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Помогите с ростером на адмехов, Нужна помощь для играющего ростера на адмехов
Drednought11
сообщение 01.01.2020, 21:00
Сообщение #1


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анки (Warhammer 40,000 8th Edition) [71 PL, 1,001pts]
Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [71 PL, 1,001pts]
Rules: Soldiers of the Machine God

No Force Org Slot
Forge World Choice
Categories: No Force Org Slot

Forge World: Stygies VIII
Forge World Dogma: Shroud Protocols


Forge World Dogma Description Ref
Shroud Protocols Your opponent must subtract 1 from their hit rolls when shooting at units with this dogma if they are more than 12" away. Codex: Adeptus Mechanicus
HQ [14 PL, 164pts]
Tech-Priest Dominus [7 PL, 82pts]
Selections: Eradication Ray [10pts], Phosphor Serpenta [2pts]

Categories: Character, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Faction: Imperium, HQ

Rules: Canticles of the Omnissiah

Abilities: Lord of the Machine Cult, Master of Machines (Dominus), Masterwork Bionics, Refractor Field, Unit: Tech-Priest Dominus, Weapon: Eradication Ray, Omnissian Axe, Phosphor Serpenta


Abilities Description Ref
Lord of the Machine Cult You can re-roll hit rolls of 1 in the Shooting phase for friendly <FORGE WORLD> units within 6" Codex: Adeptus Mechanicus
Master of Machines (Dominus) At the end of your Movement phase this model can repair a single friendly <FORGE WORLD> or QUESTOR MECHANICUS model within 3" (but not itself). If the model being repaired is a <FORGE WORLD> model, it regains D3 lost wounds; if it is a QUESTOR MECHANNICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn. Codex: Adeptus Mechanicus
Masterwork Bionics At the beginning of each of your turns, this model regains D3 lost wounds. Codex: Adeptus Mechanicus
Refractor Field This Model/Unit has a 5+ invulnerable save. Codex: Adeptus Mechanicus
Unit M WS BS S T W A Ld Save Ref
Tech-Priest Dominus 6" 3+ 2+ 4 4 5 3 8 2+ Codex: Adeptus Mechanicus
Weapon Range Type S AP D Abilities Ref
Eradication Ray 24" Heavy D3 6 -2 1 Attacks from this weapon that target enemies at 8" or less are resolved with an AP of -4 and a Damage of D3. Codex: Adeptus Mechanicus
Omnissian Axe Melee Melee +1 -2 2 - Codex: Adeptus Mechanicus
Phosphor Serpenta 18" Assault 1 5 -1 1 Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Codex: Adeptus Mechanicus
Tech-Priest Dominus [7 PL, 82pts]
Selections: Eradication Ray [10pts], Phosphor Serpenta [2pts], Warlord

Categories: Character, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Faction: Imperium, HQ, Warlord

Rules: Canticles of the Omnissiah

Abilities: Lord of the Machine Cult, Master of Machines (Dominus), Masterwork Bionics, Refractor Field, Unit: Tech-Priest Dominus, Weapon: Eradication Ray, Omnissian Axe, Phosphor Serpenta


Abilities Description Ref
Lord of the Machine Cult You can re-roll hit rolls of 1 in the Shooting phase for friendly <FORGE WORLD> units within 6" Codex: Adeptus Mechanicus
Master of Machines (Dominus) At the end of your Movement phase this model can repair a single friendly <FORGE WORLD> or QUESTOR MECHANICUS model within 3" (but not itself). If the model being repaired is a <FORGE WORLD> model, it regains D3 lost wounds; if it is a QUESTOR MECHANNICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn. Codex: Adeptus Mechanicus
Masterwork Bionics At the beginning of each of your turns, this model regains D3 lost wounds. Codex: Adeptus Mechanicus
Refractor Field This Model/Unit has a 5+ invulnerable save. Codex: Adeptus Mechanicus
Unit M WS BS S T W A Ld Save Ref
Tech-Priest Dominus 6" 3+ 2+ 4 4 5 3 8 2+ Codex: Adeptus Mechanicus
Weapon Range Type S AP D Abilities Ref
Eradication Ray 24" Heavy D3 6 -2 1 Attacks from this weapon that target enemies at 8" or less are resolved with an AP of -4 and a Damage of D3. Codex: Adeptus Mechanicus
Omnissian Axe Melee Melee +1 -2 2 - Codex: Adeptus Mechanicus
Phosphor Serpenta 18" Assault 1 5 -1 1 Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Codex: Adeptus Mechanicus
Troops [24 PL, 328pts]
Kataphron Destroyers [10 PL, 144pts]
Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers

Rules: Canticles of the Omnissiah

Abilities: Bionics, Heavy Battle Servitor

Kataphron Destroyer [48pts]
Selections: Phosphor Blaster [6pts], Plasma Culverin [27pts]

Unit: Kataphron Destroyer, Weapon: Phosphor Blaster, Plasma Culverin (Standard), Plasma Culverin (Supercharge)

Kataphron Destroyer [48pts]
Selections: Phosphor Blaster [6pts], Plasma Culverin [27pts]

Unit: Kataphron Destroyer, Weapon: Phosphor Blaster, Plasma Culverin (Standard), Plasma Culverin (Supercharge)

Kataphron Destroyer [48pts]
Selections: Phosphor Blaster [6pts], Plasma Culverin [27pts]

Unit: Kataphron Destroyer, Weapon: Phosphor Blaster, Plasma Culverin (Standard), Plasma Culverin (Supercharge)


Abilities Description Ref
Bionics All models in this unit have a 6+ invulnerable save. Codex: Adeptus Mechanicus
Heavy Battle Servitor Models in this unit do not suffer the penalty for firing a Heavy weapon after moving, but can only Advance D3". Codex: Adeptus Mechanicus
Unit M WS BS S T W A Ld Save Ref
Kataphron Destroyer 6" 4+ 4+ 5 5 3 2 7 4+ Codex: Adeptus Mechanicus
Weapon Range Type S AP D Abilities Ref
Phosphor Blaster 24" Rapid Fire 1 5 -1 1 Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Codex: Adeptus Mechanicus
Plasma Culverin (Standard) 36" Heavy D6 7 -3 1 - Codex: Adeptus Mechanicus
Plasma Culverin (Supercharge) 36" Heavy D6 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved. Codex: Adeptus Mechanicus
Skitarii Vanguards [7 PL, 92pts]
Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium

Rules: Canticles of the Omnissiah

Abilities: Bionics, Rad Saturation

8x Skitarii Vanguard [64pts]
Unit: Skitarii Vanguard, Weapon: Radium Carbine

Skitarii Vanguard (Transuranic Arquebus) [20pts]
Selections: Transuranic Arquebus [12pts]

Unit: Skitarii Vanguard, Weapon: Transuranic Arquebus

Vanguard Alpha [8pts]
Selections: Radium Carbine

Unit: Vanguard Alpha, Weapon: Radium Carbine


Abilities Description Ref
Bionics All models in this unit have a 6+ invulnerable save. Codex: Adeptus Mechanicus
Rad Saturation Reduce the Toughness of enemy units (other than VEHICLES) by 1 whilst they are within 1" of any Skitarii Vanguard units.
Unit M WS BS S T W A Ld Save Ref
Skitarii Vanguard 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Adeptus Mechanicus
Vanguard Alpha 6" 4+ 3+ 3 3 1 2 7 4+ Codex: Adeptus Mechanicus
Weapon Range Type S AP D Abilities Ref
Radium Carbine 18" Assault 3 3 0 1 Each time you make a wound roll of 6+ for this weapon, that hit inflicts 2 damage instead of 1. Codex: Adeptus Mechanicus
Transuranic Arquebus 60" Heavy 1 7 -2 D3 This weapon cannot be fired if the firing model moved during the Movement phase. This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage. Codex: Adeptus Mechanicus
Skitarii Vanguards [7 PL, 92pts]
Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium

Rules: Canticles of the Omnissiah

Abilities: Bionics, Rad Saturation

8x Skitarii Vanguard [64pts]
Unit: Skitarii Vanguard, Weapon: Radium Carbine

Skitarii Vanguard (Transuranic Arquebus) [20pts]
Selections: Transuranic Arquebus [12pts]

Unit: Skitarii Vanguard, Weapon: Transuranic Arquebus

Vanguard Alpha [8pts]
Selections: Radium Carbine

Unit: Vanguard Alpha, Weapon: Radium Carbine


Abilities Description Ref
Bionics All models in this unit have a 6+ invulnerable save. Codex: Adeptus Mechanicus
Rad Saturation Reduce the Toughness of enemy units (other than VEHICLES) by 1 whilst they are within 1" of any Skitarii Vanguard units.
Unit M WS BS S T W A Ld Save Ref
Skitarii Vanguard 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Adeptus Mechanicus
Vanguard Alpha 6" 4+ 3+ 3 3 1 2 7 4+ Codex: Adeptus Mechanicus
Weapon Range Type S AP D Abilities Ref
Radium Carbine 18" Assault 3 3 0 1 Each time you make a wound roll of 6+ for this weapon, that hit inflicts 2 damage instead of 1. Codex: Adeptus Mechanicus
Transuranic Arquebus 60" Heavy 1 7 -2 D3 This weapon cannot be fired if the firing model moved during the Movement phase. This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage. Codex: Adeptus Mechanicus
Elites [7 PL, 71pts]
Cybernetica Datasmith [3 PL, 41pts]
Selections: Gamma Pistol [10pts], Power fist [9pts]

Categories: Character, Infantry, Cybernetica Datasmith, Tech-Priest, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Faction: Imperium, Elites

Rules: Canticles of the Omnissiah

Abilities: Master of Machines (Datasmith), Refractor Field, Unit: Cybernetica Datasmith, Weapon: Gamma Pistol, Power fist


Abilities Description Ref
Master of Machines (Datasmith) At the end of your Movement phase this model can repair a single friendly Kastelan Robot within 3". That model regains D3 lost wounds. A model may not be the target of the Master of Machines ability more than once per turn. Codex: Adeptus Mechanicus
Refractor Field This Model/Unit has a 5+ invulnerable save. Codex: Adeptus Mechanicus
Unit M WS BS S T W A Ld Save Ref
Cybernetica Datasmith 6" 3+ 3+ 4 4 4 2 8 2+ Codex: Adeptus Mechanicus
Weapon Range Type S AP D Abilities Ref
Gamma Pistol 12" Pistol 1 6 -3 2 You can re-roll failed wound rolls for this weapon if attacking a VEHICLE Codex: Adeptus Mechanicus
Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.
Servitors [4 PL, 30pts]
Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Infantry, Servitors, Faction: Imperium, Elites

Rules: Canticles of the Omnissiah

Abilities: Mindlock

Servitor (Heavy Bolter) [15pts]
Selections: Heavy Bolter [10pts]

Unit: Servitor, Weapon: Heavy bolter

3x Servitor (Servo arm) [15pts]
Unit: Servitor, Weapon: Servo-arm


Abilities Description Ref
Mindlock Servitors improve both their Weapon Skill and Ballistic Skill to 4+, and their Leadership to 9, whilst they are within 6" of a friendly TECH-PRIEST. Codex: Adeptus Mechanicus
Unit M WS BS S T W A Ld Save Ref
Servitor 5" 5+ 5+ 3 3 1 1 6 4+ Codex: Adeptus Mechanicus
Weapon Range Type S AP D Abilities Ref
Heavy bolter 36" Heavy 3 5 -1 1 -
Servo-arm Melee Melee x2 -2 3 Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll.
Heavy Support [26 PL, 438pts]
Kastelan Robots [12 PL, 220pts]
Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Kastelan Robots, Vehicle, Faction: Imperium, Heavy Support

Rules: Canticles of the Omnissiah

Abilities: Battle Protocols, Battle Protocols: Aegis, Battle Protocols: Conqueror, Battle Protocols: Protector, Repulsor Grid, Explosion: Explodes (Kastelan)

Kastelan Robot [6 PL, 110pts]
Selections: Heavy Phosphor Blaster [15pts]

Unit: Kastelan Robot, Weapon: Heavy Phosphor Blaster

Two Heavy Phosphor Blasters [30pts]
Selections: 2x Heavy Phosphor Blaster [30pts]

Weapon: Heavy Phosphor Blaster

Kastelan Robot [6 PL, 110pts]
Selections: Heavy Phosphor Blaster [15pts]

Unit: Kastelan Robot, Weapon: Heavy Phosphor Blaster

Two Heavy Phosphor Blasters [30pts]
Selections: 2x Heavy Phosphor Blaster [30pts]

Weapon: Heavy Phosphor Blaster


Abilities Description Ref
Battle Protocols When this unit is set up, the Aegis Protocol (see below) is in effect. You can attempt to change the unit’s battle protocol at the start of each of your Movement phases if there is a friendly <FORGEWORLD> Cybernetica Datasmith within 6". To do so, roll a D6; on a 2+ the attempt is successful and you can select any one of the three battle protocols to take effect from the start of the next battle round. Otherwise, the attempt fails and the unit’s current protocol remains in effect. Codex: Adeptus Mechanicus
Battle Protocols: Aegis Whilst this battle protocol is in effect, you can add 1 to any armour and invulnerable saving throws you make for models in the unit. Codex: Adeptus Mechanicus
Battle Protocols: Conqueror Whilst this battle protocol is in effect, this unit cannot shoot, but it can fight twice in each Fight phase instead of only once. Codex: Adeptus Mechanicus
Battle Protocols: Protector Whilst this battle protocol is in effect, this unit cannot move or charge, but you can double the number of shots it makes with each of its ranged weapons – i.e., the heavy phosphor blaster’s Type becomes Heavy 6 and the incendine combustor’s Type becomes Heavy 2D6. Codex: Adeptus Mechanicus
Repulsor Grid All models in this unit have a 5+ invulnerable save against shooting attacks. In addition, each time you roll a 6 (after re-rolls, but before modifiers) for a repulsor grid’s invulnerable saving throw, the unit that made that attack suffers a mortal wound. Codex: Adeptus Mechanicus
Explosion Dice Roll Distance Mortal Wounds Ref
Explodes (Kastelan) 6 3" D3 Codex: Adeptus Mechanicus
Unit M WS BS S T W A Ld Save Ref
Kastelan Robot 8" 4+ 4+ 6 7 6 3 10 3+ Codex: Adeptus Mechanicus
Weapon Range Type S AP D Abilities Ref
Heavy Phosphor Blaster 36" Heavy 3 6 -2 1 Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Codex: Adeptus Mechanicus
Onager Dunecrawler [7 PL, 109pts]
Selections: Cognis Heavy Stubber [2pts]

Categories: Vehicle, Onager Dunecrawler, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Faction: Imperium, Heavy Support

Rules: Canticles of the Omnissiah

Abilities: Crawler, Emanatus Force Field, Explosion: Explodes (Dunecrawler), Unit: Onager Dunecrawler, Weapon: Cognis Heavy Stubber, Wound Track (Dunecrawler): Onager Dunecrawler 1, Onager Dunecrawler 2, Onager Dunecrawler 3

Neutron Laser and Cognis Heavy Stubber [37pts]
Selections: Cognis Heavy Stubber [2pts], Neutron Laser [35pts]

Weapon: Cognis Heavy Stubber, Neutron Laser


Abilities Description Ref
Crawler This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon. Codex: Adeptus Mechanicus
Emanatus Force Field This model has a 5+ invulnerable save. You can re-roll invulnerable saving throws of 1 for any Onager Dunecrawler if it is within 6" of at least one other <FORGE WORLD> Onager Dunecrawler. Codex: Adeptus Mechanicus
Explosion Dice Roll Distance Mortal Wounds Ref
Explodes (Dunecrawler) 6 6" D3 Codex: Adeptus Mechanicus
Unit M WS BS S T W A Ld Save Ref
Onager Dunecrawler * 5+ * 6 7 11 * 8 3+ Codex: Adeptus Mechanicus
Weapon Range Type S AP D Abilities Ref
Cognis Heavy Stubber 36" Heavy 3 4 0 1 You may fire this weapon even if the firing model Advanced but you must subtract 2 from any hit rolls if you do so. Codex: Adeptus Mechanicus
Neutron Laser 48" Heavy D3 10 -4 D6 Treat damage rolls of 1 or 2 made by this weapon as 3 instead. Codex: Adeptus Mechanicus
Wound Track (Dunecrawler) Remaining W M BS A Ref
Onager Dunecrawler 1 6-11+ 8" 3+ 3 Codex: Adeptus Mechanicus
Onager Dunecrawler 2 3-5 6" 4+ D3 Codex: Adeptus Mechanicus
Onager Dunecrawler 3 1-2 4" 5+ 1 Codex: Adeptus Mechanicus
Onager Dunecrawler [7 PL, 109pts]
Selections: Cognis Heavy Stubber [2pts]

Categories: Vehicle, Onager Dunecrawler, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Faction: Imperium, Heavy Support

Rules: Canticles of the Omnissiah

Abilities: Crawler, Emanatus Force Field, Explosion: Explodes (Dunecrawler), Unit: Onager Dunecrawler, Weapon: Cognis Heavy Stubber, Wound Track (Dunecrawler): Onager Dunecrawler 1, Onager Dunecrawler 2, Onager Dunecrawler 3

Neutron Laser and Cognis Heavy Stubber [37pts]
Selections: Cognis Heavy Stubber [2pts], Neutron Laser [35pts]

Weapon: Cognis Heavy Stubber, Neutron Laser


Abilities Description Ref
Crawler This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon. Codex: Adeptus Mechanicus
Emanatus Force Field This model has a 5+ invulnerable save. You can re-roll invulnerable saving throws of 1 for any Onager Dunecrawler if it is within 6" of at least one other <FORGE WORLD> Onager Dunecrawler. Codex: Adeptus Mechanicus
Explosion Dice Roll Distance Mortal Wounds Ref
Explodes (Dunecrawler) 6 6" D3 Codex: Adeptus Mechanicus
Unit M WS BS S T W A Ld Save Ref
Onager Dunecrawler * 5+ * 6 7 11 * 8 3+ Codex: Adeptus Mechanicus
Weapon Range Type S AP D Abilities Ref
Cognis Heavy Stubber 36" Heavy 3 4 0 1 You may fire this weapon even if the firing model Advanced but you must subtract 2 from any hit rolls if you do so. Codex: Adeptus Mechanicus
Neutron Laser 48" Heavy D3 10 -4 D6 Treat damage rolls of 1 or 2 made by this weapon as 3 instead. Codex: Adeptus Mechanicus
Wound Track (Dunecrawler) Remaining W M BS A Ref
Onager Dunecrawler 1 6-11+ 8" 3+ 3 Codex: Adeptus Mechanicus
Onager Dunecrawler 2 3-5 6" 4+ D3 Codex: Adeptus Mechanicus
Onager Dunecrawler 3 1-2 4" 5+ 1 Codex: Adeptus Mechanicus
Force Rules
Soldiers of the Machine God: If your army is Battle-forged, all Troops units in ADEPTUS MECHANICUS Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. (Codex: Adeptus Mechanicus)

Selection Rules
Canticles of the Omnissiah: All units with this ability gain a bonus during the battle depending on the Canticle of the Omnissiah currently being canted.

At the start of each battle round, pick which Canticle of the Omnissiah from the table below is in effect for the duration of the battle round. The same Canticle may not be picked twice during the same battle.

Alternatively, you can randomly determine which Canticle of the Omnissiah is in effect by rolling a D6 and consulting the table below. Note that if you randomly determine a Canticle, it takes effect even if the same Canticle has been in effect earlier in the battle.

If you have a Battle-forged army, units only receive the bonus if every model in their Detachment has this ability.

1. Incantation of the Iron Soul:
You can re-roll failed Morale tests for affected units.

2. Litany of the Electromancer:
Roll a D6 for each enemy unit that is within 1" of any affected units; on a roll of 6, the unit being rolled for suffers D3 mortal wounds.

3. Chant of the Remorseless Fist:
You can re-roll any failed hit rolls of 1 for affected units in the Fight phase.

4. Shroudpsalm:
Affected units gain the bonus to their armour saving throws as if they were in cover. Units already in cover are unaffected.

5. Invocation of Machine Might:
Affected units have +1 Strength.

6. Benediction of the Omnissiah:
You can re-roll failed hit rolls of 1 for affected units in the shooting phase. (Codex: Adeptus Mechanicus)

____________
Предупреждение: серьезное нарушение [+]
Выдал: Тюрьминатор
Причина: Флуд/флейм. Наказание по статье 3.9 раздела III Правил форума.

Кому твоя простыня нужна?

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samurai_klim
сообщение 01.01.2020, 23:19
Сообщение #2


Lord Commander
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Warhammer 40,000
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Бронза конкурса "Old School vs New Wave"



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Приведи ростер в порядок, а то ни, его не понятно, что там у тебя в этой простыне
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Shwarzenghold
сообщение 01.01.2020, 23:55
Сообщение #3


Ravener
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Warhammer 40,000
Раса: Tyranids
Армия: Hive Fleet Kraken
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Ужасная простыня. Не понятно кто взят и в каком количестве. Не надо копировать весь текст из батл скрайба,лучше ручками написать. Напиши читаемый ростер и как этим планируется играть.
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