enjoy healing benefits, including the ability to reinforce squads if you command Heretics to worship at your shrine.

Gear & Abilities

The Plague Champion’s innate ability allows him to construct a Heavy Bolter Turret, capable of suppressing enemy infantry and locking down a portion of the map with its withering fire. The turret can be upgraded to a Lascannon Turret once you have reached Tier 2, making it very effective against vehicles.

Tier 1
Bile Spewer – This weapon spews sticky, caustic bile, weakening and slowing enemies. It also grants the Bilious Discharge ability which coats the target area with adhesive bile, slowing any units that pass through the it.
Fetid Armor – Grants increased Health and the Unholy Stench ability, which damages and suppresses nearby enemies.
Blight Grenades – An accessory that grants the use of Gas grenades that slow and damage all units in the targeted area.
Plague Sword – Enemies slain with this foul blade will linger on the battlefield as undead allies attacking nearby enemy units, until they expire.
Mucus Discharge – An accessory that grants the Breath of Nurgle ability. The Breathe of Nurgle releases a cloud of vile fumes that heals the Plague Champion and all nearby friendly infantry units. Allies around the Plague Champion also receive reduced range damage.

Tier 2
Armor of Pestilence – Grants increased Health and immunity to most forms of knockback at the cost of movement speed. Also causes the Plague Champion to emit a foul cloud of toxic gas when incapacitated in combat.
Plague Fist – Plague-infected Power Fist that is effective against all targets. Grants the Pestilent Strike ability that causes the Plague Champion to strike the ground, stunning nearby enemies and releasing a cloud of flies that reduces incoming ranged damage.
Icon of Nurgle – This accessory grants the Plague Champion a permanent aura of decay, dealing constant damage to enemy infantry in the area surrounding him.

Globals Abilities
Touch of Nurgle – Bestow the blessings of Nurgle on an allied unit. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies.
Noxious Cloud – Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it.
Plague of Undeath – Invoke Nurgle’s power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies.
Empyreal Abyss – Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.


Chaos Multiplayer Heroes – Sorcerer

The Chaos Sorcerer is represented as a follower of Tzeentch, the Dark God known as the changer of ways. These psykers are unlike those of most other factions. The Sorcerer wields death and destruction with all the fireworks and power you’d imagine from a servant of the Dark Gods. His powers can break enemy formations, his shrines fire bolts of energy that damage enemy units, and they can hide friendly units from enemy sight if Heretics are worshipping at the shrine. The Sorcerer’s tricks and abilities are many.

Gear & Abilities
The Sorcerer’s psyker abilities are pronounced even without the aid of wargear upgrades. His skills allow him to fire off psychic power at an area with his Doombolt ability. The more energy he has the more bolts he fires off. He can also use his Consume ability to consume the life force of an allied unit to regain Energy.

Tier 1
Sword of Flame – This weapon increases the Sorcerer’s melee damage and grants the Coruscating Flame ability which wreaths an allied unit in unholy flame, burning all those around them.
Vestments of the Warp – Inlaid with foul spells, these vestments grant the Warp ability, allowing the Sorcerer to teleport.
Sigil of the Rift – Granting the Warp Rift ability, this accessory allows the Sorcerer to tear an entrance and an exit in the Warp. The two locations can teleport nearby units from one to the other. The entrance and exit will remain available so long as the Sorcerer channels Energy to it.

Tier 2
Rod of Warpfire – Bestows increased melee damage and grants the Warpfire ability which triggers a line of fiery detonations, damaging infantry and vehicles.
Robes of Torment – Woven from barbed chains, these robes grant the Chains of Torment ability to the Sorcerer. The ability summons a mass of sorcerous chains that snare all nearby enemy infantry, immobilizing them so long as the central mass is not destroyed.
Icon of Tzeentch – The icon allows the Sorcerer to curse an enemy unit, causing them to explode if they die while under the effects of the curse, damaging those nearby.
Daemon Armor – Grants the Daemonic Shield ability that reduces incoming ranged damage. The shield can be placed at a chosen location by the Sorcerer and benefits all units within it.

Tier 3
Tome of Subjugation – This accessory grants the Subjugate ability, allowing the Sorcerer to temporarily gain control of an enemy unit. The Sorcerer is immobile during subjugation.

Globals Abilities
Dark Flames – Creates a line of fire that damages infantry. Infantry will temporarily catch on fire and hurt other nearby units.
Mass Warp – An ability to ensure that a breach is exploited or that your units safely escape from a superior force, Mass Warp teleports all of your units to the Sorcerer’s location.
Daemonic Summoning – Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time.
Empyreal Abyss – Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.

Сообщение отредактировал RuW)Evil Shepard - 23.02.2010, 22:23


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USSRxAZ
сообщение 25.02.2010, 14:37
Сообщение #7


Blackened
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Большое спасибо
думаю пока пускай будет как сейчас отдельным постом


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Всепоглощающий с...
сообщение 12.05.2010, 13:18
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Цитата(STB)Em1ss1oN @ 01.10.2009, 11:27) *
Это самомстоятельное дополнение, Продаваемое за деньги. Упоминалось только о бесплатной загрузке дополнительного контента, например Last stand.



А можно по подробней?? пожалуйста.
Если у меня обычный ДоВ2 я могу поиграть с другом у которого ДоВ2 ХР? ( ну я так подозреваю, что нет ).
И где можно скачать этот дополнительный контент. Заранее благодарен.


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Мы могущественны, потому что мы правы. Но мы правы не благодаря своему могуществу.

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Existor
сообщение 12.05.2010, 13:26
Сообщение #9


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Первое место



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Цитата(wrcr @ 12.05.2010, 14:18) *
А можно по подробней?? пожалуйста.
Если у меня обычный ДоВ2 я могу поиграть с другом у которого ДоВ2 ХР? ( ну я так подозреваю, что нет ).
И где можно скачать этот дополнительный контент. Заранее благодарен.

Ты спокойно можешь играть с любыми обладателями аддона. Тем более, ты даже будешь в качестве врагов встречать Хаос.

Но чтобы играть ЗА хаос, за новых героев в ласт стенде и в кампанию - будь любезен, докупи аддон.

Аддон и оригинал в итоге сливаются в одну целую игру. В главном меню вы можете выбрать, какую кампанию сыграть (ДоВ1 или Хаос Райзинг)


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Самолично
сообщение 12.05.2010, 13:26
Сообщение #10


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Цитата(wrcr @ 12.05.2010, 14:18) *
А можно по подробней?? пожалуйста.
Если у меня обычный ДоВ2 я могу поиграть с другом у которого ДоВ2 ХР? ( ну я так подозреваю, что нет ).
И где можно скачать этот дополнительный контент. Заранее благодарен.

Играть сможешь, просто не сможешь выбрать сторону хаоса, для этого нужно приобрести диск ХР. Контент через стим автоматом качается.


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Нет света для тех... кто не познал истинную тьму.
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Всепоглощающий с...
сообщение 12.05.2010, 13:30
Сообщение #11


Master Flooder
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Existor, IB^Xitokiri благодарю.


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Bloodletter
сообщение 18.08.2011, 18:02
Сообщение #12


Daemonic Beast
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ктонибудь подскажите как убивать последнего босса демона нургла ?
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