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"StormHammer League" серия игр по 40к на 2017г., регулярние пиу-пиу по 40к
Foras
сообщение 15.02.2018, 08:27
Сообщение #61


Cultist
*

Warhammer 40,000
Раса: Chaos Space Marines
Армия: World Eaters
Группа: Пользователь
Сообщений: 18
Регистрация: 13.08.2017
Из: Калининград
Пользователь №: 56 372



Репутация:   7  


"Кхорнатики"

+++ New Roster (Warhammer 40,000 8th Edition) [64 PL, 1248pts] +++

++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [40 PL, 777pts] ++
Rules: Daemonic Ritual, Despoilers of the Galaxy

+ No Force Org Slot +

Legion: World Eaters
. Categories: No Force Org Slot
. Abilities: Butcher's Nails

+ HQ [13 PL, 242pts] +

Exalted Champion [5 PL, 82pts]: Mark of Khorne, Plasma pistol [7pts], Power axe [5pts]
. Categories: <Legion>, <Mark of Chaos>, Chaos, HQ, Heretic Astartes, Infantry, Character, Exalted Champion, Khorne
. Abilities: Aspire to Glory, Death to the False Emperor, For the Dark Gods, Unit: Exalted Champion, Weapon: Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge, Power axe

Kharn the Betrayer [8 PL, 160pts]
. Categories: HQ, Khorne, Heretic Astartes, Infantry, Chaos, Character
. Abilities: Blood for the Blood God, Death to the False Emperor, Kill! Maim! Burn!, Sigil of Corruption, The Betrayer, Unit: Kharn the Betrayer, Weapon: Frag grenade, Gorechild, Kharn's plasma pistol, Krak grenade

+ Troops [19 PL, 365pts] +

Khorne Berzerkers [5 PL, 106pts]
. Categories: Chaos, Heretic Astartes, Infantry, Khorne, Troops, World Eaters
. Abilities: Berzerker Horde, Blood for the Blood God, Death to the False Emperor, Unit: Khorne Berzerker
. Berzerker Champion [24pts]: Chainaxe [1pts], Plasma pistol [7pts]
. . Unit: Berzerker Champion, Weapon: Chainaxe, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge
. 2x Chainaxe and bolt pistol [34pts]: 2x Chainaxe [2pts]
. . Weapon: Bolt pistol, Chainaxe, Frag grenade, Krak grenade
. Chainaxe and plasma pistol [24pts]: Chainaxe [1pts], Plasma pistol [7pts]
. . Weapon: Chainaxe, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge
. Chainaxe and plasma pistol [24pts]: Chainaxe [1pts], Plasma pistol [7pts]
. . Weapon: Chainaxe, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge

Khorne Berzerkers [5 PL, 99pts]
. Categories: Chaos, Heretic Astartes, Infantry, Khorne, Troops, World Eaters
. Abilities: Berzerker Horde, Blood for the Blood God, Death to the False Emperor, Unit: Khorne Berzerker
. Berzerker Champion [24pts]: Chainaxe [1pts], Plasma pistol [7pts]
. . Unit: Berzerker Champion, Weapon: Chainaxe, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge
. 3x Chainaxe and bolt pistol [51pts]: 3x Chainaxe [3pts]
. . Weapon: Bolt pistol, Chainaxe, Frag grenade, Krak grenade
. Chainaxe and plasma pistol [24pts]: Chainaxe [1pts], Plasma pistol [7pts]
. . Weapon: Chainaxe, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge

Khorne Berzerkers [9 PL, 160pts]: Icon of Wrath [10pts]
. Categories: Chaos, Heretic Astartes, Infantry, Khorne, Troops, World Eaters
. Abilities: Berzerker Horde, Blood for the Blood God, Death to the False Emperor, Icon of Wrath, Unit: Khorne Berzerker
. Berzerker Champion [24pts]: Chainaxe [1pts], Plasma pistol [7pts]
. . Unit: Berzerker Champion, Weapon: Chainaxe, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge
. 5x Chainsword and bolt pistol [80pts]
. . Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade
. Chainsword and plasma pistol [23pts]: Chainsword, Plasma pistol [7pts]
. . Weapon: Chainsword, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge
. Chainsword and plasma pistol [23pts]: Chainsword, Plasma pistol [7pts]
. . Weapon: Chainsword, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge

+ Dedicated Transport [8 PL, 170pts] +

Chaos Rhino [4 PL, 85pts]: Combi-bolter [2pts], Combi-bolter [2pts], Havoc launcher [11pts], Mark of Khorne
. Categories: <Legion>, <Mark of Chaos>, Chaos, Heretic Astartes, Dedicated Transport, Transport, Vehicle, Khorne
. Abilities: Explodes, Self-repair, Smoke Launchers, Transport: Chaos Rhino, Unit: Chaos Rhino, Weapon: Combi-bolter, Havoc launcher, Wound Track: Chaos Rhino, Chaos Rhino1, Chaos Rhino2, Chaos Rhino3

Chaos Rhino [4 PL, 85pts]: Combi-bolter [2pts], Combi-bolter [2pts], Havoc launcher [11pts], Mark of Khorne
. Categories: <Legion>, <Mark of Chaos>, Chaos, Heretic Astartes, Dedicated Transport, Transport, Vehicle, Khorne
. Abilities: Explodes, Self-repair, Smoke Launchers, Transport: Chaos Rhino, Unit: Chaos Rhino, Weapon: Combi-bolter, Havoc launcher, Wound Track: Chaos Rhino, Chaos Rhino1, Chaos Rhino2, Chaos Rhino3

++ Patrol Detachment (Chaos - Daemons) [24 PL, 471pts] ++

+ No Force Org Slot +

Chaos Allegiance: Khorne
. Categories: No Force Org Slot
. Abilities: Locus of Rage

+ HQ [12 PL, 236pts] +

Bloodmaster [3 PL, 56pts]
. Categories: HQ, Character, Bloodletter, Daemon, Khorne, Chaos, Herald of Khorne, Infantry
. Rules: Daemonic Ritual
. Abilities: Daemonic, Locus of Khorne, Unstoppable Ferocity, Unit: Bloodmaster, Weapon: Blade of Blood

Daemon Prince of Chaos [9 PL, 180pts]: Armour of Scorn, Daemonic axe [10pts], Khorne, Oblivious to Pain, Warlord, Wings [1 PL, 24pts]
. Categories: HQ, Character, Daemon, Monster, Chaos, Fly, Khorne, Warlord
. Rules: Daemonic Ritual
. Abilities: Armour of Scorn, Daemonic, Might over Magic, Oblivious to Pain, Prince of Chaos, Unstoppable Ferocity, Unit: Daemon Prince of Chaos (Khorne, Wings), Weapon: Daemonic axe, Malefic talon

+ Troops [12 PL, 235pts] +

Bloodletters [12 PL, 235pts]: 29x Bloodletter [203pts], Bloodreaper [7pts], Daemonic Icon [15pts], Instrument of Chaos [10pts]
. Categories: Troops, Khorne, Infantry, Daemon, Bloodletter, Chaos
. Rules: Daemonic Ritual
. Abilities: Daemonic, Daemonic Icon, Instrument of Chaos, Murderous Tide, Unstoppable Ferocity

++ Profile Summary ++

. Armour of Scorn: Description:The wearer of the Armour of Scorn has a 4+ invulnerable save and can attempt to deny one Psychic power in each enemy Psychic phase.|
. Aspire to Glory: Description:You can re-roll failed wound rolls in the Fight phase for friendly <LEGION> units that are within 6" of an Exalted Champion.|
. Berzerker Horde: Description:The Battlefield Role of WORLD EATERS Khorne Berzerkers is Troops instead of Elites.|
. Blood for the Blood God: Description:This model can fight twice in each Fight phase, instead of only once.|
. Butcher's Nails: Description:If your army is Battle-forged, all INFANTRY, BIKERS and HELBRUTE units in a WORLD EATERS Detachment gain the following ability: When a unit with this trait makes a successful charge, you can make one additional attack with each of its models in the subsequent Fight phase.|Codex Heretic Astartes - Chaos Space Marines p157
. Daemonic: Description:Units with this ability have a 5+ invulnerable save.|
. Daemonic Icon: Description:If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Bloodletters are instead added to the unit.|
. Death to the False Emperor: Description:Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.|
. Explodes: Description:If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.|
. For the Dark Gods: Description:You can re-roll failed hit rolls forthis character if the target is an enemy CHARACTER.|
. Icon of Wrath: Description:You can re-roll charge rolls for units with an Icon of Wrath.|
. Instrument of Chaos: Description:A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls.|
. Kill! Maim! Burn!: Description:You can re-roll failed hit rolls made for friendly WORLD EATERS units within 1" of Kharn the Betrayer.|
. Locus of Khorne: Description:Add 1 to the Strength characteristic of KHORNE DAEMON units within 6" of one or more friendly models with this ability.|
. Locus of Rage: Description:CHARACTERS in a KHORNE Chaos Daemons detachment have the following ability: You can re-roll charge rolls for KHORNE DAEMON units that are within 6" of a friendly model with the Locus of Rage in the Charge phase.|
. Might over Magic: Description:KHORNE Daemon Princes have an Attacks characteristic of 5, instead of 4.|
. Murderous Tide: Description:You can add 1 to hit rolls made for this unit whilst it contains 20 or more models.|
. Oblivious to Pain: Description:Roll a dice each time your Warlord loses a wound. On a roll of 6, your Warlord does not lose that wound and you can re-roll all failed hit and wound rolls made for it until the end of your next turn.|
. Prince of Chaos: Description:You can re-roll hit rolls of 1 made for friendly KHORNE DAEMON units within 6".|
. Self-repair: Description:Roll a D6 at the start of each of your turns; on a 6, this unit heals one wound.|
. Sigil of Corruption: Description:This model has a 4+ invulnerable save.|
. Smoke Launchers: Description:Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.|
. The Betrayer: Description:You cannot re-roll or modify hit rolls of 1 made for Kharn the Betrayer in the Fight phase. Instead, those attacks automatically hit a friendly unit within 1". Randomly determine which unit is hit if there is more than one. If there are no friendly units within 1" of Kharn, the hits are discarded.|
. Unstoppable Ferocity: Description:If this unit charges, is charged, or performs a Heroic Intervention, add 1 to the Strength and Attacks characteristics of its models until the end of the turn.|
. Chaos Rhino: Capacity:10 (Legion) Infantry. No Terminator, Cult of Destruction, or Jump Pack|
. Berzerker Champion: M:6"|WS:3+|BS:3+|S:5|T:4|W:1|A:3|Ld:8|Save:3+|
. Bloodletter: M:6"|WS:3+|BS:3+|S:4|T:3|W:1|A:1|Ld:7|Save:6+|
. Bloodmaster: M:6"|WS:2+|BS:2+|S:5|T:4|W:4|A:3|Ld:8|Save:6+|
. Bloodreaper: M:6"|WS:3+|BS:3+|S:4|T:3|W:1|A:2|Ld:7|Save:6+|
. Chaos Rhino: M:*|WS:6+|BS:*|S:6|T:7|W:10|A:*|Ld:8|Save:3+|
. Daemon Prince of Chaos (Khorne, Wings): M:12"|WS:2+|BS:2+|S:7|T:6|W:8|A:5|Ld:9|Save:3+|
. Exalted Champion: M:6"|WS:2+|BS:3+|S:4|T:4|W:4|A:4|Ld:8|Save:3+|
. Kharn the Betrayer: M:6"|WS:2+|BS:2+|S:5|T:4|W:5|A:6|Ld:9|Save:3+|
. Khorne Berzerker: M:6"|WS:3+|BS:3+|S:5|T:4|W:1|A:2|Ld:7|Save:3+|
. Blade of Blood: Range:Melee|Type:Melee|S:User|AP:-3|D:D3|Abilities:Any attacks with a wound roll of 6+ for this weapon have a Damage characteristic of 3 instead of D3.|
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-|
. Chainaxe: Range:Melee|Type:Melee|S:+1|AP:-1|D:1|Abilities:-|
. Chainsword: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|
. Combi-bolter: Range:24"|Type:Rapid Fire 2|S:4|AP:0|D:1|Abilities:-|
. Daemonic axe: Range:Melee|Type:Melee|S:+1|AP:-3|D:3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.|
. Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|
. Gorechild: Range:Melee|Type:Melee|S:+1|AP:-4|D:D3|Abilities:This weapon always hits on a roll of 2+, regardless of any modifiers.|
. Havoc launcher: Range:48"|Type:Heavy D6|S:5|AP:0|D:1|Abilities:-|
. Hellblade: Range:Melee|Type:Melee|S:User|AP:-3|D:1|Abilities:Any attacks with a wound roll of 6+ made for this weapon have a Damage characteristic of 2 instead of 1.|
. Kharn's plasma pistol: Range:12"|Type:Pistol 1|S:8|AP:-3|D:2|Abilities:Each time you roll a hit roll of 1 when firing this weapon, the bearer suffers a mortal wound.|
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|
. Malefic talon: Range:Melee|Type:Melee|S:User|AP:-2|D:2|Abilities:Each time this model fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead.|
. Plasma pistol, Standard: Range:12"|Type:Pistol 1|S:7|AP:-3|D:1|Abilities:-|
. Plasma pistol, Supercharge: Range:12"|Type:Pistol 1|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain.|
. Power axe: Range:Melee|Type:Melee|S:+1|AP:-2|D:1|Abilities:-|
. Chaos Rhino: Remaining W:-|Characteristic 1:M|Characteristic 2:BS|Characteristic 3:A|
. Chaos Rhino1: Remaining W:6-10+|Characteristic 1:12"|Characteristic 2:3+|Characteristic 3:3|
. Chaos Rhino2: Remaining W:3-5|Characteristic 1:6"|Characteristic 2:4+|Characteristic 3:D3|
. Chaos Rhino3: Remaining W:1-2|Characteristic 1:3"|Characteristic 2:5+|Characteristic 3:1|

++ Roster Rules ++


. Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).

If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

. Despoilers of the Galaxy: If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal.

++ Selection Rules ++


. Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).

If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.



Сообщение отредактировал Foras - 24.02.2018, 10:54
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GrandInquisitor
сообщение 16.02.2018, 00:12
Сообщение #62


Magos
**********

Warhammer 40,000
Раса: Adeptus Mechanicus
Армия: Skitarii Forces
Группа: Пользователь
Сообщений: 672
Регистрация: 19.09.2004
Из: Калининград
Пользователь №: 226



Репутация:   30  


"Дави их гусеницами Кравчук!"

++ Battalion Detachment +3CP (Imperium - Astra Militarum) [10 PL, 156pts] ++

+ No Force Org Slot +

Regiment: Cadian

+ HQ +

Celestine [14 PL, 250pts]: Celestine, 2x Geminae Superia

Company Commander [2 PL, 30pts]: Chainsword, Laspistol, Old Grudges, Warlord

Primaris Psyker [2 PL, 46pts]: Force Stave, Gaze of the Emperor, Nightshroud

+ Elites +

Culexus Assassin [5 PL, 85pts]

+ Troops +

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Blood angels Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

++ Supreme Command Detachment +1CP (Imperium - Astra Militarum) [37 PL, 703pts] ++

+ No Force Org Slot +

Regiment: Cadian

+ HQ +

Knight Commander Pask [13 PL, 235pts]: Heavy Bolters, Lascannon
. Command Battle Tank: Battle Cannon

Tank Commander [12 PL, 231pts]: Heavy Bolter, Heavy Bolters
. Command Demolisher: Turret-mounted Demolisher Siege Cannon

Tank Commander [12 PL, 237pts]: Lascannon, Plasma Cannons
. Command Punisher: Turret-mounted Punisher Gatling Cannon

++ Total: [70 PL, 1249pts] ++

Created with BattleScribe (https://battlescribe.net)


--------------------
Инквизитор вам не верит,заворачивает винт.
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lexx di
сообщение 19.02.2018, 10:35
Сообщение #63


Lord
************

Warhammer 40,000
Раса: Dark Eldar
Армия: Black Heart Kabal
Группа: Пользователь
Сообщений: 1 622
Регистрация: 31.08.2011
Из: калининград
Пользователь №: 30 253



Репутация:   99  


итак
итоги игр
за выходные в лиге: (М № - миссия)
ИГ Хсм 20-0 (М2)
БА ИГ 16-4 (М1)
БА ДЭ 16 - 4 (М2)
Хсм ДЭ 14 - 6 (М1)
БА Хсм 20- 0 (М3)
Тау Дем 14 - 6 (м1)
Ба Тау 20-0
СМ Дем 12- 8
Хсм - См 20 - 0
Тау - См 12-8
Дем - Иг 11-9
ДЭ - Тау 17-3
БА - СМ 14-6
Иг - СМ 20-0
Иг- Тау 11-9
Демоны БА 15-5


таблица:
Армия НО- Набранные очки И- Количество игр В - Вин Н- Ничья П- Поражения
1. ДЭ НО-27 И-3 В-1 Н-0 П-2
2. Дем НО-40 И-4 В-2 Н-0 П-2
3. ХСМ НО-34 И-4 В-2 Н-0 П-2
4. БА НО- 91 И-6 В-5 Н-0 П-1
5. ТАУ НО- 38 И-5 В-2 Н-0 П-3
6 ИГ НО- 64 И-5 В-3 Н-0 П-2
7. См НО -26 И-5 В-1 Н-0 П-4

Сообщение отредактировал lexx di - 07.03.2018, 10:39
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lexx di
сообщение 19.02.2018, 16:39
Сообщение #64


Lord
************

Warhammer 40,000
Раса: Dark Eldar
Армия: Black Heart Kabal
Группа: Пользователь
Сообщений: 1 622
Регистрация: 31.08.2011
Из: калининград
Пользователь №: 30 253



Репутация:   99  


Добален
новый пак миссий см. тут https://vk.com/doc-10459003_459633914

Дополнение по маэльшторм миссиям (перепутал) миссии с 31 по 36 (дефенс обьект №х) не играем. Играем маэльшторм миссию контроль обьекта №х если он есть в кодексных картах т.е. с 11 -16. Если номера маркеров вы не ставили при расстановке , то решите вопрос бросками кубика ( пример: выпало контролить маркер 3, бросайте кубики за каждый маркер пока на одном из них не появиться "3" и т.п.)

Просьба старайтесь играть миссии которые не играли оба игрока.
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