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Campaign Paradiso - DATA RECOVERY, 28 февраля, клуб "Настолье"
Ghost from warp
сообщение 09.02.2015, 15:32
Сообщение #1


Maniac!
************

Infinity
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Армия: ALEPH
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Дамы и господа участники кампании, представляю вам ивент, который начнет нашу кампанию.

Все участники приглашаются 28 февраля к 13:00 в клуб "Настолье". По факту сбора всех желающих будет проведен парринг участников на первую миссию.
"101 - DATA RECOVERY"
Objectives:
Analyze a Techno-Device (1 point each)
Recover the Alien Info from Techno-Device or enemy model (2 points)
Transmit the Alien Info (2 points)
Hack enemy transmission of Alien Info (1 point each)

Deployment:
Mechanized Deployment is not allowed.
Deploying outside the deployment zone with Infiltration requires a PH-6 roll, and past the halfway line accrues additional modifiers as normal.
Deploying outside the deployment zone with Impersonation requires a WIP-6 roll, and inside the enemy deployment zone is a WIP-9 roll.

Scenario Rules:

Recovery Team
Only Engineers and Hackers may recover Alien Info. They may not do this through G:Servant Remotes or Repeaters.

Imprecise Objective
There are 3 Techno-Devices on the board - one in the center of the table, one 4 inches from the table edge and 4 inches from the center line towards one player's table edge, and the other a mirror image on the other side (towards the other player). These are marked on the board with a 40mm diameter marker (or scenery of equivalent size).

Analyzing a Techno Device requires a short skill and a normal WIP roll for an Engineer (or a WIP-6 roll for a Hacker). Repeated attempts can be made with additional orders.When the first Techno-Device is analyzed, a roll is made to determine if it contains the Alien Info.

1-4: This device contains the Alien Info.
5-10: The nearest device contains the Alien info. If this is the center device, randomly determine which of the other 2 contains the Alien Info.
11-20: The farthest device contains the Alien Info. If this is the center device, randomly determine which of the other 2 contains the Alien Info.

Alien Info Recovery
Recovering the Alien Info requires a normal WIP roll for an Engineer (or a WIP-6 roll for a Hacker). Repeated attempts can be made with additional orders. The Alien Info can be downloaded by any number of troops from either side.

Once downloaded by a figure, that figure is in possession of the Alien Info. If the figure is rendered Unconscious or Dead, it must remain on the table. Any Engineer or Hacker from either side may take the Alien Info with a normal WIP roll (or WIP-6 for a Hacker).

Transmitting the Alien Info
Transmitting the Alien Info requires 1 order and a WIP-6 roll by the Engineer or Hacker. This action cannot be taken on the first turn.

Hacking the Transmission
Any Hacker may attempt to hack the enemy transmission with a FtF roll WIP against the transmission roll. If successful, the figure that attempted to transmit the Alien Info cannot try again this turn, but other figures with the Alien Info may try.

Encrypting the Alien Info
When an Engineer or Hacker is in BtB contact with an EVO Repeater or Baggage model, he may encrypt the data without making a roll or spending an order.

Transmitting encrypted Alien Info has no modifier (normal WIP roll) and attempts to hack the transmission have a -3 modifier.

End of the Mission:
The game ends at the end of the turn in which the Alien Info is transmitted successfully. That player is the victor.

Игроки за Yu Jing, в общем листе, имеют право использовать в этой миссии
"Ko Dali"
.


По окончанию миссии участникам предлагается прослушать практическую инструкцию по прокачке Spec-Ops'а и вашей армии (Promotion rolls и Специализации).

Если ивенту удастся собрать всех участников кампании, то мы сыграем миссию 102.

"102 - ACTIVATION AND TRIANGULATION"


Objectives:
Discover the Activation Sequence (1 point each)
Activate a Techno-Device (1 points)
Perform the Triangulation (3 points)

Deployment:
Mechanized Deployment is not allowed.
Deploying outside the deployment zone with Infiltration requires a PH-6 roll, and past the halfway line accrues additional modifiers as normal.
Deploying outside the deployment zone with Impersonation requires a WIP-6 roll, and inside the enemy deployment zone is a WIP-9 roll.

Scenario Rules:

Recovery Team
Only Engineers and Hackers interact with Techno-Devices. They may use G:Servant or Repeater models for this task. Deployable Repeaters may not be used for this task.

Discover the Activation Sequence
There are 5 Techno-Devices on the board - one in the center of the table and 4 others 2 inches from each table edge and 2 inches from each deployment zone. These are marked on the board with a 40mm diameter marker (or scenery of equivalent size). They are numbered 1-5 with the closest 2 devices #1 and #2 (from left to right), #3 in the center, and the farthest 2 #4 and #5 (from right to left). Obviously, the numbering is relative to each player. One player's #1 Techno-Device will be his opponent's #4 Techno-Device.

An Engineer or Hacker may get the Activation Sequence by spending a short skill in BtB contact with a Techno-Device and succeeding in a normal WIP roll. Roll to determine the Activation Sequence

1-6: [1-3-4-5]
7-12: [2-1-3-5]
13-18: [2-3-1-5]
19-20: [1-2-4-5]

Note that this Activation Sequence applies only to the player that made this roll. The opponent will have to determine his own Activation Sequence.

Sequential Activation
Activating a Techno-Device requires a normal WIP roll by an Engineer or Hacker. The sequential activation must be performed by the same figure. If the activator is rendered Unconscious or Dead it must not be removed from the table. A friendly Engineer/Hacker my resume the activation sequence after recovering the data from the fallen Engineer/Hacker. Recovering the data requires spending a short skill in BtB contact (this can be done through a G:Servant or Repeater model). The figure with the data does not have to be Unconscious or Dead for the data to be handed off in this manner.

If a player has a Baggage model on the table, there are increasing bonuses to activating the Techno-Devices. After the first Techno-Device is activated, each other activation gets a +3 cumulative bonus (+3 for 2nd activation, +6 for 3rd, +9 for 4th).

Triangulation
Triangulation requires a player to own an active Baggage model. If the player owns an EVO Repeater as well, a +3 modifier is applied to Triangulation.

After completing the Activation Sequence, an Engineer/Hacker may perform Triangulation by spending an order and succeeding in a WIP roll.

Jamming the Triangulation
Jamming the Triangulation requires a Baggage model. If the player owns an EVO repeater as well, a +3 modifier is applied to Jamming.

A Hacker may Jam a Triangulation attempt with a FtF WIP roll against the Triangulation roll. If the Jamming is successful, the model that attempted Triangulation may not attempt it again this turn. If the data is handed over to another Hacker/Engineer, the Triangulation may be attempted by that model.
Any Hacker may attempt to hack the enemy transmission with a FtF roll WIP against the transmission roll. If successful, the figure that attempted to transmit the Alien Info cannot try again this turn, but other figures with the Alien Info may try.

Encrypting the Alien Info
When an Engineer or Hacker is in BtB contact with an EVO Repeater or Baggage model, he may encrypt the data without making a roll or spending an order.

Transmitting encrypted Alien Info has no modifier (normal WIP roll) and attempts to hack the transmission have a -3 modifier.

End of the Mission:
The game ends at the end of the turn in which a Triangulation is performed successfully. That player is the victor.

Игроки за Yu Jing, в общем листе, имеют право использовать в этой миссии
"Ko Dali"
.

Сообщение отредактировал {T}Ghost_from_warp - 14.02.2015, 13:23


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